Wood Release

Wood release is a powerful kekei genkai that grants domain over all the plants of the world. It’s power focuses on giving life to foliage and turning it into powerful weapons, as well as creating long lasting objects and eventually even buildings. Wood style is not countered by an element and it is able to counter both water and lightning styles. As a result of it’s water style component, wood style also gains a 10% chakra refund for being used near an abundance of water.

Name: Wood Release (Jutsu)

Technique cost:  Origin, Wood style, Earth style, Water style

Prerequisites: Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 1+

Weaving: 1 Hand, swift action

Range: Personal

Effect: The ninja uses wood style to create nearly sort of tool or object they could need, growing the object out of their body. The object created can utilize any sort of leaves, plant fibre, wood, or other plant material to create the object or objects desired. This jutsu can mimic flexible and solid parts but cannot duplicate any non-plant based chemicals. The user can also use this jutsu to fill a space or a mold, such as placing their finger in a keyhole and growing a key that perfectly fits it. They could create for example a sword, whip, even a bow and arrows, but could not create for example a flamethrower, which relies on specific chemicals. The created object has at most 5 hardness, even if it would normally have more. Any weapons created by this jutsu that normally utilize metal or other more durable materials deal damage 1 step lower than normal and deal only nonlethal damage. Armor or shields created by this jutsu have the fragile property and provide an armor or shield bonus 2 lower than normal (Minimum of +1). Such armor does however provide electricity resistance equal to twice it’s armor bonus. This jutsu costs 1 chakra per pound of equipment being created. These objects function identically to their normal counterparts, though they weigh half as much (this has no effect on the chakra cost to create them). Since this jutsu can emulate any plant material the user is familiar with it can also be used to create things like flowers, food, or even seeds, however at this level it cannot create plants with special properties such as poison, damaging thorns, or the like. The items are permanent once created.

Name: Green Thumb (Jutsu)

Technique cost:  1, Wood style, Earth style, Water style

Prerequisites:  Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 2

Weaving: 2 Hands, Full round action

Range: Touch

Effect: A ninja who can control pants must take great care to understand them. By touching a plant and spending 2 chakra the ninja may immediately attempt to identify it’s nature and learn any peculiar qualities it has. The Ninja may make a knowledge nature regarding the plant and receive a +20 bonus.

Name: Photosynthesis [Technique]

Technique cost:  2, Wood style, Earth style, Water style

Prerequisites: Wood release Kekei genkai, Basic Earth style, Basic water style

Effect: The Ninja is able to subsist on sunlight alone. The ninja treats one hour of sunlight as a full meal, and as long as they experience sunlight regularly they will never need to eat, even when melding chakra. A ninja with this technique calculates starvation as if the last time they were in sunlight was the last time they ate.

Name:  Stabbing Stake (Jutsu)

Technique cost:  2, Wood style, Earth style, Water style

Prerequisites: Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 1

Weaving: 1 Hand, Standard action

Range: Close

Effect: The Ninja extends a long wooden spear from their body, seeking to drive it through one or more opponent. The Ninja makes a melee attack against a target within range of the jutsu. On hit they deal 1d4 piercing damage plus their strength bonus. For every 4 extra chakra the user pays they may increase the damage by 1d4 or target an additional creature within range rolling a separate attack against them.

Name:  Banish the intruders (Jutsu)

Technique cost:  3, Wood style, Earth style, Water style

Prerequisites: Stabbing stake jutsu, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 3+

Weaving: No hands, Immediate

Range: Personal

Effect: The user of this jutsu can project wood from their body, forcing out any kind of foreign body. The ninja can use this jutsu to immediately end any effect that normally requires a heal check or action in order to end, such as removing a howlers quills, expelling an implanted parasite, treating a caltrop wound, stopping bleed damage and so on as long as it’s the result of some kind of foreign object intruding into the body. It cannot be used to treat poisons or diseases that stem from something other than a physical intrusion into the body. In the case of bleed damage this jutsu costs 3 chakra per die of bleed damage being removed, and in the case if multiple quills or injuries it costs 3 chakra per instance. This jutsu is a purely mental action and can be used even if the ninja is helpless or paralyzed, as long as they are conscious.

Name: Over Bushes and Brambles [Technique]

Technique cost:  3, Wood style, Earth style, Water style

Prerequisites: Wood release Kekei genkai, Basic Earth style, Basic water style

Effect: The Ninja has become such an ally of nature that plants will do them no harm. The ninja suffers no harm from natural terrain, they are not slowed by dense foliage, they cannot be injured by brambles and thorns, and even the most toxic of mushrooms and berries are perfectly digestible. Any plant based poison fails to harm the ninja, and against plant creatures they may add their charisma bonus to their armor class and any saving throws to resist their abilities.

