Ice release

Ice release:

Ice release is a blend of wind and water style jutsu with the best qualities of both and even greater versatility. Ice release counters both fire and lightning style, and cannot be countered, and it can be used to augment only water style, which not only increases the water jutsu’s damage, but if desired changes it to cold damage. Just as with water release Ice release receives a 10% refund of chakra spent if used in areas with an abundance of water, though this also extends to areas with a cold climate even if they are relatively dry.

Name: Ice Release [Technique]

Technique cost: Origin, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: See description

Effect: At it’s most fundamental level Ice release allows a ninja to regulate their temperature, keeping their body at an ideal temperature at all times. The ninja never suffers the detriment of hot or cold environment and can make their body feel warm as if feverish, or cool as if dead at will. They also gain their choice of fire or cold resistance 5 and can switch between these options as a swift action by paying 1 chakra. This also allows them to fool sensory jutsu that rely on detecting body temperature. As long as this jutsu is active the user’s maximum daily chakra is reduced by 1, with no effect on melded chakra.

Name: Forming ice (Metajutsu)

Technique cost: X see description, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Effect: Anything that can be created of earth and stone can also be forged from ice. When this Metajutsu is selected the user chooses a rock style jutsu that creates a physical object from earth or stone and emulates it’s effect using snow and ice. This metajutsu’s technique and chakra costs are identical to the costs of the jutsu being emulated but the hardness of any object or effect created by the jutsu is 8 less, to a minimum of 0 and any hit points possessed by the created object are divided by 5, minimum of 1. This metajutsu may be taken multiple times, each time selecting a new earth style jutsu.

Name: Free freezing (Jutsu)

Technique cost: 1,Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 1 per square

Weaving: 2 Hands, standard action

Range: Close

Effect: This humble jutsu turns water into ice, sometimes in great quantities. The user of this jutsu turns the water in a single square within range into ice. For every additional chakra spent they chose another square. The ice created is up to 6 inches thick, assuming there’s at least 6 inches of water, and the ice functions identically to normal ice in all ways. In most environments the ice will lose 1 inch of thickness per minute, but in cold climates it may well remain indefinitely. This ice does not form fast enough to entrap or ensnare an enemy, but it is thick enough to support 1 medium creature’s weight per 5 ft square.

Name: Ice breaking fist (Jutsu)

Technique cost: 1,Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 4

Weaving: 1 Hand, swift action

Range: Personal

Effect:  This humble ice style jutsu forms a powerful coating around the user’s fist to serve as both a shield and a powerful striking tool. At it’s basic form this ice creates a fist that functions identically to a gauntlet but it grants a +1 shield bonus to armor class and deals 1d6 bludgeoning and 1d6 cold damage. By increasing the chakra cost the user may create a thicker stronger gauntlet. For every 10 extra chakra the user pays they increase the shield bonus by +1 and the bludgeoning and cold damage by 1 step. The user cannot spend more than 30 extra chakra on this jutsu for a +4 shield bonus and 1d12 bludgeoning and cold damage. Once used, this jutsu lasts 1 minute, or an hour in a cold environment.

Name: Ice-spy (Jutsu)

Technique cost: 1,Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 1 per 10 ft

Weaving: 2 hands, standard action

Range: See description

Effect:  This jutsu creates a perfect series of finely crafted ice lenses and crystals that allow light to pass through them in such a way as to let the Ninja to see through them. The ninja creates a small crystal sensor that they can see out of as if they were standing in another space. For every 10 ft of distance away the sensor is this jutsu costs 1 chakra. At the beginning of the ninja’s next turn they may use this jutsu again, choosing to pay a new chakra amount and move their sensor without weaving the jutsu again, but if they choose not to maintain it the jutsu ends. The ninja may choose to make a stealth check to conceal the sensor using their own stealth bonus but with a +8 size bonus. Using this jutsu does not prevent the ninja from seeing normally.

