Yin Style

Name: Creation of demons (Jutsu)

Technique cost: 1 Per CR (See description), Yin style, Kinjutsu

Prerequisites: Basic Yin style

Chakra cost: 6 Per CR

Weaving: 2 Hands, Full round action

Effect: This unusual jutsu allows the ninja to shape their spiritual essence into entire creatures giving them the ability to form nearly any being they desire from their imagination. Essentially the creatures are thought given form.

When this jutsu is taken the user of it chooses a group of one or more creatures and learns how to shape their spiritual energy and chakra into that specific configuration. The selection is nearly unlimited as they can form creatures with templates, advanced HD, class levels, anything that can be calculated to prove a challenge rating. They could choose something as simple as "An Ogre" or as complex as "Three Half dragon Minotaurs and a Medusa". Learning to form that configuration of energy requires 1 technique point per challenge rating of the encounter, and actually summoning them costs Six times the encounter's CR in chakra. The Ogre for example would require 3 technique points and cost 18 chakra to summon. The Minotaur and Medusa encounter meanwhile would cost 10 technique Points and 60 chakra to summon. (A group of 3 CR 6 half dragon minotaurs equals a CR 9 encounter, and a mixed pair of a CR 9 and a CR 7 medusa would total CR 10).

These summons are merely creations of chakra and as such even if they are killed they can be created again, and if the user so desires they could even create more while the originals are still present. By this same reasoning however a created creature does not "remember" being summoned before, or anything else for that matter. Created creatures last 1 minute at which point they disappear unless the user pays their chakra cost again which extends their duration another minute. The power of this technique is significantly greater than the summoning jutsu, but it's drawbacks are twofold. Firstly, unlike summoning jutsu, this technique represents a very specific configuration and the user's only flexibility is in creating less than their maximum. A ninja using the second sample configuration above could choose to summon only a single medusa, but they'd pay the cost as if they summoned the whole group, and the ninja could not choose to summon four Minotaurs for example without taking this technique all over again. Secondly the created beings are incapable of using any of their own summoning powers or spells if any. Furthermore any effects of abilities that they create vanish when they do. For example if a Hound archon were created and made a continual flame for the user it would end when the user unsummoned them. The exception being damage or healing/curative abilities used by the created creature. Any configuration of created beings is subject to GM's approval to ensure that this jutsu is not abused and that only setting appropriate creatures appear. Regardless of chakra paid the ninja cannot summon a creature or encounter with a cr higher than their level-2.

Name: Faintest flicker (Jutsu)

Technique cost: 1, Yin style

Prerequisites: Basic Yin style

Chakra cost: 1+

Weaving: No hands, Immediate action

Range:  Medium

Effect: This jutsu projects a tiny flicker some something, a dream, a shadow, light, an emotion, just enough to subtly distract a foe. One target creature within range is dazzled for 1 round with no save. This also allows a brief moment of distraction. The user may attempt a stealth check to hide as if any creature dazzled by this jutsu were not observing them. For every 2 additional chakra the user pays they may target an additional foe.

Name:  Pushing senses (Jutsu)

Technique cost: 1 Yin style

Prerequisites: Basic Yin style

Chakra cost: 1+ See description

Weaving:  2 Hands, Standard action

Range: See description

Effect: This Jutsu allows the user to project the concept of one of their senses out of their body. This jutsu allows the user to treat one or more sense as if it were receiving information from another location. For every 5 ft away the targeted square is the jutsu costs 1 chakra and for every sense beyond the first it costs an additional chakra. Thus Projecting ones sight (a single sense) around a corner (5 ft away) requires only 1 chakra. While smelling and tasting a meal 25 ft away would cost 6 (5 for the distance and 1 more for an extra sense). The Ninja cannot project their senses through a solid object such as a door or wall. This jutsu lasts for 1 round, though the user may maintain the effect by paying it's chakra cost again each round. If a Ninja pushes a sense such as sight far enough that they cannot perceive their own body they may be flat footed against incoming attacks or less able to detect approaching foes. It is also important to note that since their senses are present at the location viewed they could be vulnerable to genjutsu, usually only those genjutsu that affect an area, however someone with the ability to see chakra could locate and and potentially directly target the jutsu users senses.

Name: Sensing transmission (Jutsu)

Technique cost: 1, Yin style

Prerequisites: Basic Yin style

Chakra cost: 1

Weaving: 1 hand, swift action

Range: Touch

Effect: This humble jutsu is regarded by some as to be among one of the very first jutsu, a skill used to transmit sensations to another. The user of this jutsu simply touches a creature and the target is able to sense everything the user can using all of their senses, including those granted by jutsu. This allows them to not only allow the touched creature to see anything they've spotted, and hear anything they're hearing, but it also allows the transmission of emotions and pain. The uses for such a technique are myriad. This jutsu lasts 1 round though the user may continue to pay 1 chakra per round to extend it. Breaking contact always ends the Jutsu immediately. Because the user establishes a connection to the touched creature's brain, this allows them to suppress any genjutsu that the user is not under for as long as they continue to share senses with their target. It can also however be used to place the touched creature under a genjutsu the user is suffering from by sharing it with them. This allows a saving throw by the touched creature using the genjutsu's save DC. This can also be used to transmit the user's pain to a subject, if the user has suffered at least 6 points of damage they can use this technique to deal 1d6 nonlethal damage to a touched foe as a standard action. If the user is suffering from penalties caused by a pain based effect they can likewise transmit the same penalty to the touched target. Transmitted pain can be negated with a successful will save made by the touched creature. Any pain or genjutsu effect being transferred lasts only until contact with the target is broken. Generally this means the effect ends if the targets cease being adjacent and each round the jutsu user wishes to remain in contact they must either make a new touch attack, or establish a grapple with their target. By using one's honest emotions to enforce their words the user of this jutsu gains a +6 bonus when using diplomacy against the touched creature. Because the user cannot mask their transmitted emotions they automatically fail any bluff check against the touched target. This jutsu costs 1 chakra for every minute of continuous sharing it is used beyond the first.

Name: Lark Song (Jutsu)

Technique cost: 2, Yin style

Prerequisites: Basic Yin style

Chakra cost: 1+

Weaving: 1 Hand, Breath, Swift action

Range: Medium

Effect: This humble yin style jutsu evokes the intangible power of sound. The Ninja may produce any sound they have heard anywhere within the range of the jutsu, they need only to be able to remember  or imagine the sound in order to bring it forth. This can be anything from a sentence worth of words in a familiar voice, to the sound of an animal cry, to a song, nearly anything. This sound is never enough to deafen a creature or cause harm to them beyond annoyance. It can however be used to block other sound by making a louder noise, potentially giving listeners near the point of origin a -2 penalty to perception checks. The sound made by this jutsu can generally can be heard within up to 100 ft as a maximum but if the ninja pays 10 chakra they can create a sound that can be heard for miles, though it still cannot cause any real harm.

Name: Truth Shuriken (Jutsu)

Technique cost: 2, Yin style

Prerequisites: Basic Yin style

Chakra cost: 1+

Weaving: 2 Hands, Standard action

Range: close

Effect: This jutsu allows the user to draw out the truth and turn it into a weapon that does the same. The Ninja may use chakra to form a shuriken out of a specific topic or statement such as “The contents of the black bag” or “The killer’s motive”. They must have either heard the statement within the last round or have the object, scene, or something related on hand. In the above examples they could hear someone mention the black bag, or see the body that was left behind by the killer respectively. This shuriken is a physical embodiment of truth and can be used to make a ranged touch attack. On hit the struck target takes no damage but does take a cumulative -1 penalty to bluff checks for 1 hour and they must immediately make a statement regarding, elaborating on, or explaining the topic. They are not prevented from lying, however, if a subject is struck by a truth shuriken within 1 round of lying about the topic they must immediately tell the truth. This only applies if the lie was in regards to the topic they are struck with. Each time a truth shruiken is used the user may expend 1 chakra to retain the shuriken for future use. These Shuriken last until the Ninja melds their chakra again, though they may choose to pay their cost again to retain them. If desired these shuriken can take the form of kunai, arrows, or even truth bullets, but regardless of form they function the same and can still be delivered as a ranged touch attack without a device to propel them.

Name: Web of the Bukijutsugomo (Jutsu)

Technique cost: 2, Yin style

Prerequisites: Basic Yin style

Chakra cost: 1+

Weaving: 2 Hands, Standard action

Range: Personal

Effect: This jutsu allows a ninja to spin their thoughts, dreams and shadows into ninja tools. For every 1 chakra they spend the ninja can create one of the following on their person: 10 senbon, 5 Kunai, 1 light melee weapon of their choice, 50 ft of ninja wire,  1 suit of light armor, or 1 simple object no more than 5 ft square or no more than 10 lbs. For 2 chakra they may create medium armor or a 1 handed weapon and for 3 chakra they may create heavy armor or a 2 handed weapon. By paying more chakra they can create multiple items at once. The created objects have all the same statistics as normal versions though they may have an unusual appearance such as being made of spun shadow or oddly reflective. The created object lasts 1 hour after which the user may pay its cost again to extend it for an additional hour.

