Rinnegan User

Those who have pushed their Sharingan to it’s greatest heights may find that there is an even greater power awaiting them. The Rinnegan, the final form the Sharingan trades away nearly everything in exchange for awakening the ultimate power. Someone pursuing this class becomes Sage of six paths of ninjutsu.

Hit points per level: 3+con mod (1d8 hit die)

Requirements: Eternal Mangekyo Sharingan class feature

Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Craft (Int), Disguise (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (All) (Int), Perception (Wis), Perform (Cha), Security (Int), Sense motive (Wis), Sleight of hand (Dex), Stealth (Dex), Survival (Wis)

Skill Points at Each Level: 4 + Int modifier

Chakra multiplier: The Rinnegan Use has a x2 chakra multiplier. As a reminder the chakra pool for each class is calculated separately and then added together to form their final chakra pool.

Technique Points: The Rinnegan user gains 5 technique points at each level. The vast majority of their focus and attention is preoccupied by the acquisition and mastery of their rinnegan abilities.

Rinnegan: Once the Sharingan fully evolves into the rinnegan it gains many incredible powers. First and foremost the Sharingan is now always active and it no longer costs any chakra. Any abilities or techniques acquired to reduce the chakra cost of the Sharingan can be re-selected. It’s appearance changes once again to take on a solid purple color and many concentric black rings around it. Additionally, at the time the Rinnegan is awakened, any eyes lost to izanami and Izanagi re-open though they will permanently close again if either ability is used as normal. Furthermore, the use of any mangekyo Sharingan abilities, including susan'o no longer causes a penalty to sight and such penalties already acquire are removed. Lastly, all such mangekyo sharingan abilities, including susano provide a 50% refund of chakra spent on them.

 

Asura path: At 2nd level the Rinnegan user may augment their body with the expenditure of chakra, gaining access to the using the protean system.

 

Human Path: At 3rd level the Rinnegan user gains the ability to touch the very soul of a person, seeing and feeling it, but also removing it if desired. First and foremost the Rinnegan use adds their levels in this class and sharingan user clas to their sense motive. Secondly by making a touch attack they may attempt to read a targets mind. The target is entiteld to a will save at the same DC as the user’s jutsu DC. If the target fails their save the Rinnegan user may read their mind learning a full answer to 1 question. For every 2 points the target fails their DC by the Rinnegan user may ask another question. If desired a target may choose to fail their save voluntarily but this allows the rinnegan user to acquire as much information as they desire, without restriction. A more lethal use of this power is the ability to pull the soul from a victim. If the Rinnegan user would succeed on a grapple check to drag a grappled foe they may instead choose to only drag the soul free. Provided they manage to pull the soul at least 10 ft away from their target, usually by exceeding their CMD by 5 or more, they pull the targets soul out of their body, killing them instantly. Lastly, as a side effect of this power the rinnegan user is able to physically interact with ghosts, spirits, and other incorporeal entities.

 

Animal Path: At 4th level the Rinnegan user gains control of the power of monsteous animals. The Rinnegan user selects 8 monsters that serve as their summons. This functions as the creation of demons technique taken 8 separate times. Each time the chosen creature must be of CR 16 or less and it must always be just one creature. Summoning one of these creatures takes only a standard action and does not require hand signs. The rinnegan user pays the chakra cost for the jutsu as normal. These creature's eyes always display the Rinnegan which allows the summons and the Rinnegan user to see through each others eyes all times, ensuring they are not caught flat-footed unless none of them can see an attack coming.

 

Preta path: At 5th level, The Rinnegan user gains the ability to absorb chakra. As an immediate action, the Rinnegan user may begin absorbing chakra. Any jutsu that comes into contact with them is instantly absorbed and the Rinnegan user gains chakra equal to the ammount used in the jutsu. This ability can even absorb jutsu that are used on someone else, by touching the target. For example a person using chakra enhanced strength and striking the Rinnegan user may find the strength enhancement pulled out of them. The only practical limit is that some part of the jutsu must be touching them, and this ability cannot be used to absorb genjutsu. The Rinnegan user does not gain any special insight as to what jutsu they may be absorbing and cannot choose not to absorb a particular jutsu once it touches them, they may only cease absorbing altogether as a free action. For example, a Rinnegan user about to be struck by a weeping heaven jutsu may begin absorbing, not realizing they’re standing on boulder created by a rock wall jutsu. They absorb the earth beneath them and then fall to the ground. If they then see an incoming Rasengan they could choose to cease absorbing before it touches them but having already used their immediate action they could not resume absorbing until their next turn.

This ability also has a more aggressive use. By making a touch attack against a foe they can steal chakra equal to the amount they exceeded the touched foes touch AC by, assuming the attack hits. They can even choose to make a full attack of such chakra stealing touches. Alternatively, when maintaining a grapple check on a foe they gain access to a new option, absorbing chakra equal to 5x the amount they exceeded their foes CMD. This absorbed chakra is treated as chakra damage dealt to the enemy and the Rinnegan user gains an equal amount.