Name: Forest Palisades (Jutsu)

Technique cost:  4, Wood style, Earth style, Water style

Prerequisites: Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 1+

Weaving: 2 Hands, standard action

Range: Close

Effect: The Ninja can erect great barriers of living wood and brambles. This jutsu creates a 5 ft square of wood with 5 hardness and 10 hit points. For every additional 1 chakra they spend they can create another such 5ft square. These squares can take any shape the creator desires and as long as at least one square is rooted to the ground they can be suspended, allowing the creation of arches, bridges and more. By increasing the chakra cost of a square by 1 the ninja can cause that square to take on one of the following effects:

* The square is bristling with thistles and thorns, dealing 2d4 damage to any creature climbing or coming into contact with it.

* The square has 25 hp instead of 10

* The square counts as difficult terrain

* The square sports distinctive coloured flowers, fruits, or other such natural adornments in keeping with wood release jutsu.

* The square is intricately detailed with carvings, etchings, colours, designs, or the appearance of being worked wood.

If desired multiple of these effects can be paid for on the same or different squares and separate squares can have differing effects. Walls created by this jutsu are as permanent as any other plants.

Name: Woad Warriors (Jutsu)

Technique cost:  4, Wood style, Earth style, Water style

Prerequisites: Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 6+

Weaving: 2 Hands, full round action

Range: Close

Effect: This particular jutsu allows the ninja to grow living soldiers of greenery. These creatures function as animated objects made of wood, though they have no construction points. At it’s base this jutsu creates a single small sized creature, but every 6 additional chakra spent either creates another small sized creature or grows a creature to the next larger size of animated object. The creatures appear within range of the jutsu and cannot act on the turn they are created. Regardless of chakra paid the user cannot target an object that, when animated, is a cr of their level -2 or higher. These creatures remain animated for 1 minute at the end of which the user may pay their chakra cost again to maintain them.

Name: Flora Exotica (Jutsu)

Technique cost:  5, Wood style, Earth style, Water style

Prerequisites: Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: See description

Weaving: 2 Hands, Standard action

Range: Close

Effect: The Ninja’s ability to create plants has dramatically improved, allowing them to create any kind of plant possible. The Ninja may now use wood release to grow exotic and special plants, even those with unique properties. They can grow thorny bushes, thick brambles, and even poisons. Regardless of what type of plant is created the chakra cost is paid in the form of a reduction to the ninja’s maximum daily chakra. This reduction to maximum chakra is restored once the ninja has a full night’s rest after the plant product has been used, or after it has died. A 5 ft patch of briars or brambles costs 1 chakra and deals 2d4 piercing and slashing damage to any creature entering it and counts as difficult terrain. Creating poison (or a plant that can produce poison) costs 4 chakra per effective dose that can be normally be harvested. Plants that have other effects, such as serving as alchemical items or weapons likewise cost 4 chakra per effective dose. This jutsu cannot be used to reproduce plants that are magical in nature. As long as they are not harvested and are well cared for these plants can grow and propagate on their own. As a general rule of thumb each year of growth doubles the available yield.

Name: Falling leaves (Jutsu)

Technique cost:  5, Wood style, Earth style, Water style

Prerequisites: Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 6

Weaving: 2 hands, standard action

Range: Close

Effect: This jutsu fills the air with a swirling storm of leaves, flower petals, pollen, spores, or some other plant based obstruction. The jutsu creates a 20 ft cloud of total concealment. Each round as a free action the Jutsu user can pay 1 chakra to move the cloud to any other space within range, allowing them to reposition it repeatedly throughout a fight. Because of the jutsu user’s active control, only a wind speed in excess of 50 mph is sufficient to disperse the crowd early. If not dispersed the jutsu remains for 1 minute at the end of which the ninja may pay it’s cost again to extend it by another minute. If the Ninja has “Over bushes and brambles” technique they can see normally in the created cloud.

Name: Lifeblood (Jutsu)

Technique cost:  6, Wood style, Earth style, Water style

Prerequisites: Photosynthesis, Banish the intruders, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 1+

Weaving: No hands, Swift action

Range: Personal

Effect: The Ninja is adept at using plant cells to rebuild their own damaged body. The Ninja may pay chakra in any amount and heal twice as much hit point damage instantly. This also immediately ends any bleed damage as if it were magical healing. If the ninja were dying this also automatically stabilizes them.

Name: Stockade (Jutsu)

Technique cost:  6, Wood style, Earth style, Water style

Prerequisites: Forest palisades, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 12

Weaving: 2 Hands, standard action

Range: Close

Effect: This jutsu grows restraints made of solid wood around a target. The target of this jutsu must make a reflex save or gain the grappled condition. These restraints have 5 hardness and 20 hit points and has a break DC of 23. A successful DC 23 escape artist or security check also allows the target to escape as a full round action. If the target of this jutsu fails their save by 10 or more they are rendered helpless instead of grappled, able to take only purely mental actions. This jutsu lasts until the target escapes or the jutsu user dismisses it or melds their chakra.