Name:  Returning signal [Technique]

Technique cost: 3, Yin style

Prerequisites: Sensing transmission, Basic Yin style

Effect: When using sensing transmission jutsu a ninja with this technique may allow the touched creature to share its senses as well, acting in all ways if the target were the user of the jutsu but without them having to pay the chakra cost of perform signs.

Name: Shadow gathering (Jutsu)

Technique cost: 3, Yin style

Prerequisites: Basic Yin style

Chakra cost: 1

Weaving: 2 Hands, Free action

Range: Personal, 20ft reach

Effect: This jutsu allows the user to turn their shadow into a long flexible limb they can use to grab and manipulate objects at a distance. Thus jutsu allows the user to manipulate an object or willing creature within 20 ft as if using  one hand. This manipulation uses the ninja's skill ranks and dexterity score but has only 1 strength. A grabbed object can be moved to any other square within range, including to the jutsu user's hand or pockets. For every 3 extra chakra the user expends they can Either increase the strength score of the tentacles by 1, add 10 ft to the shadows range, or add an additional tentacle that can manipulate an object within range. For example a Ninja paying 10 chakra could pull a simple lever 50 ft away, or grab three discarded kunai using limbs with 2 strength. This jutsu can even be used to make skill checks or attacks with weapons, as well as to move the user them self to any square within the range of the jutsu, provided the limbs are strong enough to lift them. The tentacles do not however threaten the squares they can reach into. This movement provokes attacks of opportunities normally. Regardless of the number of tentacles created the Ninja must still use their own actions to direct the tentacles and can’t direct more limbs than normal. Even making 10 tentacles would only allow them to make the same number of attacks as they could using their arms.

Name: White Crown (Jutsu)

Technique cost: 3, Yin style

Prerequisites: Basic Yin style

Chakra cost: 3

Weaving: 2 hands, standard

Range: Medium

Effect: This Jutsu wraps the target’s head in an a all consuming cloud of white noise that blocks out everything else. The Target must make a fortitude save or be rendered deafened. On the jutsu user’s next turn they may use their standard action to pay the chakra cost again and maintain the jutsu for another turn without providing a new save.

Name: Fear of Action (Jutsu)

Technique cost: 4, Yin style

Prerequisites: Basic Yin style

Chakra cost: 4

Weaving: 2 Hands, standard action

Range: Close

Effect: This jutsu fills a target with a brief fear that forces them to hesitate. The target of this jutsu must make a will save or reduce it’s current initiative by 4. The target keeps their new place in the initiative until something else changes is. If the target is not currently in combat this jutsu is applied to the first initiative roll they make within the next minute.

Name: Projecting Madness (Jutsu)

Technique cost: 4, Yin style

Prerequisites: Basic Yin style

Chakra cost: 4+

Weaving: 2 Hands, Standard action

Range: Long

Effect: This jutsu allows the user to form and project madness into the mind of another creature. This madness may take many forms. The user selects one of the following penalties to apply to a creature when the jutsu is cast: -2 on all saving throws, -2 to armor class, -10 to all uses of a specific skill, -4 on all skills, or -2 on all attack rolls. Instead of the above they could also choose to inflict the confused or sickened condition or an insanity. Regardless of the exact madness chosen the target is permitted a will save to resist. This jutsu lasts 1 minute after which the target may make a new save. Once the target successfully saves the jutsu ends on that target. For every 4 additional chakra paid the User may target an additional creature within range.

Name: Shadow Paralysis jutsu (Jutsu)

Technique cost: 4, Yin style

Prerequisites: Basic Yin style

Chakra cost: 4, see description

Weaving: 2 Hands, Standard action

Range: 20 ft

Effect: This Jutsu causes one's own animate shadow to reach out and make contact with an opponents shadow and then paralyze them. This requires a ranged touch attack in order to succeed with a range of 20 ft. However by using other shadows this jutsu can dramatically extend its reach. Each square that is: in dim light, behind cover, in darkness, or containing any cloud that provides full concealment does not count as a square of range. Thus the shadow could travel 30 ft through a huge smoke cloud and then 20 ft beyond that to reach a target. Furthermore at the storyteller's discretion there may be other ways to extend the range of this jutsu, such as clever use of light, which generally casts a shadow as long as the area of the illumination. A 20 ft radius flashbang used behind someone for example extends their shadow by 20 ft for 1 round. Likewise because the jutsu only needs to touch the target's shadow it may be able to reach foes it otherwise couldn't, such as a flying opponent. Once a successful touch attack is made the target becomes completely paralyzed and helpless and any changes to the light level that would affect the range become irrelevant. The Target is still capable of speech but can take no other actions that require movement, though it may take purely mental actions such as using jutsu that require no signs. This paralysis is so all encompassing that it even prevents a subject by being moved as a result of gravity, thus a flying, climbing or leaping target freezes in mid air. The user of this jutsu must spend a full round action each turn keeping their captive in place and is flat footed as long as they maintain the jutsu, though they can end the jutsu as a free action in response to an attack in order to gain their dexterity bonus against the attack. On its turn as a full round action a target may attempt to break free by making a CMB or security/escape artist check. The CMD of the user is calculated using their cha bonus in place of strength if higher and their level in place of base attack. If the target succeeds however the user may pay chakra equal to the amount they succeeded by in order to keep them helpless anyways. If the target does not struggle then maintaining this jutsu costs only 1 chakra each round. This jutsu comes with a great risk however. The shadowy connection formed can also reach back onto the jutsu user. If someone were to damage or forcibly move the jutsu's target then the same effect befalls the jutsu user, damaging or moving them in the same way. Thus performing a coup de gras on the helpless target will likely kill the jutsu user as well.

Name:  Basic Yin style (Technique)

Technique cost:  5, Yin style

Prerequisites: None

Effect: Someone with this technique takes no penalty to identify Yin style Jutsu, and can learn Yin style techniques and jutsu. Yin Jutsu has no counter and cannot be used to augment any other element.

Name: Curse of the Negative force (Jutsu)

Technique cost: 5, Yin style

Prerequisites: Basic Yin style

Chakra cost: X, see description

Weaving: 2 Hands, 1 Hour

Range: Touch

Effect: This Jutsu lays a powerful curse on an object that draws in the life energy, passion, and creative power of whomever uses the object. Upon using this Jutsu the Ninja pays any amount of chakra and multiplies it by 2 to determine the void’s chakra capacity. Anytime someone other than the ninja uses the object for it’s intended purpose they are drained of chakra equal to one tenth the result of the roll they made using the object. This could be an attack roll made using a weapon, a craft check rolled by a chisel, or even a perform check used by an instrument. If the object either doesn’t need a roll to use, or if the roll represents more than an hour of use, the curse instead drains 1 chakra per hour of use. This chakra is then added to the void created by the curse. The user of the object is not immediately aware of the loss of chakra, nor are they aware of the cause. This curse first draws from the user’s melded chakra, and then begins sapping their daily chakra, and finally can cause the wielder to take constitution burn. The curse normally lasts 24 hours, but after that time the object can drain 1 chakra from it’s reserve to power it for another 24 hours. The curse only ends when the object no longer has enough chakra to sustain it. Someone able to view the flow of chakra can identify the chakra void on sight as a sucking hole of life energy. As an example of how this works, the jutsu user could touch a paintbrush and pay 10 chakra. This creates a void that holds 20 chakra inside the brush. An artist then uses that brush to paint for 6 hours and is drained of 6 chakra. 24 hours after the jutsu was first used 1 point of chakra is taken form that void to sustain the curse for another day. If the artist has substantial chakra or avoids too many long hours painting they may never realize they are being drained and cursed apart form feeling tired and worn out. Meanwhile a ninja with a weapon that has been cursed would quickly find themself getting weaker with each attack.

Name: 	Feinting Flicker (Jutsu)

Technique cost: 5, Yin style

Prerequisites: Faintest flicker jutsu, Basic Yin style

Chakra cost: 10

Weaving: 1 Hand, Immediate

Range: Close

Effect: This jutsu calls upon shock, surprise, shadows, and negative thoughts to create a vulnerability in a foes defenses. One target within range must make a will save or be rendered flat footed against the next attack directed at them until the beginning of their turn.