There are dangers associated with absorbing chakra. The most obvious is if a creature’s chakra is harmful to possess, but there is also the risk of absorbing too much. If the Rinnegan user absorbs enough chakra to bring them above their maximum they instead take 2 points of damage per chakra over their limit as the raw energy bursts and erupts from their form.

 

Naraka Path: At 6th level the Rinnegan user gains the ability to call forth a living gate to the afterlife that is capable of interrogating and killing enemies as well as healing and restoring allies. To use the first of those abilities the Rinnegan user must first establish a grapple against the target. When they succeed on their roll to maintain that grapple they may automatically summon this living gate, known as the king of hell. This huge sized entity is incorporeal and invisible to anyone besides the Rinnegan user and it’ target, it does however also share sight with the Rinnegan user. Once this entity appears the grappled creature’s tongue seems to stretch and elongate and the king of hell takes hold of it. At this point ,the Rinnegan user only needs to ask the victim a question as a free action. If the target answers the question truthfully and to the best of their ability then nothing immediately happens. If the target refuses to answer or lies then their soul is pulled from their body and inside the king of hell. Each turn the victim answers the question they may make a new attempt to escape the grapple and if they do the king of hell vanishes until a new grapple is maintained. A soul stored inside the king of hell is kept indefinitely, unable to pass on to the afterlife. A stored soul may be released by the Rinnegan user at any time, and if this is done while the soul’s former body can support life they will return to consciousness. Generally a body can survive up to an hour without a soul, though this could be much longer with the assistance of medical technology. If the soul is released while the body is no longer viable then that soul moves on to the afterlife.

The restorative power of the Naraka path is even simpler. As a standard action the Rinnegan use summons the king of hell in an adjacent space and it pulls a willing or helpless target inside of it’ mouth. A creature inside the king of hell’s mouth is fully healed after 1 full round. A creature inside the king of hell is entirely invisible and incorporeal and may remain inside until the Rinnegan user choose to release them. It should be noted that a creature inside the king of hell’s mouth will always emerge where it is currently summoned. This allows a Rinnegan User to have a creature be swallowed in one location and then released in another. If somehow a creature had the ability to both see and attack the king of hell then doing so would cause it to immediately vanish until summoned again.

 

Deva path: At 7th level the Rinnegan user unlocks the power of the Deva path, the ability to exert intense repulsive and attractive forces. Once per round the Rinnegan use may expend as much chakra as they wish to exert a pull or push as a free action. They may even choose to expend no chakra. When used against a creature, this power functions as a bullrush, drag, reposition, trip, or grapple using the Rinnegan user’s total character level+their charisma bonus+chakra spent as their CMB. Any ability that normally modifies those combat maneuvers does not function when used in this way and the user does not have to move along with their target. A creature pushed into an object takes damage equal to 1d6 per 10 ft total they are being pushed and they deal that much damage to the object they are pushed into, potentially breaking through it and continuing their movement. The damage is taken only once regardless of how many objects they are pushed through. If used against an object this functions as if the object were being manipulated by a character with a strength score equal to the above CMB bonus, including calculating any damage done if the object is used to attack. This ability has it’s range limited only by the Rinnegan user’s sight, but it does require a line of effect to the target. As a standard action ,the Rinnegan user may choose to make a second manipulation as above. If they so choose the Rinnegan user may also target themself, lifting themself straight up to 100 ft in the air per turn, or if they use their standard action they gain a 100ft perfect fly speed for the round.

This ability has other uses however. One of the most potent powers known to ninja is the power of the almighty push. As an immediate action the Rinnegan user may create a 360 degree repulsive field around themself, targeting every object or creature within 5ft. This functions as the normal repulsion ability above, but it also blocks and negates almost any incoming attack that takes place during that initiative count. The only type of attack this does not stop is genjutsu or attacks that can be made even without line of effect. This ability cannot be used if the Rinnegan user made use of the other attraction or repulsion ability of the Deva path, and using this form of the ability also prevents them from using that ability on their next turn. If desired they may create an even bigger area of effect. If they so choose they may increase the radius of this effect by ten times the chakra spent, but in doing so they loose access to all deva path abilities for a number of rounds equal to the chakra spend. Thus if they spent 10 chakra they could create a 100 ft shockwave and would loos access to their Deva abilities for 1 minute.

Finally this can be used in it’s ultimate form, the planetary devastation. This ability forms a tiny orb of pure gravitational energy that floats into the sky and then begins pulling everything towards it until it forms a massive planetoid which seals anything inside and can then, if desired, be brought crashing down to earth. These planetoids come in a variety of sizes, but they are all truly massive ad have the same staitistical effect. The Chibaku tensai costs 120 chakra, takes a full round action and both hands to weave. It forms gravitational pull in a 500 ft radius area and then forms a 100 ft radius sphere of solid stone. Any creature caught in the area of the gravitational pull must make a reflex save reach round for 10 rounds or be pulled in and even those who succeed treat any movement away from the sphere as difficult terrain. A creature that fails it’s save is pulled into the growing mass of stone and buried alive. If the Rinnegan user wanted to kill a particular foe the crashing rocks deal 8d8 bludgeoning damage and then bury the target who becomes helpless and takes 1d8 nonlethal bludgeoning damage per round. If they instead wanted to seal them then the target is rendered helpless without taking damage. They may make this distinction separately for each creature caught in the effect.

