Perfect Jinchuriki

Even among the powerful and feared ranks of the Jinchuriki there are legends of a golden being whose power is even greater still. The Perfect Jinchuriki has mastered the power of their beast by forming an unbreakable bond of friendship with them. But this trust is built slowly and it requires walking a very perilous path to power.

Prerequisites: Diplomacy 10 ranks, Jinchuriki

Hit Die: D6

Hit Points at first level: 6+con mod

Hit Points per level: 2+Con mod

Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha), Heal (Wis), Knowledge (Ninjutsu, Tasijutsu, Common, Spiritualism) (Int), Linguistics (int), Perception (Wis), Perform (Cha), Security (Int), Sense motive (Wis), Sleight of hand (Dex), Stealth (Dex)

Skill Points at Each Level: 4 + Int modifier

Chakra multiplier: The Perfect Jinchuriki has a x2 chakra multiplier. As a reminder the chakra pool for each class and prestige class is calculated separately and then added together to form their final daily and melded chakra pool.

Technique Points: The Perfect Jinchuriki gains 5 technique points at each level. The vast majority of their focus and attention is pre-occupied by attempting to control, master, and befriend their inner beast.

Force of will: The Perfect Jinchuriki has begun to fight back against the beast inside, learning to negotiate and exert far more force of will. The Perfect Jinchuriki adds their charisma bonus to will saves made to resist the beasts possession.

Chakra cloak: Beginning at 2nd level the Perfect Jinchuriki becomes able to draw on a little more of their beasts power without risking loosing control. They are essentially able to draw on some of the primal power of their beast, but in order to do so they must shelve their own chakra, allowing the beast to potentially drain it away. This ability allows the Perfect Jinchuriki to enter stage one of possession while remaining entirely in control. Entering this state is a swift action. They gain a natural armor bonus and fast healing equal to half their character level, +4 to str and dexterity, a +20 bonus to base land speed, and they reduce all damage taken by jutsu by 2. At each level of the Perfect Jinchuriki class after 2nd the bonus to str and dexterity increases by +2, the bonus to land speed increases by 10 ft and the reduction to jutsu based damage increases by 1. This form has two major downsides however, both as a result of the user shelving their chakra. While it is active the Ninja has no access to their melded chakra, preventing them from using all jutsu. The only way the user may utilize a jutsu in this transformed state is if they pay the entire chakra cost by taking constitution burn. Additionally each round spent in this form allows their Tailed beats to consume 10% of their daily maximum chakra. This chakra is first taken from the user’s melded chakra, and then from their daily maximum, and finally it begins forcing the host to take constitution burn in order to pay for the cost. If the host dies due to this constitution drian the beast is released, immediately assuming it’s full power.

Living chakra cloak: At 3rd level the Perfect Jinchuriki is able to manipulate and control their chakra cloak to such a phenomenal degree that they can make nearly anything out of it. While using their chakra cloak ability the Ninja gains access to the protean subsystem, allowing them to change shape on the fly, though they cannot gain permanent qualities in this way. Though the Perfect Jinchuriki still cannot access their own chakra, they are able to gain the benefit of having spent 1 chakra per character level each round without actually paying this chakra. Thus a 10th level jutsu collector/4th level Perfect Jinchuriki could use 14 chakra worth of protean abilities per round while their chakra cloak is active. If they desire they may still choose to take chakra burn to gain more chakra for these abilities.

Genjutsu resistance: Beginning at 3rd level the Tailed Beast inside has become invested enough in it’s host that it will violently reject outside influence, likewise the host provides the same protection to the Beast. Both host and beast may make a new saving throw one round after being affected by a genjutsu. This save is applied against the original DC and if successful the genjutsu ends immediately.

Tapping the well: Beginning at 4th level the surrendering of chakra becomes far less one sided. While in their chakra cloaked mode the Perfect Jinchuriki’s melded chakra becomes equal to 10% of their Beasts Melded chakra each round. This melded chakra is available each round at the start of their turn regardless of how much was spent in the previous round. While an ever replenishing chakra source is an incredible asset, the Perfect Jinchuriki must not be fooled into thinking that it’s free. Their own shelved chakra is still being depleted as normal for being in the chakra cloak form.

Beast Manifest: Beginning at 5th level the Perfect Jinchuriki is able to allow a small controlled portion of their beast to manifest by luring it out with a feast of chakra. As a free action, whether in chakra cloak form or not, the Perfect Jinchuriki may allow their beast to feed on 10% of their maximum daily chakra in order to manifest any one of the Beast’s qualities or abilities for 1 round. This can include almost any quality the beast has, here are a few examples:

* Natural attack: The Perfect Jinchuriki may create a natural attack the beast has, using the same reach, threat range, multiplier and damage dice as the beast  itself, but modified using their own strength.

* Ability score: The Perfect Jinchuriki may replace one of their ability scores with their Tailed beasts for one round. Most often this is used to gain their Beast’s strength score, which is then further boosted by the power up provided by their chakra cloak.