Name: Wood transformation (Jutsu)

Technique cost:  7, Wood style, Earth style, Water style

Prerequisites: Transformation jutsu, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 10

Weaving: 2 hands, standard action

Range: Personal

Effect: This jutsu uses wood style to create a solid disguise that almost perfectly emulates another creature. This jutsu function like transformation jutsu but with some exceptions. The Ninja can duplicate the weight, water content, feel, appearance, breathing, body temperature, electrical activity, and even chakra signature of another creature. When this jutsu is used the ninja may pay additional chakra to create wooden replicas of any of the targets gear, they look identical to the real thing though they are still made of wood and other plant materials as normal for wood release. Many regard this as the ultimate disguise and it grants a +30 bonus to the disguise check rather than the usual +20 for transformation jutsu. Only someone capable of seeing through solid objects, such as advanced Byakugan users can see through it. If the user transforms into an object they gain the hardness of the object, up to a maximum of 5 hardness. This jutsu lasts until the user removes the disguise, dismisses it, melds chakra, or takes hit point damage.

Name: Lone sycamore emergence (Jutsu)

Technique cost:  7, Wood style, Earth style, Water style

Prerequisites: forest palisades, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost:  8+

Weaving: 2 hands, Immediate

Range: Close

Effect: This jutsu causes a fully grown tree to sprout from the ground in a fraction of a second to intercept attacks. At it’s minimum this jutsu creates a 5 ft diameter tree that is 15 ft tall with a 10 ft diameter top. For every 6 extra chakra the ninja may add up to 5 ft to the diameter of the trunk, 15 ft to the height and 10 ft to the diameter of the top. The ninja may always choose to create a smaller tree than they paid for, allowing them to make one wide and short, maximum height but less width and so on. The tree created has 5 hardness and 300 hit points per square. If the ninja creates a tree in response to an incoming attack they gain the benefit of improved cover against the attack, even if it would normally provide total cover. Any creature occupying the space or spaces containing the growing tree may immediately move to any space outside of the area of effect, or they may choose to be lifted up to the full height of the tree. If for some reason a creature cannot move and this jutsu is used to press it against a surface such as a wall or ceiling the target takes 5d6 bludgeoning damage with a reflex save for half, and the tree may grow around them, trapping them until they find a means of escape.

Name: Wooden soldier (Jutsu)

Technique cost:  8, Wood style, Earth style, Water style

Prerequisites: Woad warriors jutsu, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 35

Weaving: 2 Hands, Full round action

Range: Close

Effect: This jutsu creates a living guardian out of wood itself. This jutsu creates a wood golem that serves at the mental command of it’s creator. As with most summoning jutsu the golem cannot act on the turn it is created. If desired the ninja may pay extra chakra in order to enhance their golem in a number of ways. Firstly at the same time they use this jutsu the ninja may pay extra chakra to equip their golem with items they can create exactly as if using wood release jutsu and they are automatically proficient with any such items. Secondly for every 5 additional chakra the ninja pays they may apply either the giant or advanced template. If desired they may do this multiple times, stacking one or both templates. If there are other suitable templates the GM may choose to allow them at a cost of 5 chakra per +1 to cr. Additionally the ninja may pay 20 additional chakra to summon an additional golem with all the same templates and equipment. This too may be done multiple times however the chakra spent to add templates does not also count towards adding another golem. Created golems last as long as the jutsu user continues to spend their full round action concentrating on the jutsu and then for 1 minute after. While concentrating on this jutsu the user is flat footed though they may cease concentrating as an immediate action to apply their defense against an incoming attack they can perceive. Regardless of how much chakra is spent the ninja cannot create a golem with a CR higher than their own level-2.

Name: Greensight (Jutsu)

Technique cost:  8, Wood style, Earth style, Water style

Prerequisites: Green thumb, Flora exotica jutsu, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 10

Weaving: 2 hands, full round action

Range: Touch

Effect: The Ninja gains the ability to see through plants, making use of their vast networks of roots. This jutsu allows the ninja to project their senses as if they were standing within any space connected to the touched plant network. Unless otherwise specified a plant has a network of roots that branch out  five times the largest dimension of the plant. Thus a tree 60 ft tall would have a root network with a 300 ft in radius. If that 300 ft radius included any part of a grassy field 150 miles long the user could touch the tree and see from a space of their choice anywhere within that grassland. A ninja familiar with the terrain may target a space they are familiar with, such as a tree they’ve seen before, but if the square in question either has no plants or isn’t within range of the network the jutsu fails and the chakra is still spent. If the ninja projects their senses so far that they cannot see their own body they are flat footed until their next turn. Once projected the ninja may continue to concentrate on the jutsu as a full round action each turn without costing additional chakra, and if desired they may pay 5 chakra to change their perception to occupying another square. Because the ninja’s senses are being projected they can be targeted by genjutsu and other purely mental jutsu if their attacker targets the correct square, a feat that usually requires the ability to see chakra to achieve.