Name: Frozen capturing field (Jutsu)

Technique cost: 2, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 3

Weaving: Standard action, 1 handed

Range: Short

Effect: This simple jutsu creates a field of slippery ice on the ground, encasing the feet and ankles of all within. This jutsu targets a 10 ft radius and all enemies within this area must make a reflex save or have their feet captured. Their movement speed reduces to 0 and they must roll twice and take the worse result on all reflex saves until they escape. Pulling free from the ice requires either a strength or security/escape artist check DC 20 as a standard action. The ice in a particular square can also be destroyed by attacks normally, it has 3 hp and 0 hardness but is immune to fire or electric damage. Even creatures who are not trapped treat the area as difficult terrain and taking any any action other than a regular move action requires the creature to make a reflex save against the jutsu or fall prone, ruining the action. For every 4 extra chakra the user expends they increase the area of effect by 10 ft. In most conditions the ice will naturally melt after 1 hour, but in very hot climates it fades away after a minute, or remains indefinitely in cold climates.

Name: Ice walking (Jutsu)

Technique cost: 3,Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 3 per round

Weaving: no hands, immediate or free action

Range: personal

Effect: This useful jutsu allows the user to continually freeze and thaw their feet and anything in contact with them, granting them incredible mobility options. This allows the ninja to walk at normal speed along any surface, including vertical walls, across both natural and artificial ice and snow, across mud or sand, and even over the surface of water by freezing it. Because it physically anchors the ninja in place this jutsu allows travel even when a wall or water surface would normally be too unstable to allow traversal with similar jutsu. It also provides the user a +4 bonus to resist trip, bullrush, drag, grapple and re position combat maneuvers. If the ninja uses this jutsu on their own turn it is a free action.

Name: Gelid jutsu (Metajutsu)

Technique cost: 4,Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: +%25

Effect: A master of ice style can effortlessly change the temperature of any existing water style. The modified water style jutsu increases it’s chakra cost by %25, to a minimum of 1 extra chakra. In exchange the jutsu becomes ice style instead of water style, gaining all the applicable benefits, such as being impossible to counter.

Name: Ice crystal wall (Jutsu)

Technique cost: 4, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 4 Per square

Weaving: 2 Hands, standard action

Range: Long

Effect:  This simple but versatile jutsu conjures a powerful icy barrier. For every 4 point of chakra expended the user creates up to a 10 ft cubic block of ice with 2 hardness and 80 hit points. Because of the incredible cold continually freezing new moisture from the air this ice is fully repaired at the start of the jutsu user’s turn. The created squares must each be adjacent to at least one other and must be supported. The ice freezes suddenly and any creature in the space where the ice is being formed must immediately move to an adjacent space, this movement doesn’t provoke attacks of opportunity. The jutsu user may create less ice than their maximum and may also create fine elegant shapes, such as forming towers, sculptures, stairs, structures, and with enough chakra, even entire castles. This may require a craft check depending on the detail involved. It is even capable of forming a perfect sheen and if desired any created surface can also serve as a mirror or prism. The ice created by this jutsu normally melts after one hour, but in cold environments it may remain indefinitely.

Name: Ice carving disk (Jutsu)

Technique cost: 5, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 5

Weaving: 2 Hands, standard action

Range: Medium

Effect: This jutsu creates one or more razor sharp disks of thin ice and then hurls them towards their target. These disks function as ranged touch attacks and deal 1d10+strength slashing damage. They are treated exactly as thrown weapons and can even be used to make called shots. The jutsu makes 1 disk but for every 6 extra chakra the user spends they create another and choose either a new or existing target, each disk uses it’s own ranged attack roll and deals it’s own damage separately. The Ninja may decide each target after seeing the result of the previous attack.

Name: Ice skates (Jutsu)

Technique cost: 5, Ice style, water style, Wind style

Prerequisites: ice walking jutsu, Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 5 per round

Weaving: No hands, Free action

Range: Personal

Effect: This jutsu creates a simple and elegant means of movement by forming icy blades on the user’s feet that freeze any surface they pass over, allowing them to glide with style and grace. The user increases their base land speed by 20 ft, or 40 ft when moving downhill. Furthermore the ninja can move seamlessly across water, vertical surfaces, ceilings, and even ice in the same manner as ice walking jutsu. The Ninja’s speed and grace are so difficult to match that once per round, as long as they used their move action to move any distance, they may make an acrobatics check in response to an attack targeting them and use the total of their check as their armor class against the incoming attack.