A creature made helpless by this jutsu is completely unable to move. Even the use of an ability that would allow one to move through earth would be useless to escape since the grativational force would simply pull the target to the center. Only abilities that permit teleportation or the ability to become intangible and unaffected by gravity could allow escape. The most reliable way of destroying the planetoid is to do so as quickly as possible. On the first round of it’s gravitational pull it has 100 hit points and 0 hardness, but each round after that it gains 100 more hp and a point of hardness until the 1 minute duration is up. Any attack dealing less than 100 damage against a planetoid is generally useless as the gravitational force just pulls the broken pieces back in. Once the 10th round of pulling is finished the sphere is complete and will hover high in the sky or as long as the Rinngan user desires. They may also spend chakra to move the sphere costing 1 chakra per 5 ft of movement. At any time the Rinnegan user may  cause a planetoid to fall from the sky causing a catastrophic impact. This deals 20d10 damage in a 200 ft radius with a reflex save for half. Any creature previously sealed inside receives no saving throw against the damage, but if they survive they are freed. If desired the Rinnegan user may pay extra increments of 120 chakra to create multiple planetoids at once if they feel that one will not be sufficient.

As an alternative use, the Rinnegan user may choose to use this jutsu as a standard action and deliver it with a touch attack. If the touch is successful then they automatically seal the touched foe as the planetoid forms as described above.

 

Outer path: At 8th level, the Rinnegan user gains their final set of abilities the fearsome Outer path. The first of this path’s powers Is the ability to grow “Chakra receiver rods”. these incredibly durable black rods can be grown into any form of melee or ranged weapon the user desires as long as they don’t require special materials or chemicals. Regardless of the form chosen they always function as if made of adamantine. Growing a rod is a free action that costs 1 chakra. But these rods have far more applications than merely attacking, they serve to receive chakra at a distance. A creature may have a chakra receive rod embedded in it’s body in order to receive chakra from the Rinnegan user. The Rinnegan user may, as a free action during their turn, transfer any amount of their chakra to anyone with a receiver rod up to that targets maximum chakra regardless of distance. The Rinnegan user may also however impale a rod into an opponents body instead. This functions like a combat maneuver that is made alongside a normal weapon attack using a chakra receiver rod. In addition to needing to hit with the attack roll the Rinnegan user must also succeed on a CMB roll against the targets CMD and if successful the target takes double the normal damage of the accompanying attack and implants a rod in a foe. A creature with a rod embedded  nto itself  oubles all chakra costs they would have to pay, regardless of what the chakra is being spent on and they also take 4 points of dexterity damage that cannot be healed until the rods are removed. A foe may be impaled with multiple rods, but each one after the first only adds another flat +1 to any chakra costs,but does apply another 4 dex damage. A creature reduced to 0 dex by this ability is unable to move and rendered helpless. A rod can be removed using a standard action and a DC 25 str check. Or they can be destroyed, each rod has 30 hit points and 20 hardness.

These uses for the rods are impressive, but are by no means the peak. They can also be used to transmit more than merely chakra. The Rinnegan user may, with one minute of concentration grant one of their “Path” class features to a creature with a rod embedded  in them. This allows that person to use the ability associated with that path as if they were an 8th level Rinnegan user. This also allows them to share sight with the Rinnegan user. If desired they may grant a creature more than one ability. They could for example grant the Deva and Preta path to an ally in order to help protect them from all sorts of harm. Even more frightening however they can choose to plant a rod in a dead body and bestow not only their path power but also consciousness to that body. This corpse functions identically to the Rinnegan uses but uses whatever physical ability scores the body had in life. These corpses do not have their own chakra, instead drawing from the Rinnegan user’s chakra pool. A corpse retains none of it’s skills, hit points, feats or the like however it does retain any kekei genkai it had, though the Rinnegan user would need to spend technique points in order to learn how to make that corpse actually use such jutsu.Since animating a body in this way requires granting them a path a Rinnegan uses could theoretically have up to six controlled bodies, each capable of taking their own actions. The Rinnegan user may always choose to revoke a path power by taking a full minute of concentration. Obviously the Rinnegan user cannot bestow the outer path to another creature. Access to these paths is shared among all instances of the Rinnegan user, thus a shadow clone could not give away path abilities while the original kept theirs.

There is one final ability offered by the  outer path, the ability to resurrect someone. Using the “rinne art of rebirth” The Rinnegan user may as a full round action resurrect the dead. This jutsu costs 200 chakra per person to be resurrected. The person is immediately restored to life and full health, flawlessly recovering them. The user may target as many dead as desired with a single use of this jutsu, regardless of distance. If the Rinnegan user does not possess the chakra required they may instead give up their own life, this act of self-sacrifice covers the chakra cost regardless of how much it would normally be.