Name: Birth of verdant life (Jutsu)

Technique cost:  9, Wood style, Earth style, Water style

Prerequisites: Wooden soldier, Green thumb, Woad warriors, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 6 per CR

Weaving: 2 Hands, Full round action

Range: Close

Effect: This startling display of power allows a ninja to create creatures from plant matter. The ninja may create and animate any creature of the plant type, paying 6 chakra per CR of the created creature. This creature follows the ninja’s telepathic commands, though it cannot act on the turn it was created. If desired the ninja may create more than one creature, paying the chakra cost separately. Regardless of how much chakra is paid this jutsu cannot create creatures with a total CR higher than the ninja’s level -2. These created plant creatures will remain for 1 hour after which they will turn into nonanimate, nonmagical plants of an appropriate kind.

Name: Four pillar house (Jutsu)

Technique cost:  9, Wood style, Earth style, Water style

Prerequisites: Forest palisades, Flora exotica, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 10+

Weaving: 2 Hands, 1 minute

Range: Close

Effect: This awe inspiring jutsu allows the user to grow a fully formed building out of wood and plant based materials. Depending on the amount of chakra spent the size and quality of the house can vary. For 10 chakra the ninja can create a simple wooden shack, complete with racks, shelves, and space for a single bedroll to be laid out on the wooden floor. At 20 chakra the ninja can produce a 1 story house complete with basic furniture like a couch, a bedroom complete with a bed, a pit in the ground to build a fire in, and other simple necessities that can be made of plant based materials like blankets and curtains made of cotton. For 30 chakra the ninja can create a fantastic 2 story home, one that features an assortment of amenities accessed using the earth and water components of wood release. This fantastic home may include things like a stone fireplace, a kitchen stocked with fruits and vegetables, running water connected to a local underground water supply (if available), up to 6 rooms to be designed as fully furnished bedrooms, offices complete with office supplies, armories stocked with basic equipment, dungeons equipped with cells and interrogation equipment, or any similar type of room the ninja might need. Every 10 extra chakra beyond that adds another story to the house, or another wing to the existing structure and includes an additional 4 rooms as outlined above. A house created using 20 chakra or more has the hardness and hit points of a wood structure, but one made using 30 chakra or more can be as hard as stone if desired. Once created the structure is permanent, as is everything inside of it, though it can eventually deplete any underground spring and any of the supplies inside can be depleted and expire normally.

Name: Sun eater [Technique]

Technique cost:  10, Wood style, Earth style, Water style

Prerequisites: Photosynthesis, Wood release Kekei genkai, Basic Earth style, Basic water style

Effect: The Ninja’s ability to subsist on sunlight has grown much stronger. For every hour the ninja remains in sunlight while not dehydrated they will regain 10% of their maximum daily chakra, replacing any chakra they have taken from that pool when melding. This can potentially allow the ninja to have a full daily pool and all of their chakra melded, but cannot provide chakra beyond that point.

Name: Ironwood [Technique]

Technique cost:  10, Wood style, Earth style, Water style

Prerequisites: Flora exotica, Wood release Kekei genkai, Basic Earth style, Basic water style

Effect: The ninja’s wood can take on the properties of ironwood, an incredibly durable and powerful material. Any wood created by the ninja’s wood style can have up to 10 hardness and has an extra 20 hit points. Additionally any of their jutsu with an escape artist, security check, or burst check DC increase that DC by 5. If the ninja uses any wood style jutsu to create weapons they now deal damage normally instead of dealing less, though they can still be made to do only nonlethal damage if desired. Armor created through any wood style jutsu now function identically to their normal counterparts, though their armor check penalty does not apply to swim checks since it is more buoyant. Lastly if the Ninja uses four pillar house jutsu they can create any basic metal amenities, such as a wood stove, kitchen utensils, an ice box, and so on.