Name: Killing Game Rules (Jutsu)

Technique cost: 5, Yin style

Prerequisites: Basic Yin style

Chakra cost: 4+

Weaving: 2 Hands, Full round action

Range: Close

Effect: This fascinating jutsu channels the power of “Law” to set forth a series of rules that must be observed by those within. This jutsu creates an area of effect of up to 50 ft in radius that can be as small as the user desires. For every 4 extra chakra the user expends they increase the area of effect by up to 50 ft. Within this area they may set “rules” to be followed inside. Each rule after the first adds 1 to the chakra cost. Creatures entering the area of effect immediately become aware of these rules. If any creature violates one of the rules then all other creatures in the area of effect immediately become aware of that fact. This jutsu does not penalize rulebreakers, it only serves to notify them that someone has broken the rule, and whom. The amount of information is only detailed enough to different that one person from all others in the area and to explain which rule was violated and how. The jutsu user is not exempt from these rules. Once created the Jutsu lasts 24 hour or until dismissed, and unlike most jutsu, melding chakra does not end this jutsu, allowing it to easily be maintained indefinitely.

Name: Skill transmission (Jutsu)

Technique cost: 5, Yin style

Prerequisites: Sensing transmission, Basic Yin style

Chakra cost: 1

Weaving: 1 Hand, Standard action

Range: Touch

Effect: This jutsu allows the user to touch a creature, and bestow it's knowledge to them, specifically it's skills. As long as the user maintains contact they grant the touched creature the ability to use their skill ranks, even if that is more skill ranks than the target could normally have. Thus a user with 13 ranks of craft woodworking could touch even a first level character and bestow those 13 ranks to the touched creature, who would then use their own int modifier. Because this can also be used to transmit ranks of knowledge it can also convey any other information the user wishes, such as a plan they have, or things they know not covered by knowledge. This bestowal of skill lasts as long as the user maintains physical contact. As long as both parties are willing assume contact is maintained as long as the user and target remain adjacent to eachother. If desired the user of this jutsu may choose not to pass on any ranks of information they wish to withhold. If the user of this jutsu knows Mind transmission jutsu they may pay 10 chakra instead of 1 to use this jutsu at a range of sight and have the bestowal of skill last for 10 minutes, at which point they may pay another 10 chakra to extend it by another 10 minutes. If the Ninja know Mass transmission jutsu they may instead pay 20 chakra per target in order to lend skill to multiple targets. Each target, including the jutsu user, uses the highest ranks out of all connected ninja for all of their skills. This bestowal of skill lasts for 10 minutes, at which point the user may pay another 20 chakra per target to extend it by another 10 minutes

Name: Slaughter of song (Jutsu)

Technique cost: 5, Yin style

Prerequisites: Basic Yin style

Chakra cost: 7

Weaving: 2 Hands, Standard action or full round

Range: Long

Effect: While normally affecting the senses of a creature falls under genjutsu, this technique creates conceptual silence. All creatures within a 10 ft burst must make will saves or be deafened and silenced, unable to speak or hear inside the area of effect. For every 4 additional chakra the ninja expends they increase the area of effect by 10 ft. This effect lasts as long as the subjects remain inside the area of effect, and any creature entering the area is also subject to its effect. Unattended objects get no save and thus never generate sound inside the area, effectively silencing all alarms. The area of effect persists for 1 minute normally, however if desired the jutsu user may change the weaving to a full round action and they may maintain the jutsu indefinitely as long as they spend a full round action to do so each turn. If used in this way the jutsu user is flat footed until they cease using the justu, which can be done as an immediate action.

Name: Fear of Living (Jutsu)

Technique cost: 6, Yin style

Prerequisites: Fear of Action, Basic Yin style

Chakra cost: 8

Weaving: 2 Hands, Standard action

Range: Medium

Effect: This jutsu evokes a primal fear in the target. The target of the jutsu must make a will save or be rendered shaken. This fear always lasts at least 1d4 rounds, and after that many turns the target may begin making a new will save at the start of each turn to end the effect.

Name: Red eye of the black and white bear (Jutsu)

Technique cost: 6, Yin style

Prerequisites: Truth Shuriken Jutsu, Basic Yin style

Chakra cost: 5 per round

Weaving: 2 Hands, swift action

Range: Personal

Effect: The ninja gains the ability to pursue the truth and determine what evidence may have been overlooked. On activating this jutsu the ninja declares what they are investigating such as “who killed this person” or “Is the kage corrupt” and they will be able to see the potential knowledge in a piece of evidence. Each round as a full round action the ninja may examine an object or 10 ft square and ascertain the amount of information pertinent to the case they have missed. A pale white glow means they have all the information it has to offer, or that it has none, a pink glow indicates that there is some information that could be useful or help fill in details but isn’t crucial, and a red glow indicates that a vital clue has yet to be discovered regarding the object or place. In the event that a clue was missed due to a check being failed, the ninja may immediately attempt the related skill again with a +4 bonus. Each round they may usually retry this check again, though some factors such as time may prevent this. The jutsu lasts 1 round at the end of which the user may pay the chakra cost again to extend it another round without weaving it again.

Name: Mind body transfer (Jutsu)

Technique cost: 6, Yin style

Prerequisites: Basic Yin style

Chakra cost: 8

Weaving: 2 Hands, full round action

Range: Long

Effect: One of the most notorious uses for yin style, this jutsu allows the user to possess the body of their foe. The Ninja makes a ranged touch attack against their target by projecting their very soul at them. This is a perilous move as if the attack misses the soul could wind up either in the wrong body or stuck outside any body for a time. If the attack misses either because another creature intercepted the attack at them or due to another creature providing soft cover then this attack instead is applied to the creature hit or granting the cover. If the attack misses then the user's spirit takes a full minute to return to its body, during which time the user is entirely helpless and unconscious. If successful the user of the jutsu immediately gains control of the target's body. The user of the jutsus body goes entirely limp and helpless, exactly as if they had missed with the technique, however their mind now occupies and controls the target's body. The target's mind is suppressed and unable to act while the jutsu user can act normally in their newfound body. The jutsu user may use the strength, constitution, and dexterity bonuses of their new body and obviously all of their equipment. Furthermore both bodies retain their original hit points, however any damage the possessed body takes is also dealt to the jutsu user as their mind transmits that harm to their original vessel. The jutsu user does not gain access to any of the target's jutsu since they do not know them, though they do gain access to extraordinary benefits of their body, including basic effects of dojutsu like a sharingans enhanced visual prowess. However the user does retain their own jutsu and while in someone's body they can draw on their victims physical energy while using their own spiritual energy, this allows them to pay half the chakra cost of any jutsu they use from their target's melded chakra, assuming they have enough. If a technique requires a division of chakra or a percentage then both user and victim pay that amount in full. (For example if jumping into another target's body and then making one shadow clone both target and jutsu user would halve their chakra). This jutsu allows no saving throw to resist initially and each round the jutsu user pays chakra equal to the targets HD they may continue denying them a save. But on any round they do not pay this amount the target can make a will save to end the jutsu. This chakra expenditure must come entirely from the jutsu user though and half is not paid by the target. Leaving the hosts body requires a standard action, and thus cannot be done fast enough to avoid an incoming attack.

Name: Shadow Imitation [Technique]

Technique cost: 6, Yin style

Prerequisites: Shadow paralysis jutsu, Basic Yin style

Chakra cost: +4

Effect: This technique evolves the abilities of shadow paralysis allowing the user to not only stop their target, but to force them to mimic their movement. When using shadow paralysis jutsu the user may increase the chakra cost by 4. In exchange if they successfully paralyze a foe they can force them to mimic their movements. If the user takes a 5 ft step forward, the target takes a 5 ft step in the direction they're facing. If the user draws a shuriken from their right hip the target does as well, or draws nothing if they do not have a weapon there. If the user attacks the target does as well and so on. Because the victim perfectly mimics everything the user does any attack or skill check is made exactly as if the jutsu user were making it, including ability score bonuses. This control can even force a subject to use a jutsu it knows, though the user must also know the jutsu since they must be able to force the hand signs. As an extension of this they can force a target to release a jutsu they currently have active in the same way. This great versatility however comes at great risk. The connection works both ways. If someone were to damage or move the jutsu's target then the same effect befalls the jutsu user. If they desire the jutsu user may force their target to dodge and evade attacks, effectively using the user's dexterity bonuses for calculating AC and reflex saves.

Name: Black Crown (Jutsu)

Technique cost: 7, Yin style

Prerequisites: Basic Yin style

Chakra cost: 7

Weaving: 2 Hands, Standard action

Range: Medium

Effect: This jutsu calls upon the power of pure darkness to wrap and bind a targets head, blinding them completely. The Target must make a Fortitude save or be blinded. On the jutsu user’s next turn they may take a standard action and pay the chakra cost again to keep the target blinded as long as they choose to do so.

