Sharingan user

In the ninja world, one Dojutsu looms over all others. It harnesses the power of light and dark, reality and fantasy, truth and illusion. Those that pursue the path of improving their Sharingan have chosen an incredibly difficult path, but one that promises power unmatched. Sharingan users become extremely reliant on the power of their eyes. Their  taijutsu training suffers, as does their research into the art of ninjutsu, but both of these weaknesses are more that covered by the power of their eyes. However, this is also a path of sacrifice and one who walks it may lose their friends, family, and in time maybe even the ocular powers they so covet.

Alignment: Any  

Hit Die: 1d8

Requirements: Sharingan Kekkei Genkai, Perception 5 ranks

Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Craft (Int), Disguise (Cha), Heal (Wis), Knowledge (Ninjutsu, Tasijutsu, Common, spiritualism) (Int), Perception (Wis), Perform (Cha), Security (Int), Sense motive (Wis), Sleight of hand (Dex), Stealth (Dex), Survival (Wis)

Skill Points at Each Level: 4 + Int modifier

Chakra multiplier: The sharigan user prestige class has a chakra multiplier of x3.

Technique Points: The Ninja gains the listed number of technique points at the listed level

Copy wheel eye:  At first level the Sharingan user manifests the most famous of their ocular abilities, the power to copy techniques and jutsu. While the Sharingan is active, any jutsu the sharingan user sees the weaving for, and any technique they witness in use becomes memorized by the sharingan user. This of course can only work with a jutsu they see the actual hand signs for, not one that requires no hand signs or that the user has learned to do with faster or fewer signs. If they choose to spend technique points to learn such a memorized move they do not have to spend any time at all. The limitation is that the ninja must still meet the jutsu's prerequisites such as elemental style. Additionally the sharingan user may spend their apprentice points in order to pay the technique cost for techniques they have seen with the sharingan. Lastly the sharingan user gains an additional 1+int bonus (min 2) bonus apprentice points per level in addition to any others they may receive.

Second Tome: At second level the sharingan evolves and manifests the second tomoe, granting the user the ability to see the ebb and flow of chakra. Being able to see the flow of chakra effectively makes the Ninja incredibly resistant to genjutsu since they can see the chakra manipulating them. They receive a +8 bonus on all saving throws against genjutsu used by anyone not possessing a sharingan. Additionally this allows the sharingan user to gain insight about what sort of jutsu their opponent is using, providing a +10 bonus to knowledge ninjutsu (see the knowledge ninjutsu skill for more details). Furthermore because the user can see chakra flow most techniques that provide invisibility still allow the sharingan user to detect what square a foe is in, and it also allows them to see through all clones that do not have their own chakra.

Third Tomoe: At third level the third tomoe awakens, and along with it comes the ability to see an opponent's movements before they occur, this provides a massive increase to the sharingan user's combat ability as they can begin dodging a punch before it's thrown, and strike where an opponent will be. As long as the sharingan is active the user adds their sharingan user level to all attack rolls, including CMB, and to their AC and CMD as a circumstance bonus.

 Izanagi &Izanami: With the Sharingan reaching the first plateau of it's ability, the user gains access to two incredibly powerful abilities, but at a horrific expense. The Sharingan user learns the Izanagi and Izanami jutsu without needing to take any time or expend any technique points.

Mangekyo Sharingan: At 5th level the power of the sharingan seems to stall and at first nothing may seem to happen. To push the sharingan beyond its previous limit an even more potent emotional experience is required. A level of emotion that would drive some mad must be attained before the sharingan will evolve further. The easiest way to achieve such a state is for the sharingan user to murder their closest friend, though this is not the only means. Any emotional reaction on an equivalent level will awaken the Mangekyo sharingan. If the Ninja has experienced such an emotional moment before attaining this level they will feel the memories of the event rushing back as their eyes finally catch up with their memories. Regardless of the nature of the change one of the user's eyes gains a Mangekyo Sharingan ability. To emulate this choose a single Jutsu or a combination of jutsu and metajutsu, that adds up to 20 technique or fewer, regardless of technique cost or prerequisites. The only limitation is that they cannot select a jutsu that relies on a kekei genkai or kekei touta. This jutsu can now be used as a standard action without needing to weave any handsigns. This power does come with a different drawback. Each time a Mangekyo sharingan jutsu is activated the user reduces the perception bonus from their sharingan by 1. If this penalty ever reduces the perception bonus to 0 they completely lose the use of that eye and it's Mangekyo sharingan ability is likewise lost. This loss cannot be undone or repaired through medical jutsu. In addition to normal activation, a Mangekyo sharingan ability can also be activated on a delay, laying dormant inside a creature until a specific condition is met. The condition and target can vary considerably and is reliant on the user's knowledge and the perception of the creature the jutsu lays dormant in. In order to use this ability the sharingan user expends the chakra and selects a creature they can either make eye contact with or are touching and place the jutsu inside them where it remains, completely undetected. Each eye may only have one use of its power laying in wait at a time.

As an example of how this delayed ability works we'll look at a sharingan user whose right eye Mangekyo sharingan ability is the powerful wind style jutsu "Great task of the dragon" Which conjures a massive tornado. Upon spotting an enemy from the hidden village in the mist our Sharingan user decides to implant their jutsu in the target. They pay the chakra cost for Great task of the dragon, and must either make eye contact with or touch the target. The Sharingan user decides the tornado jutsu will activate on the condition of "When this ninja returns to their villiage". And they also at that time decide all the details normally involved in the jutsu, in this case choosing the path of the tornado, which will be in a straight line in front of the ninja, since our sharingan user assume their target will return by walking in the front gate. When the mist ninja returns to their villiage, no matter how long that takes, they will suddenly be the epicenter for a massive tornado that will blow through their villiage. If they die before returning home, nothing happens, likewise if they suffer terrible injury and are rendered comatose and then brought back the jutsu would not activate until they awaken (since it relies on the mist ninja's senses). If they had their entire memory erased and returned to the villiage however it would activate the tornado, since their senses are working but the knowledge is based on the Sharingan user. And obviously none of this would work if the sharingan user doesn't know enough about the hidden mist village to recognize it.

2nd Mangekyo Sharingan- At 6th level the sharingan user's other eye gains it's Mangekyo ability. This functions identically to the previous level but selecting a second jutsu or jutsu and metajutsu combination. The user does not need to experience a second emotional moment, a single moment opens both eyes, just at different rates. The loss of sight caused by use for either mangekyo ability stacks.

Susano: With both mangekyo fully awakened the sharingan user also gains access to a tremendous power. The Sharingan user gains the Basic Susano jutsu without having to take spend time or technique points.

Eternal Mangekyo: Between Izanami, Izanagi, and the mangekyo sharingan abilities it is not unreasonable that many sharingan users fear the darkness of going blind. At 7th level there is a manner of solution to this problem. If a Sharingan user can acquire the eyes of another sharingan user who has reached at least third level in this class they may combine them with their own eyes. This firstly will restore any eyesight lost in the newly combined eye, including penalties form mangekyo sharingan and the blindness resulting from izanami or izanagi. Secondly it prevents the use of mangekyo sharingan abilities form applying a perception penalty in the future use and refunds 20% of any chakra spent on those abilities. It does not prevent future uses of Izanami or Izanagi from causing blindness however, and in such a case another set of suitable eyes would have to be acquired, though they provide no other benefit besides restoring the lost eyesight.