Name: Slap-shot- shotgun (Jutsu)

Technique cost: 6, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 11

Weaving: 2 Hands, standard action

Range: close

Effect: This offensive jutsu fires a barrage of frozen icy particles in a barrage against a single target. The jutsu deals 4d4 bludgeoning damage with a reflex save for half. For every 4 extra chakra the ninja pays they deal an extra 1d4 damage.

Name: Subjugation of the heavens (Jutsu)

Technique cost: 6, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 12

Weaving: 2 Hands, full round action

Range: Long

Effect: This jutsu cools the air and calls upon the gentlest of ice effects, snowfall. At it’s base this jutsu creates a 100 ft area of light snowfall that lasts 1 hour. For every 10 extra chakra the user pays they may either increase the radius by 100 ft, increase the duration by 1 hour, or increase the snowfall intensity by one step to medium, heavy, and finally blizzard. Medium snowfall also causes the local temperature to drop to cold, heavy snowfall is accompanied by severe cold, and a blizzard is accompanied by extreme cold. If the local environment is already one of the above temperatures it instead worsens by 1 step, this jutsu can not be used to make an area warmer than normal.

Name: Swallow snow storm (Jutsu)

Technique cost: 7, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 4 per swallow

Weaving: 2 Hands, standard action

Range: Long

Effect: This jutsu creates a storm of icy needles that fly in close formation, taking on the shape of a flock of swallows. These deadly birds home in on their opponents and pursue them tirelessly. The jutsu user creates 1 swallow for every 4 chakra spent and makes one ranged attack per target. On a successful hit the swallow deals 1d4 piercing damage per swallow that was pursuing that target. Each swallow that misses however will continue to follow and attack it’s target. Each round the user makes a new attack roll in an attempt to hit again. The swallows flawlessly track their targets based on body temperature. As such if the target masks their body heat the swallow will instead break off and join any other active group of swallows pursuing another target. Alternatively if the target creates any amount of fire between their current space and the space they occupied on their last turn the swallows will dive into the fire and be destroyed. Once created the swallows will remain and continue to follow, track, and attack until none of the original targets remain within range or all swallows have hit or been destroyed.

Name: Ice release whirlwind (Jutsu)

Technique cost: 8, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 12

Weaving: 2 hands, full round action

Range: Close

Effect: This jutsu creates a swirling storm of ice and snow that carves, stabs, and leeches the heat from all inside. The storm is a 10 ft cylinder of arctic ice filled wind. Anyone inside takes 1d4 slashing damage automatically and must make a reflex save or take 1d4 piercing and 1d4 cold damage. Any creature damaged by this cold must also make a fortitude save or take 1 point of dexterity damage from the intense cold. Any attempt to leave the area of effect requires a strength check DC 20 as the ninja must fight against the fierce and whipping winds. By increasing the amount of chakra spent the user may intensify the damage and grow the area considerably. For every 8 extra chakra the user pays, the radius increases by 10 ft and all the damage dice increase by 1 step, the dexterity damage however remains unchanged. This jutsu lasts 1 round at the end of which the ninja may pay the chakra cost again to maintain it. In a cold climate the jutsu instead lasts 1 minute before needing to be extended by another minute per time the chakra cost is paid..

Name: Certain kill ice spears (Jutsu)

Technique cost: 9, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 16

Weaving: 2 Hands, standard action

Range: Long

Effect: This powerful offensive jutsu focuses on super rapidly forming and expanding one or more spears made of hardened ice an an attempt to instantly impale foes within range. At it’s basic form this creates a single spike that deals 5d4 piercing damage. For every 8 extra chakra the user expends they may either create another spike or increase the damage of an existing spike by 2d4. Only one spike may target each creature within range. Targets are entitled to a reflex save to negate but are flat footed against the jutsu unless they successfully identified it with a knowledge ninjutsu check.