Name:  Mind transmission (Jutsu)

Technique cost: 7, Yin style

Prerequisites: Returning signal, Sensing transmission, Basic Yin style

Chakra cost: 4

Weaving: 2 Hands, Standard action

Range: Sight

Effect: This incredible jutsu is a superior version of the sensing transmission jutsu that allows for accurate long range communication. It allows transmission not only of senses and feelings but also of thoughts across any range. This has all the effects of sensing transmission jutsu, including the benefits of returning signal technique. More impressively this jutsu also allows for telepathic communication back and forth between the user and target, allowing them to silently communicate with perfect clarity at any distance. Once connected the target no longer needs to remain within sight of the user. By sharing senses, the target and user of this mind link can avoid being flat footed by an attack if the other linked member would not have been flat footed to it. This Jutsu lasts 1 minute, at the end of which time the user may extend the duration by another minute by paying it’s cost again. Additionally many jutsu that require sensing transmission gain noticeable improvements to their power, these changes are detailed in their respective jutsu.

Name:  My two tigers (Jutsu)

Technique cost: 7, Yin style

Prerequisites: Clone jutsu, Basic Yin style

Chakra cost: 8

Weaving: 2 Hands, Full round action

Range: Personal

Effect: This jutsu creates a second copy of the user's mind within itself in order to think either twice as hard, or to focus on twice as much. The user of this jutsu effectively has two copies of their mind working at once, which can be put on either the same or different tasks. When working on the same task the user of this jutsu may roll twice on any Appraise, Craft, Disable device, Knowledge, or sense motive check and take the better of the two rolls. Alternatively they may choose to aid another on themself for the above actions. When focused on diving their attention to areas the user may roll twice and take the better result on perception, survival and initiative rolls. This created mind lasts for 10 Minutes after which the user may pay the cost again to extend it another 10 minutes.

Name: Shadow clutch [Technique]

Technique cost: 7, Yin style

Prerequisites: Shadow gathering, Basic Yin style

Effect: A ninja with this technique has become adept at hardening their shadow limbs and using them for combat. A ninja with this technique doubles the strength of the shadows created by their gathering shadows jutsu. Furthermore they can now use the shadows to directly attack a foe using any combat manoeuvre. The user may attempt one manoeuvre per shadow limb created, but each must target a different creature. A creature grappled remains in its square and any creature bull rushed moves the maximum distance allowed by the CMB check without the user having to move to follow them, up to the maximum distance the tentacle can move. Any feats or abilities that the user has which benefit their combat manoeuvres are received by the shadows, but they do not trigger any of the normal hazards of making contact with a foe, such as an opponent with armour spikes being grappled. If a grapple is established and the opponent attempts to escape on their turn the CMD to escape is calculated normally using the shadows strength and the user's dex, base attack, and feats. If the target succeeds on their CMB or security/escape artist check to escape the jutsu user may pay chakra equal to the amount the target escaped by to cause them to instead fail. To maintain a grapple from round to round the user must continue pay the chakra cost for shadow gathering each round, though they may vary the range and strength as needed. Successful grapple checks allow the user to do anything they normally could with a grapple but the jutsu user does not gain the grappled condition and cannot choose the "deal damage" option against a grappled foe.

Name: Monoscroll (Jutsu)

Technique cost: 8, Yin style

Prerequisites: Truth Shuriken jutsu, Killing Game Rules jutsu, Basic Yin style

Chakra cost: 10

Weaving: 2 Hands, full round action

Effect: This jutsu allows the user to pursue justice and hunt down those who violate the law. When used at the scene of a crime or violation of any rules or regulations, this jutsu creates a scroll that details information regarding the case. Three of the facts listed are entirely true and two facts are technically true but usually very misleading. None of the facts ever include the identity of the perpetrator. The created scroll is permanent.

Name: Psycho crusher (Jutsu)

Technique cost: 8, Yin style

Prerequisites: Faintest flicker, Projecting madness, Basic Yin style

Chakra cost: 10

Weaving: 2 Hands, standard action

Range: Medium

Effect: This jutsu assaults the target’s mind violently enough to knock them off balance. The target of this jutsu must make a will save or be staggered and dazzled, and even on a successful save the target is still dazzled. Each turn the target may make a will save to end the stagger effect, and once they have succeded they may begin making a save each round to end the dazzled effect.

Name: Shadow bind [Technique]

Technique cost: 8, Yin style

Prerequisites: Shadow paralysis Jutsu, Shadow Imitaiton technique, Basic Yin style

Effect: This useful talent allows the user to relax their bond with their shadow imitation target, both to protect them self and to allow them to make contact with another foe. When a ninja with this technique affects a creature with shadow paralysis they can instead decide to exert no pressure on them, allowing the subject and user to act normally. Since the subject has nothing to struggle against, and once established the range is inconsequential, the target cannot break free of the jutsu. The main benefit of this is that the user may act entirely normally while being able to choose when to paralyze their foe. Likewise, if the user has shadow imitation active they no longer suffer the damage or drawbacks their target endures unless they choose to. Furthermore however if the target of shadow paralysis touches or is touched by another creature or their shadow the user may, as an immediate action, pass the Jutsu on to that creature, making them the new target and, if desired, paralyzing them. Since the contact is shadow to shadow, range continues to be a non-factor when the jutsu is used in this way. As is normal for shadow paralysis, maintaining this resisted connection costs only 1 chakra per round.

Name:  Shadow field [Technique]

Technique cost: 8, Yin style

Prerequisites: Shadow paralysis jutsu, Basic Yin style

Chakra cost: +10

Effect:  This  potent technique shatters the limitation of its earlier version. When a ninja with this technique uses shadow paralysis jutsu they may increase the chakra cost by 10 in order to create a 25 ft burst of shadow centered on them. Anyone failing their reflex save is treated as if they had been touched by the touch attack required by shadow paralysis. Each struggling foe may roll to escape and the user of the jutsu may pay chakra to cover restrain each separately. If the Ninja also uses shadow imitation along with this technique then all captive foes must take the same actions as the user. Unlike other versions of this jutsu the shadow is not expanded by other shadows, it's area of effect is fixed.

Name:  Talent transmission (Jutsu)

Technique cost: 8, Yin style

Prerequisites: Basic Yin style

Chakra cost: 10

Weaving:  1 Hand, Standard action

Range: Touch

Effect: This jutsu allows the user to touch a creature, and bestow it's aptitude and talent to them, specifically their base attack bonus and base saves. As long as the user maintains contact they grant the touched creature the ability to use their base attack bonus and base saves, even if that exceeds the maximum base attack or save the target could normally have at their level. Thus a user with 11 Base attack bonus, and a base fortitude save of 7 could touch a second level ninja and allow them to count as having 11 base attack and a 7 base fort save which would then be modified by their own con bonus. This bestowal of talent lasts as long as the user maintains physical contact. As long as both parties are willing assume contact is maintained as long as the user and contact remain adjacent to each other. If the user of this jutsu knows Mind transmission jutsu they may pay 20 chakra instead of 10 to use this jutsu at a range of sight and have the bestowal of talent last for 1 minute, at which point they may pay another 20 chakra to extend it by another 1 minute. If the Ninja Knows Mass Transmission technique they may increase the cost to 30 per target to connect multiple creatures, and in doing so each creature, including the jutsu user, will use the highest base saves and base attack bonus among all the connected members. This also increases the duration to 10 minutes before having to pay the chakra cost again.

Name: Black spider lily [Technique]

Technique cost: 9, Yin style

Prerequisites: Shadow paralysis Jutsu, Basic Yin style

Effect: This technique allows the user to capture more than one foe using shadow paralysis. After the Ninja hits an opponent with shadow paralysis jutsu they may immediately pay the chakra cost again and make another ranged touch attack to target another target as long as there is enough remaining range to reach them. Each target struck adds 5 ft to the range of the shadow paralysis jutsu since it uses the targets shadow to extend itself. For example after paralyzing a target 15 ft away the jutsu user may make another ranged touch attack against a foe within 10 ft. If however the area in between the first and second target happened to be entirely filled by the large shadow of a tree then even after striking that second target the ninja could pay the chakra cost a third time and extend their shadow another 15 ft to reach a third target. Each target is permitted checks to escape on their respective turns as normal and the user may choose to pay chakra to continue to restrain them individually if they succeed exactly as with the normal jutsu. If the Ninja is using shadow imitaiton then each subject must pefrom the same actions as the jutsu user, they cannot choose to make only some subjects targeted by possession, it’s all or none,though if they have  shadow bind technique they may choose to kae only some of the subjects take action or become paralyzed.

Name: Curse of crumbling  (Jutsu)

Technique cost: 9, Yin style

Prerequisites: Basic Yin style

Chakra cost: 12+

Weaving: 2 Hands, Standard action

Range: Touch

Effect: This jutsu produces the ephemeral concept of "Broken" into an item causing it to become badly damaged in an instant. With a simple touch an object immediately gains the broken condition and is reduces to half its full HP. If the object is being attended by another creature that creature may make a fortitude save to negate the effect. The damage caused by this jutsu is instantaneous and the object must be repaired normally. If the touched object is more than a 10 ft cube the effect is limited to that area, though the user may pay extra chakra to increase the cubic area affect by 5 ft for every 5 chakra spent. A wall or obstacle given the broken condition in this way is damaged enough that it can be squeezed through as if very difficult terrain. By tripling the chakra cost this jutsu can instead be used to destroy the object in question completely. If this jutsu is used on a broken object it instead destroys it entirely without the increased chakra cost. Ninja relics cannot be damaged by this jutsu.