Name: Deep forest emergence (Jutsu)

Technique cost:  11, Wood style, Earth style, Water style

Prerequisites: Single sycamore emergence, forest palisades, green thumb, Flora exotica, over bushes and brambles, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 12+

Weaving: 2 Hands, standard action

Range: Medium

Effect: This incredible jutsu creates a massive uprising of trees from the earth. They grow so quickly that they threaten to crush and capture and creature caught inside, and even once the jutsu ends it leaves the landscape forever changed. This jutsu creates a 30 ft radius burst of extreme plant growth. Every creature inside the area of effect takes 5d6 bludgeoning damage and is grappled by the vines. A successful reflex save negates both the damage and the grappled condition. A grappled creature can escape with a security check, escape artist, or burst check DC 23 as a full round action. Any structures or unattended objects in the area of effect automatically take maximum damage and have their hardness ignored. Each square of the area of effect is treated as very difficult terrain for anyone who is not the user. Each square of foliage has 5 hardness and 20 hit points. For every 6 extra chakra the user pays they increase the damage of the jutsu by 1d6 and the radius of the area of effect by 10 ft. Despite the massive power and scope of the jutsu the user has absolute control over it. They may choose to limit the area of effect as desired, excluding as many spaces or targets as they wish, likewise they can manipulate the type of plants grown as long as they have no extra special qualities. The plants created by this jutsu are permanent.

Name: Foo Dog vigilance (Jutsu)

Technique cost:  11, Wood style, Earth style, Water style

Prerequisites: Stabbing stake, photosynthesis, Sun eater, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 25

Weaving: 2 Hands, Full round action

Range: Close

Effect: This useful jutsu allows the user to create an area that suppresses chakra. The ninja creates an area, up to 30 ft in radius, in which chakra is Impeded, no creature can meld chakra inside this area of effect, including the jutsu user. This area remains in place for as long as the jutsu user concentrates on it as a full round action. While concentrating on this jutsu the user is helpless. For every additional 5 chakra the user pays they expand the area of effect’s radius by 10 ft. As a side effect of this jutsu, if a Jinchuriki happens to be inside the area of effect they are protected from their tailed beast, it cannot force a control check, however if the beast has already begun to take control this jutsu only prevents it from gaining further control, it does not force it out of it’s current stage of progress.

Name: Out of the woodwork [technique]

Technique cost:  12, Wood style, Earth style, Water style

Prerequisites:  Wood release Kekei genkai, Basic Earth style, Basic water style

Effect: The ninja is adept at making use of existing resources to fuel their jutsu. If the ninja uses a wood style jutsu while in the proximity of an abundance of wood or plant life they gain a chakra refund of 10% of the cost of the jutsu. Generally this requires about as much wood as the area of effect of the jutsu as a guideline. Thus a ninja using deep forest emergence jutsu in an area already full of trees will get back 10% of the chakra they expend after it is used. This refund stacks with the refund provided to water style jutsu for having an abundance of water.

Name: Wood Dragon (Jutsu)

Technique cost:  12, Wood style, Earth style, Water style

Prerequisites: Character level 13, Birth of verdant life, Wooden soldier, Green thumb, Woad warriors, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost:  40

Weaving: 2 Hands, standard action

Range: Long

Effect: This incredible jutsu creates one or more massive dragons made of living wood that are at the command of their creator. This jutsu creates a Giant Anaconda that has 5 hardness and Plant immunities. This creature follows the creators telepathic commands and can attack and act even on the turn it’s created. For every 33 extra chakra the user pays they may create an additional dragon. These dragons remain for up to 1 minute at the end of which time the ninja may pay the chakra cost again to extend the duration by another minute.

Name: Seeds of life, awakening of the vernal dawn [Technique]

Technique cost:  13, Kinjutsu, Wood style, Earth style, Water style

Prerequisites: Birth of verdant life, Wooden soldier, Green thumb, Woad warriors, Wood release Kekei genkai, Basic Earth style, Basic water style

Effect: The Ninja has mastered the gift of life. When the ninja uses a wood style jutsu to create a creature they may choose to grant it sentience and free will. The creature rolls 3d6 for intelligence, wisdom, and charisma and takes either the result of the roll or it’s base score in that attribute, whichever is better. The plant creature is in no way under the control of it’s creator and is it’s own living being but in exchange it will live a full natural life as long as the most comparable plant, or up to GM’s discretion. The plant creature is born with some knowledge and information drawn from the environment and the creator but has only a neutral attitude towards them, though as with all sentient beings it may build bonds and relationships normally.

Name: Tenth edict on enlightenment (Jutsu)

Technique cost:  13, Wood style, Earth style, Water style

Prerequisites: Foo dog vigilance, Stabbing stake, photosynthesis, Sun eater, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: See description.

