Kaiju Rules

Some monsters are so massive, so huge in size and power that many of the normal mechanics for quantifying them break down. When such creatures grace the battle field there may be the need for specialized rules. These are meant to be rules that represent creatures of vast size, and the benefihs and side effects of those rules. Not all huge or even colossal sized creatures benefit from these rules, and a creature certainly does not need the Kaiju subtype, and in fact, these rules are mostly redundant for those specific creatures. GM’s should feel free to apply the following rules to anything denotes as being a Kaiju, or to any massive monster that they want to make feel more powerful and mamssive. These benefits are generally worth a +1 increase to challenge rating.

Hard to contain: Mundane effects that entangle a Kaiju fail automatically unless made in a special size specifically for them. Tanglefoot bags, ninja wire and nets are not a significant enough hinderence to them. In order to successfully entangle a creature with such an effect it must be exposed at least four times if huge, eight times if gargantuan, or 12 times if colossal. So hitting a gargantuan Kaiju with something like 2 nets and 6 tanglefoot bags would be enough to entangle it, and the hardest escape condition among all the items is used to end the effect with an extra +1 for each application. Thus a huge creature with 4 tanglefoot bags would need a DC 21Sstrength check to break free form the square it’s rooted in.

Destructive movement: If a Kaiju’s strength bonus+size bonus to cmb is higher than the DC to break an object, or higher than the objects hardness+hp then destroying that object is a free action done as part of passing through an area. A colossal monster does not need to use an aciton to crush a small hut under its foot, it is simply large and strong enough to do so while moving.

Devastating attacks: A Kaiju’s natural attacks are always able to overcome damage reduction that can be overcome by a material or magic.

Massive impact: The idea that a massive monster ca strike a foe and they stay standing in place stretches credibility. On any successful natural attack the Kaiju may make a free combat maneuver against it’s target without provoking an attack of opportunity.

Huge strides: A Kaiju ignores most difficult terrain unless it’s caused by something that is at least a quarter the Kaiju’s height, though common sense applies.

Scope of attacks: A kaiju is a massive creature able to cause huge areas of devastation. A Kaiju’s area of effect abilities double in size if they are huge, gain a 150% increase in size of gargantuan, and triple in size if colossal. Creatures of this size should not dwarf the effects they create.