Name: Setting of the sun (Jutsu)

Technique cost: 9, Yin style

Prerequisites: Basic Yin style

Chakra cost: 14

Weaving: 2 Hands, full round action

Range: Medium

Effect: This jutsu focuses a malignant chakra onto its target, sapping the life from them in increasingly dangerous amounts. On the first turn this jutsu is used its target automatically becomes fatigued with no save. Each round the effect is focused on the same target it grows stronger, a fatigued target must make a fort save or become exhausted and an exhausted target must make a fort save or gain 1 negative level. The negative levels applied by this jutsu stack. These negative levels do not cause a target to die when they equal the targets level or when the hp reduction would normally kill them, instead it causes the target to pass out for 10 minutes after which they can be awoken normally with the penalties removed. Each turn the user may continue to focus the jutsu on the same target or choose a new target. While focusing in this way the jutsu user is flat footed and if they lose sight of the target the jutsu ends. The user may end the jutsu as an immediate action in order to remove their flat footed condition in response to an incoming attack. The fatigue, exhaustion and negative levels inflicted by this jutsu end the next time the target takes at least 10 minutes to rest and has somehting to eat and drink. If this jutsu is used on any kind of clone that would be destroyed by taking 1 damage the clone dissipates instead of becoming fatigued.

Name: Shadow Neck Binding [Technique]

Technique cost: 9, Yin style

Prerequisites: Shadow clutch technique, Shadow gathering technique, Basic Yin style

Effect: This potent ability allows a ninja to turn a simple restraint into a deadly attack. Whenever the Ninja uses shadow clutch technique to establish a grapple check they may deal 2d4+twice the shadow's strength bonus in damage to the target. Additionally the ninja may now choose the "deal damage" option on a successful grapple check in order to deal the 2d4+double strength bonus damage as lethal damage to  foe. Additionally a creature grappled in the above way is unable to breathe or speak unless the user chooses to allow it.

Name: Shadow sewing [Technique]

Technique cost: 9, Yin style

Prerequisites: Shadow gathering Jutsu, Basic Yin style

Chakra cost: Shadow gathering chakra costx2, see description

Effect: The shadows created by shadow gathering jutsu are now capable of attacking on their own. In place of moving an object a shadow can be used to make an attack against a target. This counts attacking with a light weapon and is considered to be its own weapon for the purpose of feats like weapon focus. This jutsu uses either the ninja's dexterity bonus or the tentacles strength bonus for the attack. A successful hit deals 1d4+the tentacles strength bonus in piercing damage. In addition to the damage the struck foe is entangled by the shadows and unable to move from their current square until the end of the jutsu user's next turn. If multiple shadows were created each can attack a separate foe, or they can be used to increase the attack and damage of an attack against an already targeting the same foe, this adds +1 to the attack and 1d4 damage per additional shadow used against the same foe. An entangled foe may attempt to escape the entanglement by making a strength check or security/escape artist check as a standard action. The DC is equal to the jutsu user's base attack bonus+the tentacles strength bonus+10. Whether they succeed or fail just making the attempt causes damage equal to the initial damage the attack dealt. If a foe succeeds on the check to escape the jutsu user may pay chakra equal to the amount they succeeded by in order to continue to entangle them anyways.

Name:  Advanced Yin Style [Technique]

Technique cost: 10, Yin style

Prerequisites: Basic Yin style

Effect:  A Ninja with this technique has greatly improved their usage of Yin style. Anytime they use a yin style jutsu on a creature they may increase any penalties applied by the jutsu by 2. Thus a yin jutsu that entangles a foe would apply -4 to attacks and a -6 to dexterity instead of its usual -2 and -4 respectively. This is merely an increase to the normal penalty and thus stacks anytime the penalties modified would stack. Additionally the save DC, Escape artist DC, CMD, and attack bonus of all Yin style jutsu increases by +2.

Name: Curse of Mortality (Jutsu)

Technique cost: 10, Yin style

Prerequisites: Curse of crumbling jutsu, Advanced Yin style, Basic Yin style

Chakra cost: 25

Weaving: 2 hands, standard

Range: Touch

Effect: This frightening jutsu invokes the concept of drawing towards death, it evokes tremendous fear and pain in it’s victim. With a single touch the jutsu user draws out half of the targets vital life force, dealing damage equal to half their current health.This damage is Untyped and ignores all damage reduction and resistance. If the target somehow avoids this attack, such as by using substitution jutsu or forcing the attack to hit someone else they take a -1 morale penalty to all saving throws for 24 hours from being shaken by the experience

Name: Melded method [Technique] (Metajutsu)

Technique cost: 10, Yin style

Prerequisites: Advanced Yin style, Basic yin style

Chakra cost: See description

Weaving: See description

Range: See description

Effect: When melding and shaping the ethereal energies of yin style, the user combines their power into unusual forms. When this metajutsu is taken the user chooses 2 yin style jutsu they know and allows them to both be used togather. Both the chosen jutsu must both target the same sort of creature or area. Thus 2 area of effects could be combined, or two single target effects, but not one of each. This jutsu uses the combined chakras cost, the smaller area of effect, and the shorter range, longer weaving time, and most hands of both jutsu. If either jutsu uses a touch attack then this metajutsu does as well. But in exchange for these drawbacks this metajutsu allows the user to use and maintain both on the same target with the same action. For example the ninja could take this metajutsu and choose Projecting madness jutsu and Shadow paralysis. This metajutsu would allow them to perform a 2 handed standard action weaving, spend 8 chakra and make a ranged touch attack within 20 ft. If they hit the foe that target must make a will save or suffer the drawbacks of projecting madness as well as shadow paralysis. Because it has the qualities of both jutsu this would still allow it to move along shadows as normal for shadow paralysis. If either or both jutsu require an action each turn to maintain, the user may take the longer of the two actions to maintain both jutsu at once. This metajutsu can be taken multiple times, each time choosing 2 different yin style jutsu and allowing their combined use.

Name:  Training transmission (Jutsu)

Technique cost: 10, Yin style

Prerequisites: Sensing transmission Jutsu, Advanced Yin style, Basic Yin style

Chakra cost: 15

Weaving: 1 Hand, Standard action

Range: Touch

Effect: This jutsu allows the user to touch a creature, and bestow it's training and experience to them, specifically it's Combat feats, including proficiencies. As long as the user maintains contact they grant the touched creature the ability to use their combat feats and weapon and armor proficiency. The touched target however must still meet the prerequisite of the granted feats in order to benefit from them. This bestowal of training lasts as long as the user maintains physical contact. As long as both parties are willing assume contact is maintained as long as the user and contact remain adjacent to each other. If the user of this jutsu knows Mind transmission jutsu they may pay 25 chakra instead of 10 to use this jutsu at a range of sight and have the bestowal of training last for 1 minute, at which point they may pay another 25 chakra to extend it by another 1 minute. If the Ninja Knows Mass Transmission technique they may increase the cost to 35 per target to connect multiple creatures, and in doing so each creature, including the jutsu user, will gain access to all of the combat feats of the connected creatures. This also increases the duration to 10 minutes before having to pay the chakra cost again.

Any combat feats that have a limited amount of uses, such as stunning fist or similar effects count the target as its own separate creature for those uses, however the uses remain depleted even after the duration ends. Thus a target who has used all their allotted stunning fists the last time the feat was granted does not get new uses when this jutsu grants them the feat once more unless they have rested since then.

Name: Curse of the Negaverse [Technique]

Technique cost: 11, Yin style

Prerequisites: Curse of the Negative Force,  Advanced Yin style, Basic Yin style

Effect: When using Curse of the Negative Force Jutsu the object has a much deeper reserve, and it can potentially be used as a source of chakra for the ninja. The cursed objects chakra void can hold five times the chakra the user invested instead of double. Additionally it drains one fifth of the result of the user’s roll rather than a tenth or two chakra per hour. Lastly if the jutsu user is in possession of the cursed object they can leech the energy from it, refilling their melded chakra by draining the chakra from the object, this takes 10 minutes exactly like melding jutsu but it pulls form the cursed object instead of the user’s daily maximum.

Name: Mind Puppet Transfer (Jutsu)

Technique cost: 11, Yin style

Prerequisites: Advanced Yin style, Basic Yin style

Chakra cost: 5+

Weaving: 2 Hands, Standard action

Range: Long

Effect: This peculiar jutsu allows the user to transfer their mind into an object, giving them control over it and allowing them new options for spying. This functions similarly to mind transfer jutsu but targets an object instead. The objects stats should be determined as if it were an animated object. The user of the jutsu has full control of the object, using it's physical ability scores and hit points just as with body transfer jutsu. Normally the user must pick an object of small size however every 8 chakra the user pays beyond the base costs can grant control of an object up to 1 size larger. Just as with the mind transfer jutsu the user must be careful as they will receive any damage dealt to the object that get's through its hardness. Regardless of chakra paid the user cannot take control of an object that, when animated, is a cr of their level -2 or higher.