Weaving: 2 Hands, full round action

Range: close

Effect: This incredible wood style jutsu uses wood style’s ability to suppress chakra in two distinct ways. The first method creates a 10 ft burst in which any attempt to use ninjutsu is suppressed and fails. The jutsu user pays any amount of chakra they desire and in exchange any attempt to use a jutsu other than wood style inside the area of effect increases it’s chakra cost by the amount paid without augmenting it’s effect. This extra chakra does not augment the jutsu in any way that spending extra chakra would, nor does It make the jutsu harder to counter. As an additional effect of this jutsu, any Jinchuriki inside the area of effect that has not been fully consumed immediately regains all control and is no longer even in the first stage of control, nor can they become under the beasts control to any degree inside the area.

Name: Poison Pollen [Technique] (Metajutsu)

Technique cost:  14, Wood style, Earth style, Water style

Prerequisites: Deep forest emergence, Single sycamore emergence, forest palisades, green thumb, Flora exotica, over bushes and brambles, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: x1.3 (+30%)

Effect: This deadly Metajutsu allows a plant created using wood style to emit soporific spores that lull their victims into a deep sleep. Any active wood style jutsu modified by this Metajutsu creates a cloud with a radius of twice the area of effect of the jutsu, creatures inside the cloud must make a fortitude save each round they breathe or fall asleep. Waking a sleeping creature is not overly difficult but as long as they remain in the area of effect they will need to make another save at the start of their turn. This effect is an inhaled poison and any creature holding their breath or immune to poison is protected against it. This poison is spread each round that the jutsu remains active, or for 1 minute in the case of jutsu with an unlimited or no duration. This Metajutsu increases the chakra cost of the jutsu by 30%

Name: Sacred cells [Technique]

Technique cost:  14, Wood style, Earth style, Water style

Prerequisites: Suneater, Photosynthesis, Lifeblood, banish the intruders, Wood release Kekei genkai, Basic Earth style, Basic water style

Effect: The life energy coursing through a ninja with this technique is like a vast ocean. The ninja gains fast healing 1 and using lifeblood jutsu is now a free action rather than swift. This fast healing only ceases functioning if the ninja is suffering the effects of dehydration or starvation.

Name:  Chakra as clear as water [Technique]

Technique cost:  15, Wood style, Earth style, Water style

Prerequisites: Ironwood, Flora exotica, Foo dog vigilance, Stabbing stake, photosynthesis, Sun eater, Tenth edict on enlightenment, Wood release Kekei genkai, Basic Earth style, Basic water style

Effect: The Ninja’s wood style hungers for chakra. Anytime the ninja’s wood style jutsu deal damage to a creature they also deal 1 point of chakra damage per die. This chakra damage depletes a targets melded chakra first, and then attacks their daily chakra but can never cause constitution burn. If this damage is dealt by a creature or clone created by wood style,  using it’s natural attacks, that creature gains the chakra absorbed added to their melded pool up to their normal maximum.

Name: Journey of the bridge builder [Technique]

Technique cost:  15, Wood style, Earth style, Water style

Prerequisites: Four pillar house, Forest palisades, Flora exotica,, Wood release Kekei genkai, Basic Earth style, Basic water style

Effect: The ninja has become adept at constructing not only homes, but entire villages. When the Ninja uses four pillar house they increase the range to perception and can create any of the following additional structures or amenities for 10 chakra: A working well, a bridge, a paved or wooden road or walkway, a working wood and rope elevator, a workshop, storefront, vendor stall, gazebo, or any other similar or equivalent structures. Additionally the jutsu can be used to create multiple houses and structures and each one beyond the first provides an increasing 10% reduction in cost to all  future structures, this creating 6 Houses, normally costing 10 chakra each, would cost 45 instead of 60. (Paying 10,9,8,7,6, and 5 respectively). This cannot cause a structure to cost less than 10 of the normal price and discounts are applied in order of structure cost, the most expensive gaining no discount and so on.

Name: Chlorophagia [Technique]

Technique cost:  16, Wood style, Earth style, Water style

Prerequisites: Seeds of life awakening the vernal dawn, Birth of verdant life, Wooden soldier, Green thumb, Woad warriors, Wood release Kekei genkai, Basic Earth style, Basic water style

Effect: The Ninja has become adept at re-integrating creatures made by their wood release back into their form. As a full round action the Ninja may touch an adjacent creature or clone they created using wood release and devour them. The creature dies and the chakra spent to animate or create it is regained by the ninja, this chakra first replenishes their maximum daily chakra, and if that is full it instead fills their melded chakra if less than their normal maximum melded. If the ninja has any ability score damage they can choose to instead recover 1 point of such damage from each score rather than regain chakra.