* Jutsu: The Perfect Jinchuriki may gain access to any one jutsu the beats knows, along with the ability to perform it, even if they do not posses the prerequisites.

* Any special quality such as Natural armor, fast healing, damage reduction, or energy resistance. The Perfect Jinchuriki may not choose the Tailed beasts ability to re-incarnate if killed.

* Any special attack the beast possesses, though they must still pay any associated cost such as chakra

* Movement: The Perfect Jinchuriki may gain any one movement type at the same speed as the Tailed beast, and then they may apply their chakra cloak’s speed bonus to this movement, even if it is not a land speed.

* Skill: The Perfect Jinchuriki may replace their ranks in one skill with the Tailed beast’s ranks for one round.

* Other: The GM is free to grant or restrict access to other abilities as they see fit.

Tailed Beast Bomb: Beginning at 6th level the Tailed Beast is able to harmonize it’s chakra enough with the host to create an attack known as a Tailed Beast Bomb. This is effectively a super dense ball of chakra using a 1 to 4 mix of the hosts and beasts chakra. This ability allows the Perfect Jinchuriki to make a ranged touch attack against any target within sight as a full round action. The launched projectile explodes dealing 10d8 untyped damage with a radius of 200 ft and costs 50 chakra. For every 50 extra chakra the Perfect Jinchuriki expends the blast radius increases by 200 ft and the damage increases by 10d8. Creatures caught in this blast may make a reflex save for half damage, but if the primary target was struck with the touch attack they get no save. If the ranged touch attack misses the bomb is off by 1d10x100 ft in a randomly rolled direction.

Shared cloak: Beginning at 7th level the Perfect Jinchuriki is able to share a fraction of their beast’s power. As a standard action the Perfect Jinchuriki may Feed 10% of their Daily maximum chakra to their tailed beast in order to grant a powerful cloak of chakra to their allies. Every ally who is adjacent to the Perfect Jinchuriki at any point before the beginning of their next turn gains the benefit of this cloak, which emulates stage one possession. This cloak grants affected allies +4 str and dexterity, +20 ft bonus to base land speed, natural armor and fast healing equal to half the recipients level, and grants temporary chakra equal to 10% of the Tailed beasts melded chakra. This temporary chakra is used first and may allow the recipient to exceed their normal daily chakra. Creatures connected by this chakra cloak are always considered touching eachother for the purpose of being able to target eachother with harmless jutsu even if they are separated. The benefits of this ability last for 1 minute at which time the Perfect Jinchuriki must pay the chakra cost again to extend it by another minute.

Empathy: Beginning at 7th level the Perfect Jinchuriki becomes so accustomed to dealing with the perpetual perils and hostility of their Tailed beats that they have become adept at understanding the feelings of others. While using their chakra cloak the Perfect Jinchuriki cannot be caught flat footed by creatures that possess hostile intent. Generally speaking this includes any creature that isn’t immune to emotion based effects. Furthermore the Perfect Jinchuriki adds their charisma bonus to all sense motive checks whether in chakra cloak form or not.

Multi-manifest: Beginning at 8th level the Perfect Jinchuriki no longer has to pay 10% of their maximum daily chakra in order to manifest a quality of their beast while in chakra cloak form. Manifesting beast qualities without their chakra cloak form however still costs chakra. Additionally, if the Perfect Jinchuriki desires they may manifest more than one quality in a round, though they do pay the chakra cost for each quality separately. Thus a Perfect Jinchuriki in their chakra cloak form growing two of their beasts claws and taking on it’s strength pays 20% of their daily maximum chakra for that round, or would pay 30% if they did so without being in their cloak form.

Stand Togather: Beginning at 9th level the Perfect Jinchuriki may draw others into their protective chakra cloak, allowing them to meld their power with the others. Any ally adjacent to the Perfect Jinchuriki and under the benefit of their chakra cloak gains an even stronger connection to the Perfect Jinchuriki. While so connected both the Perfect Jinchuriki and their adjacent ally may manifest personal range powers on each other and they both count as knowing all of the others jutsu and techniques even if they do not meet the prerequisites.

Trust: At 10th level the Perfect Jinchuriki has formed an unbreakable bond of trust with their beast. The Perfect Jinchuriki may now manifest as many qualities of the beast as desired and visa versa with no limits. The Tailed beats no longer feeds on the host’s chakra to utilize abilities like the chakra cloak, shared cloak, or mass manifest. Furthermore the beast and host both gain full access to eachother’s chakra and all abilities, including the ability to take on the full size and appearance of Tailed beast. Essentially the two become practically a single entity with the sum power of both human host and Tailed Beast. This bond comes only through absolute trust, neither side battling the other. This means that at any time the Tailed Beast may choose to take control of the hosts body, or even freeing themself from their host, absorbing and irrevocably killing them in the process. There is no saving throw to resist this and no seal or ability that can prevent it.