Name: Panic Talk (Jutsu)

Technique cost: 11, Yin style

Prerequisites: Basic Yin style

Chakra cost: 6 per round

Weaving: 2 Hands, Full round action

Range: Close

Effect: This jutsu forces the victim to continuously speak without stopping or repeating themself until they accidentally reveal the truth. The target must make a will save, and if it fails it must use a free action every turn to speak in a regular speaking voice. It can say anything it wishes but it cannot repeat the same sentence during the course of the jutsu. The first time the victim either repeats or says nothing they become shaken. The next time they become frightened, but instead of fleeing they may choose to stay in place. Either way they can now only speak about crimes or misdeeds they have committed or been accused of committing. Once the victim stays silent, repeats, or speaks on a different topic they become panicked and immediately confesses to all of their crimes in order of severity. This Jutsu lasts a full round action and each round the user may continue to pay the chakra cost to maintain it.

Name: Mind destruction (Jutsu)

Technique cost: 12, Yin style

Prerequisites: Advanced Yin style, Basic Yin style

Chakra cost: 18

Weaving: 2 Hands, Standard action

Range: Long

Effect: This fearsome jutsu is one of the most terrible sins ever brought to a battlefield. By destroying the connection between a target's mind and body temporarily the jutsu user may control another person like a puppet. The target of this jutsu must make a will save, and if it fails it's actions are controlled by the jutsu user. The target may still speak freely, unless the user forces it's mouth to take some other action, but otherwise the target is unable to do anything the jutsu user does not compel them to. The user telepathically communicates with and commands their target, regardless of language and has access to their senses, seeing, smelling and hearing what they do. Unlike the body transfer jutsu the user suffers no ill effects of their target coming to harm. The user of this jutsu may even compel their target to use jutsu, but only jutsu the victim actually knows, thus it's best to familiarize oneself with their target's abilities before controlling them, otherwise they will waste their action attempting to use a jutsu they don't know. As long as the user of the jutsu pays chakra equal to the target's HD each round they do not receive another will save, though in any round the user opts not to pay this cost the target gets a new save to end the effect.

Name: Mind destruction dance [Technique]

Technique cost: 12, Yin style

Prerequisites: Mind Destruction Jutsu, Advanced Yin style, Basic Yin style

Effect: This improvement to the mind destruction jutsu allows the user to ensare multiple opponents at once. When using mind destruction jutsu the user may affect multiple targets within range, paying an additional 10 for each foe beyond the first. As normal after the first round they may pay chakra equal to the target's HD each turn in order to deny them a will save and the user may decide which targets, if any, they do this for.

Name: Complete shadow offensive (Technique)

Technique cost: 13, Yin style

Prerequisites: Shadow sewing jutsu, Shadow gathering Jutsu, Shadow clutch technique, shadow paralysis jutsu, Advanced Yin style, Basic Yin style

Effect: A Ninja with this technique has perfect blending their shadow jutsu into a complete offensive package. When a creature is either paralyzed, Grappled, or entangled by Shadow paralysis, Shadow gathering, or shadow sewing jutsu the user may change from one to another on their turn regardless of range and without needing to succeed on the initial attack roll again. Thus if the ninja struck a foe with shadow sewing and the foe failed to break out of the entanglement the user could spend their next standard action targeting the same enemy with shadow paralysis, automatically paralyzing the target without needing to make a new ranged attack roll and ignoring the Justus's normal range. The user must still pay the chakra cost for whatever jutsu they switch to.

Name: Deep dive Psycho mind transmission (Jutsu)

Technique cost: 13, Yin style

Prerequisites: Returning signal, Sensing transmission, Advanced Yin style, Basic Yin style

Chakra cost: 20 per hour

Weaving: 1 hand, 1 Hour

Range: Touch

Effect: This powerful mental technique is used for plumbing the depths of a creature's mind in order to extract information. The user of this jutsu becomes entirely helpless as their mind enters the mind of their target and begins exploring. Every hour spent exploring the subjects mind allows the user of this jutsu to force a will save. If the subject fails the user of the jutsu accesses information on a broad topic of their choosing. If the subject succeeds they manage to prevent revealing anything until another hour of use has elapsed. Because of the time and contact required for this jutsu it is almost always performed only on a helpless or willing subject. The depth this jutsu goes to allows it to recover even memories that have been repressed, erased, sealed or forgotten. Though it takes a great deal of time to access a topic in an unwilling subjects mind the rate of transfer is astonishing. Every full day of memories takes only one minute of contact to review and memorize. This jutsu is a mental affect that only functions on humans, other creatures have minds too different to explore properly. The user of this jutsu may pay the chakra from their maximum daily pool instead of their chakra melded.

Name: Shallow dive Psycho mind transfer (Jutsu)

Technique cost: 13, Yin style

Prerequisites: Returning signal, Sensing transmission, Advanced Yin style, Basic Yin style

Chakra cost: 20

Weaving: None, Standard action

Range: Medium

Effect: This mind reading jutsu is counterpart to the Deep dive Psycho mind transfer but is a much quicker and messier version. This jutsu allows the user to brush the surface of a target's mind and sense their current surface thoughts for 1 minute. The target is permitted a will save in attempt to conceal their thoughts, however because this jutsu needs no hand signs and is incredibly subtle a creature cannot sense it's mind is being probed. A creature capable of sensing or seeing chakra however may be able to recognize that the user is attempting something. If a creature whose mind is being read attempts to attack the user of this jutsu, they are not flat footed against the attack and they gain a +8 bonus to the initiative check that follows, if any since they knew before hand the attack was coming. This jutsu can only read whatever the target is actively thinking. This jutsu is a mental affect that only functions on humans, other creatures have minds too different to explore properly.

Name: Telescope jutsu (Jutsu)

Technique cost: 13, Yin style

Prerequisites: Pushing senses jutsu, Advanced Yin style, Basic Yin style, Basic sensory jutsu

Chakra cost: 5 per round

Weaving: 2 Hands, Full round action

Range: Unlimited

Effect: This remarkable jutsu allows the user to peer into a reflective surface and see anyone whose chakra signature they are familiar with. In general this means anyone the creature has seen using basic sensory jutsu at least once. The distance away the subject is does not matter, they can instantly see a clear image of the person and the 10 ft around them. The subject is however entitled a perception check with a DC equal to this jutsu's save DC to sense that they are being watched. Furthermore since the user is projecting their senses they assume a certain amount of risk. A creature who succeeds on the above perception check is able to target the jutsu user with any sight based effects such as flashbomb or even genjutsu regardless of normal range. This generally discourages a ninja from targeting dangerous foes with this ability. This jutsu lasts for one round but the user may continue paying 5 chakra each turn to extend it without requiring extra actions.

Name: Logic Dive (Jutsu)

Technique cost: 14 Yin style

Prerequisites: Truth Shuriken, Advanced Yin style, Basic Yin style

Chakra cost: 10 per round

Weaving: 2 hands, Full round action

Range: Personal

Effect: This remarkable jutsu draws on the power of both “Logic” and “Knowledge” allowing the user to streamline their thinking and form almost precognitive deductions. Upon using this jutsu the ninja dives down into their own mind, calling upon what they know in order to determine something they missed or could deduce. Each round the jutsu user may either declare a deduction or pose a question. In the case of a deduction, they immediately understand whether their deduction is valid and true, or if there is a flaw in their reasoning or a piece of contradictory evidence they know of. If the user poses a question they immediately learn if they have the clues and knowledge they need in order to find the answer. This jutsu lasts 1 round at the end of which the user may pay it’s chakra cost again to extend it, however the user is entirely helpless while within their own mind, taking any ammount of damage ends the jutsu immediately.

Name: Mind clone transfer (Technique)

Technique cost: 14, Yin style

Prerequisites: My two tigers jutsu, Clone jutsu, Advanced Yin style, Basic Yin style

Effect:  This incredible variation on the mind transfer actually clones the user's consciousness, allowing them to take over multiple opponents at once. This functions as Mind transfer jutsu however for every 12 extra chakra the user pays they may make an additional ranged touch attack, allowing them to make multiple rolls on the same target or target multiple creatures. The user may also choose to make 1 less attack then they pay for and in exchange keep their consciousness in their own body, no longer becoming helpless for the duration. This allows them to occupy and control multiple bodies at once potentially. As with normal mind transfer the user may pay chakra equal to a target's HD each round to prevent them from being permitted a save. The user may choose which targets, if any, to suppress in this way. Many users are cautious of using this jutsu since they take the damage that any of their controlled bodies takes which makes area of effect attacks quite devastating.