Name: Wood Golem (Jutsu)

Technique cost:  16, Wood style, Earth style, Water style

Prerequisites: Character level 13, Birth of verdant life, Wooden golem, Green thumb, Woad warriors, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 48

Weaving: 2 Hands, full round action

Range: Medium

Effect: This jutsu calls forth a massive wooden warrior to serve as both offense and defense. The Wood golem has the following statistics:

Gargantuan humanoid (giant)

Init +0; Senses low-light vision, scent; Perception +17

DEFENSE

AC 25, touch 6, flat-footed 29 (+19 natural, –4 size)

hp 200(16d8+128)

Fort +18, Ref +5, Will +10

Defensive Abilities Catching, Hardness 5, Plant immunities

OFFENSE

Speed 60 ft.

Melee 2 Slams +23 (4d6+15)

Ranged Thrown rock +12 (2d6+18)

Space 15 ft.; Reach 15 ft.

Special Attacks rock throwing (140 ft.)

STATISTICS

Str 40, Dex 11, Con 28, Int 12, Wis 16, Cha 12

Base Atk +12; CMB +30; CMD 40

Feats Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Intimidating Prowess, Iron Will, Power Attack

Skills Climb +21, Craft (woodworking)+10, Knowledge taijutsu +9, Intimidate +26, Perception +17,

Languages Common

SQ Dragonscarf

SPECIAL ABILITIES

Catching (Ex)
Once per round the golem may intercept and block an incoming attack. As an immediate action the golem may make a melee attack opposing any melee, touch, ranged, or ranged touch attack directed at them and the golem receives a +4 bonus on this roll. If the golems roll is higher than the incoming attack it negates it.

Dragonscarf (Ex)
The wooden golem has the ability to wrap a wood dragon around itself, augmenting it’s power. By entering the same space as a friendly wood dragon the two combine into one creature. The golem gains temp hp equal to half of the wood dragons hp, gains it’s bite and constrict attacks, and adds +4 to all of it’s ability scores and gain a +4 circumstance bonus to attacks, saves, and armor class. The golem is not considered grappled even when using it’s newly gained constrict attack.

The wood golem serves telepathically at it's creators will but cannot act on the turn it is summoned. This jutsu lasts 1 minute at the end of which the user may pay it's chakra cost again to extend it by another minute.

Name: Mayfly (jutsu)

Technique cost:  17, Wood style, Earth style, Water style

Prerequisites:  Greensight, Flora exotica jutsu, Chlorophagia, Seeds of life awakening the vernal dawn, Birth of verdant life, Wood golem, Green thumb, Woad warriors, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 3 per round or 35

Weaving: 2 hands, swift action

Range: Personal

Effect: This potent jutsu allows the user to merge with plants and pass through plant networks. A ninja using this jutsu is able to move into plant matter as if it were solid ground and they had the earth-glide ability. When used this way the jutsu lasts 1 round and the ninja may pay it’s cost again each round to extend it by another round. While using this ability to meld with plants the ninja may choose to instantly move to any space connected to the same plant network by paying 35 chakra as a move action. (See Greensight jutsu for an explanation of estimating plant networks)

Name: Wood clone (Jutsu)

Technique cost:  17, Wood style, Earth style, Water style

Prerequisites: Wood transformation jutsu, transformation jutsu, Clone jutsu, leaf clone jutsu, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: See description

Weaving: 2 Hands, standard action

Effect: Among the strongest of all clone jutsu, wood clones are the stuff of legends. This jutsu functions as shadow clone jutsu but with a few key differences: Firstly each clone costs 5 chakra to create and maintain instead of the usual 1. Secondly each clone has 30 hp and 5 hardness and does not get destroyed by damage until it reaches 0 hp. Lastly clones are able to maintain telepathic contact with each other at all times rather than only relaying information when destroyed.

Name: God of shinobi [Technique]

Technique cost:  18, Wood style, Earth style, Water style

Prerequisites: Sacred cells, Suneater, Photosynthesis, Lifeblood, banish the intruders, Wood release Kekei genkai, Basic Earth style, Basic water style

Effect: The Ninja’s ability to sustain their own life has reached it’s peak. The Ninja’s fast healing increases to an amount equal to 10% of their full maximum hp. Additionally the ninja heals 1 point of ability drain or damage from each ability score every minute and recovers from 1 negative level every hour, even normally permanent negative levels. Lastly, should it become important, a ninja with this technique is a universal donor and recipient, both of blood and body parts, they can replace a lost limb with the limb of another person, and likewise their own limb can serve as a replacement for another creature.

Name: Gracious deity gates (Jutsu)

Technique cost:  18, Wood style, Earth style, Water style

Prerequisites: Basic sealing jutsu, advanced sealing jutsu, master sealing jutsu, Tenth edict on enlightenment, Foo dog vigilance, Stabbing stake, photosynthesis, Sun eater, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 50

Weaving: 2 Hands, standard action

Range: Medium

Effect: This incredible jutsu calls down special torii gates down onto an opponent, using a combination of brute force, chakra sealing and spiritual pacifism to utterly subdue them. The Target of the jutsu must make a fortitude, reflex, and will save, each of which has repercussions for failing. A failed reflex save causes the creature to be pinned in place, held entirely immobile and rendered unable to move, allowing only purely mental actions. A failed fortitude save causes the creature to have all of it’s chakra drained away, reducing their melded chakra to 0. A failed will save causes the target to become entirely pacified, loosing the will to fight, the creature is dazed until the jutsu ends. This jutsu remains in effect until the user of the jutsu chooses to end it. A creature failing either fortitude or will saves is freed and able to act normally once it leaves the square it  was in when it was targeted, though generally they cannot do so under their own power.

Name: Scions of the sacred cell [Technique]

Technique cost:  19, Wood style, Earth style, Water style

Prerequisites: Sacred cells, Chakra as clear as water, Ironwood, Flora exotica, Foo dog vigilance, Stabbing stake, photosynthesis, Sun eater, Lifeblood, Tenth edict on enlightenment, Wood dragon, Birth of verdant life, Wooden soldier, Green thumb, Woad warriors, Wood release Kekei genkai, Basic Earth style, Basic water style

Effect: All of the Ninja’s created plant creatures and clones gain lifeblood jutsu and the sacred cells technique.

Name: Thrusting spear (Jutsu)

Technique cost:  19, Wood style, Earth style, Water style

Prerequisites: Stabbing stake jutsu, Single sycamore emergence, forest palisades, green thumb, Flora exotica, over bushes and brambles, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 18

Weaving: 2 hands, Standard action

Range: Medium

Effect: This jutsu hurls a deadly spear that the user may then blossom by sending a surge of chakra into it. The user makes a ranged attack roll and on hit deals 6d8 piercing damage and implants a wooden spear in the foe giving them a -1 penalty on attacks, ac, saves and skill checks until the damage is healed or the target receives a DC 30 heal check, which causes 1d4 con damage with each attempt. If the attack roll misses the Ninja may, as an immediate action spend chakra in order to increase the attack result by 1 per 2 chakra. Additionally as a free action one per round the ninja may target a creature within sight that has the above penalty and pay chakra to deal 1d8 piercing damage and increase the penalty applied by 1 for every 10 chakra spent. Thus after spearing a creature they could spend 30 chakra to deal 3d8 more damage and increase their penalty to -4.

Name: Green day (Jutsu)

Technique cost:  20, Wood style, Earth style, Water style

Prerequisites: Poison pollen, Deep forest emergence, Single sycamore emergence, forest palisades, green thumb, Flora exotica, over bushes and brambles, Wood release Kekei genkai, Basic Earth style, Basic water style

Chakra cost: 46

Weaving: 2 Hands, Full round action

Range: Perception

Effect: This jutsu creates a horrifically deadly mold spore that spreads and consumes flesh, targeting creatures under specific conditions. The area of effect of this jutsu is a 50 ft radius burst, though to a creature unable to observe chakra or microscopic events there is no indication that an effect is present. Any creature inside the area of effect is exposed to deadly mold anytime they reduce their altitude. A creature suffers 1d4 points of constitution damage for every 5 ft it moves downward, this includes falling, burrowing, and even swimming. A creature falling prone likewise takes 1d4 con damage. This constitution damage is halved by making a successful fortitude save. Each round a creature affected by this jutsu must make a fort save or take another 1d4 con damage, this will continue until the creature reaches the highest elevation is has occupied since it entered the area of effect. This Jutsu lasts 1 minute. For every point of con damage this jutsu deals it increases the radius by 5 ft and the duration refreshes, allowing it to expand dramatically if left unchecked. This jutsu is a poison effect.

Name: Veritable 10,000 hands kan’on (Jutsu)

Technique cost:  20, Wood style, Earth style, Water style

Prerequisites: Character level 20, Wood golem, Birth of verdant life, Wood soldier, Green thumb, Woad warriors, Wood release Kekei genkai, Basic Earth style, Basic water style,

Chakra cost: 75

Weaving: 2 Hands, Full round action

Range: Long

Effect: This remarkable Jutsu calls forth a massive wooden servant bristling with 10,000 hands. This guardian serves as a Wood colossus with the giant template and is treated as a Kaiju as per the Kaiju rules. The colossus looses it’s alternate form and anti-magic aura abilities, but in exchange it gains 5 hardness in addition to it’s DR and can expend a mythic point to make an additional slam or stomp attack as a free action and regains 1 mythic point per round. The colossus follows the creator’s telepathic commands and cannot act on the turn it is created. This jutsu lasts 1 minute at the end of which time the user may pay it’s chakra cost again to extend the duration by another minute.