Name: Mind puppet switch cursed seal (Jutsu)

Technique cost: 14, Yin style

Prerequisites: Mind puppet transfer jutsu, Advanced Yin style, Basic Yin style, Basic sealing style

Chakra cost: 16

Weaving: 2 Hands, Standard action

Range: Long

Effect: This jutsu sees the user first prepare a special cursed seal on an object, which will serve as a receptacle for the soul. Next the user places their own soul into a prepared object that bears the seal. Finally the user attacks their true target using the possessed body, and when the target strikes the object the seal will activate and trap the target's mind inside the seal, leaving the user in their body while the victim rests helplessly in a no longer animate object. The preparation of the seal is a simple matter. Anyone who knows this jutsu can create the cursed seal required with 10 minutes of working, some paper and a drawing implement. Created seals last indefinitely and do not expire. Possessing the object functions exactly as mind puppet transfer jutsu. When a creature attacks the user of this jutsu, in object form, they must immediately make a will save or have their soul pulled into the inanimate object while the user of the jutsu controls them exactly as per mind transfer jutsu. A successful save allows them to complete the attack normally, but a new will save must be made each time they attack. In the context of this jutsu an attack includes combat manoeuvre or the usage of a jutsu that includes the object as a target. Because the victims soul is being held inside an object they are incapable of overpowering the user of the jutsu, meaning there is no further save. The jutsu lasts until the user of the jutsu falls asleep or unconscious, their body dies, they choose to reverse the jutsu, or until someone destroys the seal on the object.

Name: Curse of Dying (Jutsu)

Technique cost: 15, Yin style

Prerequisites: Curse of mortality, Curse of Crumbling, Advanced Yin style, Basic Yin style

Chakra cost: 30

Weaving: 2 Hands, standard action

Range: Touch

Effect: This jutsu brings it’s target to the brink of death. The touched creature must make a fortitude save or be reduced to 0 hp. On a successful save the target takes -2 on all saving throws for 24 hours as a result of it’s near death experience.

Name: Mass Transmission [Technique]

Technique cost: 15, Yin style

Prerequisites: Mind transmission jutsu, Return signal, Sensing transmission, Basic Yin style

Effect: This ability vastly enhances the mind transmission jutsu, allowing the user to connect multiple minds together. When using mind transmission the user may pay 8 chakra per target in order to connect more than one creature within range. Each connected target can communicate with each other as well as the user and a linked creature is flat footed against an attack only if none of the linked minds can perceive it. Additionally this link now lasts 10 minutes, at the end of which the user may extend it by paying the chakra cost again, and they may even choose to add or drop targets at this time without needing to weave again. In addition to this benefit, many other jutsu that require sensing transmission receive noticeable improvements, those will be detailed in their respective jutsu.

Name:  Master Yin release (Technique)

Technique cost:  15, Yin style

Prerequisites: Basic Yin style, Advanced Yin style

Effect:  A ninja with this technique has perfected their Yin style jutsu and enhances nearly anything affected by it. Any Yin style jutsu performed by the user has a powerful impact on their mind, performance and resolve. Anytime the user affects a target with a Yin style jutsu they may impose either a +1 or -1 to all of their saves, attacks, and armor class for 10 minutes. This bonus or penalty is cumulative.

Name: Sight of the soulself [Technique]

Technique cost: 15 Yin style

Prerequisites: Pushing senses jutsu, Advanced Yin style, Basic Yin style

Effect: When using Pushing senses jutsu each increment of 5 ft is replaced with 50 ft. This extending two senses 300 ft away would cost 8 chakra.

Name: Bombardment of the mind (Jutsu)

Technique cost: 16, Yin style

Prerequisites: Faintest flicker, Projecting madness, Advanced Yin style, Basic Yin style

Chakra cost: 20

Weaving: 2 Hands, standard

Range: Medium

Effect: This jutsu bombards the target with enough pure mental violence to leave them unable to act. The target must make a will save or be stunned. Even on a successful save the target is dazzled and shaken. Each round on their turn the target may make a new will save to end the stun as a full round action. Once the stun ends the ninja is staggered, dazzled and shaken and may make a new will save as a standard action to attempt to completely end the jutsu’s harmful effects.

Name: Killing Game Life (Jutsu)

Technique cost: 16, Yin style

Prerequisites: Killing game rules, Mind destruction jutsu, Mind destruction Dance, Truth Shuriken jutsu, Monoscroll Jutsu, Basic Yin style

Chakra cost: 40+

Weaving: 1 Hour, 2 hands

Range:  Close but see description

Effect: This frightening ability channels Yin to evoke “Absolute law” in an area, creating rules and forcing those within to follow them. This jutsu covers an area of up to 100 ft in radius but can be made smaller. For every 20 extra chakra paid the user may increase the radius by up to 100 ft. Regardless of the size of the area the jutsu user MUST be inside the area of effect when the jutsu is used. For every 20 chakra spent on the jutsu the user may designate 1 rule that becomes absolute inside the area. Creatures entering the are immediately become aware of the rules and after 1 round they are compelled to follow them Unless they succeed on a will save. Each round they remain in the area of effect they must make a new save until they fail. A creature failing their save must follow all of the rules to the best of their ability. Only leaving the area frees creatures form the power of the rules. The Jutsu user is not exempt from these rules and in fact they are now allowed a save to resist the jutsu, instead immediately following the rules as dictated. The rules can be nearly anything however they cannot force a creature to do something it is physically incapable of and it cannot discriminate, you could create a rule in which everyone must sing, but not a rule that demands all ninja in the area sing. An exception can sometimes be made If the discrimination is deemed fair, GM’s discretion.

Name: Negation of self (Jutsu)

Technique cost: 16, Yin style

Prerequisites:Cloak of invisibility jutsu, Master Yin style, Advanced Yin style, Basic Yin style

Chakra cost: 25

Weaving: 2 hands, swift

Range: Personal

Effect: This jutsu not only masks the appearance of the user, but almost all trace of them. The user becomes invisible and cannot be detected by sensory jutsu, scent, hearing, blindsight, blindsense, tremorsense, or jutsu that detect heat, breathing, electrical impulses, weight, water content, or even jutsu that allow the user to see the flow of chakra. The only sense that the jutu user stimulates is touch. This jutsu ends immediately upon the jutsu user making an attack. Otherwise the jutsu lasts 1 round at the end of which the user may pay the chakra cost again to extend the jutsu by another round.

Name: 13th Nightmare [Taijutsu style]

Technique cost: 17, Yin style

Prerequisites: Fear of living, Fear of action, Projecting madness, Advanced Nintaijutsu, Basic Nintaijutsu. Advanced Yin style,  Basic Yin style

Effect: While the ninja uses this taijutsu style they exude an oppressive low pressure dread that drives others to the breaking point. Anytime a creature within the ninja’s line of sight becomes shaken, frightened, or panicked, all other creatures besides the ninja within 20 ft of them must immediately make a will save or become shaken. Any character shaken by this effect that is within sight of the ninja immediately triggers the effect again, however no creature can be forced to save against this ability more than once per round.

Name: Psyche Taxi (Jutsu)

Technique cost: 17, Yin style

Prerequisites: Mind transmission, Mass transmission, Sensing jutsu, Master Yin style, Advanced yin style, Basic Yin style

Chakra cost: 45

Weaving: 2 Hands, standard action

Range: Personal

Effect: This jutsu allows the user to transform themself purely into thought and travel mentally to the mind of another being where they manifest. The user must currently be in mental contact with a creature, usually through the use of mind transfer jutsu or a similar jutsu that allows some form of mental connection such as talent transmission. Upon activating this jutsu the user instantly appears adjacent to one creature they are in mental communication with. This is neither a teleportation nor space-time effect, it is alteration of reality and thought itself.

Name: Re-collecting from recollections (Jutsu)

Technique cost: 17, Yin style

Prerequisites: Logic dive, Truth Shuriken, Web of the bukijutsugumo, Master Yin style, Advanced Yin style, Basic Yin style

Chakra cost: 10+

Weaving: 2 hands, standard action

Range: Personal

Effect: This jutsu allows the user to call forth a physical memory of any hand held or portable object they have seen before. Creating any normal object costs 10 chakra, while fabricating something more significant such as a vehicle, seige weapon, combat puppet, human corpse, or small house costs 50 chakra. To create something more special, such as a Ninja relic, a castle, or something on a similar scope costs 200 chakra. The created object lasts 10 minutes at the end of which time the ninja may pay the item’s chakra cost again. The created object cannot be placed or created in an area that would cause harm to another creature or that would not support the weight of the object. Some objects, such as certain ninja relics may be too unique or powerful to be remembered by this jutsu. Additionally because the object is formed from memory, it has only the qualities that the jutsu user observed. If they saw a book’s cover they could remember it, but it’s contents would be blank for example.

Name: Revolt of the demon world [Technique]

Technique cost: 18, Yin style

Prerequisites: Creation of demons jutsu, Web of the bukijutsu gomo, Advanced Yin style, Basic Yin style

Effect: This technique allows the Ninja to become vastly more flexible with the monsters they conjure form their minds. When using the creation of demons jutsu the ninja may summon creatures in new groups and configurations by borrowing from any other creation of demons jutsu they know. For example A ninja who has spent 3 technique points to gain the ability to summon a dire ape (cr 3), and 8 technique points for the ability to summon a pair of advanced cloakers (cr 5 each+1 for advanced, +2 for summoning a pair) could choose to spend 24 chakra to summon an advanced dire ape. Or could spend 54 chakra to summon 8 dire apes (a cr 9 encounter). Additionally as part of using creation of demons jutsu the ninja may also use Web of the Bukijutsugumo to create equipment for the creatures by paying the same chakra cost they would pay to form the items. The created equipment vanishes when the summoned monsters do. If the Ninja has already accrued multiple instances of creation of demons jutsu that utilize the same monsters or templates they reduce the technique cost of this technique by 1 for each redundant creature or template.

Name: Shatter the supernal arts (Jutsu)

Technique cost: 18, Yin style

Prerequisites: Advanced Yin style Basic Yin style

Chakra cost: See description

Weaving: 2 Hands, standard action

Range: Medium

Effect: One of the grest powers that eludes most ninja is the ephemeral art of “Magic” This jutsu seems to tame that frightening aspect of reality. This jutsu unbinds magic. The Ninja pays as much chakra as they wish in increments of 6 and for every 6 chakra they undo one level of spell or spell like ability, starting with the highest and then working their way down. For example a Ninja paying 60 chakra targets a wizard currently under transformation, spell turning, mage armor and haste, The 7th level spell turning would end first, followed by the 3rd level haste. The ninja may also target any spell effect they observe, such as an area of effect. If the ninja wishes they may target a magic item and pay any ammount of chakra they wish, as long as they pay more than twice the items caster level it will be suppressed for 1d4 rounds. If they pay more than four times the items CL in chakra it instead shuts down for 10 minutes. This jutsu may also be used with a readied action to automatically counter a spell as it’s cast as long as the chakra spent exceeds 6xspell level.

Name: Call the vengeful dead (Jutsu)

Technique cost: 18, Yin style

Prerequisites: Curse of Dying, Curse of mortality, Curse of Crumbling, Master Yin style, Advanced Yin style, Basic Yin style

Chakra cost: 100+

Weaving: 2 Hands, 24 hours

Range: Touch

Effect: This juts takes the form of a long and intricate dark ritual that calls up a dead spirit, giving it a chance for revenge. At the end of the ritual, which must be performed at the grave site of the dead, the ninja pays chakra in increments of 100, but this chakra may be paid from their maximum daily chakra. Every 100 chakra allows the spirit 24 hours to walk the earth. The spirit is created by applying the ghost template to the slain target. The Ghost uses it’s charisma score in place of constitution for the purpose of calculating chakra. This ghost is driven to seek out those it feels are responsible for it’s death and tormenting or killing them. The jutsu user has no special connection to, power over, or even protection form the ghost. Until the spirit is laid to rest the jutsu user does not regain the maximum chakra they spent on this jutsu. The spirit will only come to rest when it has punished all those it blames for it’s death, when the duration expires, or when it is somehow permanently slain. Each time the spirit takes revenge on someone by killing them it extends the duration of this jutsu by 24 hours if that act of vengeance did not lead to it resting peacefully.

Name: Fatemaker (Jutsu)

Technique cost: 19 Yin style

Prerequisites: Basic Yin style

Chakra cost: 20

Weaving: 2 hands, Immediate action

Range: Personal

Effect: This jutsu grants the user the power to bend the ephemeral force of “Fate”. The Ninja may activate this jutsu as an immediate action to call good fortune onto themself. The next d20 roll they make before the beginning of their next turn is rolled twice and they may select either of the two rolls.

Name: Stand Proud (Jutsu)

Technique cost: 19, Yin style

Prerequisites: Master Yin style, Advanced Yin style, Basic Yin style

Chakra cost: 40

Weaving: 1 Hand, Immediate action.

Range: Close

Effect: This jutsu allows the user to cause something else to become intangible and ephemeral. The Object in question becomes immediately incorporeal. The weight of the object doesn’t matter but it can be no more than 10 square feet. For every additional 10 square feet the cost of the jutsu doubles, remember that two doubling is a tripling and so on. If the object is attended, such as a weapon in a foes hand, the wielder may make a will save to resist, otherwise they will almost certainly be unable to hold the item anymore. This incorporeal state lasts for only 1 round. If the object becomes solid while intersecting with another object the two become melded togather, their atoms intertwined, until this jutsu is used again on the same object. A creature is allowed a reflex save to avoid this and move to the nearest unaffected space. The exact effects of being stuck inside a solid object are up to the GM to adjudicate but being rendered entangled, helpless, suffocated, or blinded are all very likely possibilities.

Name: Phantom Blood (Jutsu)

Technique cost: 19, Yin style

Prerequisites: Master Yin style, Advanced Yin style, Basic Yin style

Chakra cost: 50

Weaving: 2 Hands, swift action

Range: Personal

Effect: This jutsu causes the user themself to become ephemeral and intangible. The justu user becomes Incorporeal, temporarily gaining the incorporeal subtype. This jutsu lasts 1 round at the end of which the user may pay the chakra cost again to extend it by another round. If the user wishes they may double the chakra cost in order to use this jutsu as an immediate action.

Name: Eternal possession [Technique]

Technique cost: 20, Kinjutsu, Yin style

Prerequisites: Negation of self, cloak of invisibility jutsu, Mind body Transfer Jutsu, Master Yin style, Advanced Yin style, Basic Yin style

Effect: This terrifying forbidden jutsu casts a pall shadow over all of Yin style merely by existing, the blackest of arts, the permanent theft of another beings body. When using mind body transfer, Mind Puppet Transfer, Mind puppet switch cursed seal jutsu, or other possession abilities the user can potentially ensnare a foe forever. If, while using one of the above jutsu, the user's body dies both the target and user make opposed will saves while the body collapses into a shallow coma for 1 minute. Whoever achieves a higher total will awaken in the body, it's new permanent resident. This functions exactly as mind transfer, but permanent. If the user succeeds, any new hit points they gain, such as by leveling up are added to the hit points of their new body which are effectively their new hit points. It is not beyond imagination that an unscrupulous ninja may decide to cheat death by continually making use of this jutsu. Even more worrisome is the fact that if the user is using Mind clone technique, they could potentially become permanent resident of more than one body.

Name: Touch of the Blackened (Jutsu)

Technique cost: 20, Yin style

Prerequisites: Curse of Dying, Curse of mortality, Curse of Crumbling, Master Yin style, Advanced Yin style, Basic Yin style

Chakra cost: 50

Weaving: 2 Hands, standard action

Range: Touch

Effect: Perhaps the purest and deadliest jutsu, this dreaded move has one goal, to snuff out life, and it will not be satisfied until it does so. The touched target must make a fortitude save or die. If they succeed on their save they take a -2 on all fortitude saves for 24 hours and the jutsu is not expended. If this jutsu strikes a clone, that clone instantly dies and the jutsu is not expended. Only taking a life will end the jutsu and disperse the charge, even the jutsu user cannot dismiss it early, nor can they use another touch range jutsu with the charged hand until it ends. If the Jutsu user tries to meld chakra or rest before dispersing the jutsu it instead kills them. Perhapse just as dangeorus as the power to kill, this jutsu also allows the user to determine the apparent cause of death. They could leave their victim drained of blood, burned to bones or ashes, disintigrated entirely, riddled with stab wounds, or anything else they desire. Any examination of the remains, however thorough, is likely only to support this apparent cause of death. The truth can only be determined using magic or jutsu or through superhuman prowess, (Heal or knowledge checks with a DC of 40+).

Name: Unlimited transmission (Jutsu)

Technique cost: 20, Yin style

Prerequisites: Mass Transmission, Mind transmission, Returning signal, Sensing transmission, Master Yin style Advanced Yin style, Basic Yin style

Chakra cost: 50 Per round

Weaving: 2 Hands, full round action

Range: Unlimited

Effect: This final evolution of sensing transmission is a wonder to behold. This jutsu functions like mind transmission but it has no limit to the range or number of people who can be communicated with. The user of this jutsu may reach out to any number of creatures that they can designate on the same plane of reality as them, even including broad terms like "Everyone in this city" or "All creatures of earth". And while the user may choose to allow some or all the ability to respond they should be cautious. Receiving sensory information from every creature on earth may have effects that go beyond detailing here.