Name: White song (Jutsu)

Technique cost: 9, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 13

Weaving: 2 hands, standard

Range: Personal

Effect: This jutsu causes the user to emit such a deep and true cold that it actually slows down everything around it. Firstly this creates an area of cold weather around the jutsu user in a 30 ft radius. All creatures within this area must make fortitude says or find themselves dramatically slowed. Such creatures take a -1 penalty to all attacks, skill checks, and to their armor class as well as becoming staggered. A new save is allowed each round to resist this. Even airborn projectiles are slowed, granting the jutsu user the ability to deflect one projectile per round as if they possessed the deflect arrows feat. If they do have that feat or other similar abilities this deflection is in addition to their normal deflections. For every 13 extra chakra the user pays they decrease the temperature by one more step, to sevre and then extreme, and increase the area of effect by 30 ft and worsen the numerical penalties by 2. This jutsu lasts 1 minute normally but if used in an already cold climate this jutsu instead lasts 1 hour.

Name: Advanced ice style [Technique]

Technique cost: 10, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Effect: A ninja who fully utilizes ice recognizes the many ways it can harm a foe. When using an ice style jutsu that deals bludgeoning, piercing, slashing, or cold damage the user may freely change that damage to any of the other types. Furthermore all of their ice jutsu that have hardness, even hardness 0, increase that hardness by 2 points.

Name: Ten thousand ice petals (Jutsu)

Technique cost: 10, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 28

Weaving: 2 Hands, standard

Range: Short

Effect: This offensive jutsu creates a barrage of hardened icy needles and then launches them at an opponent with devastating effect. The user make a ranged attack against their foe. On hit the target takes 6d4 piercing damage plus an amount of cold damage equal the amount the target’s AC was exceeded by. If the attack misses the target, except due to concealment, it must make a fort save. On failing the target takes a penalty to their ac equal to the amount the attack missed by and 1 cold damage for each point of penalty applied. Any effect that would increase the damage of this jutsu by a step instead doubles the flat cold damage. The penalty to armor class fades automatically at a rate of 1 per round, unless in a very cold environment in which case it fades at 1 per minute.

Name: Demonic ice mirror (Jutsu)

Technique cost: 11, Ice style, water style, Wind style

Prerequisites: Ice crystal wall jutsu, Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 20 per mirror

Weaving: 2 Hands, standard action

Range: Medium

Effect: This incredible jutsu allows the user to create one or more icy mirrors which the ninja may then move into and between freely. This jutsu forms a 5 ft tall, 3 ft wide mirror for every 20 chakra the user pays. These mirrors have 4 hardness and 50 hit points and can be formed anywhere within range and remain unmoving, floating in place. They function as obstacles and cover normally, as well as serving as regular mirrors but they have a far more powerful purpose. The jutsu user may move into one of the mirrors, seemingly vanishing entirely. They exist within that mirror only. While inside the mirror the ninja cannot be targeted by any attack or effect besides genjutsu. Furthermore the ninja may, as a free, immediate action chose to move to another created mirror regardless of the distance between them as long as there is a line of effect. The Ninja can make attacks and threatens an area around each mirror they can occupy, allowing them to control and threaten many places at once, while remaining almost impossible to target. Each created mirror also allows the ninja to make on additional attack of opportunity above their normal limit and even allows the ninja to flank with themself provided two of their mirrors are threatening the same foe. Destroying one of these mirrors does not hinder the ninja in any way. There are sleight windows of vulnerability when a ninja moves between mirrors however. Someone who readies an action to attack during those precise moments is able to target the ninja however they can only notice this window by succeeding on a perception check with a DC of 20+the jutsu user’s stealth bonus, failure causes them to waste their readied action.

Name: Ice Prison (Jutsu)

Technique cost: 11, Ice style, water style, Wind style

Prerequisites: Advanced ice style, Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 26

Weaving: 1 hand, Immediate action

Range: Short

Effect: This potent ice jutsu instantly freezes the air around a target, encasing them entirely with ice. The target is entitled to a fortitude save, but those who fail are rendered helpless, unable to take any physical or mental action, effectively in stasis. A frozen creature can be broken out by destroying the ice which has 1 hardness and 50 hit points. Once broken free the creature is staggered and flat footed for 1 turn. If not broken free, the target remains imprisoned for 1 minute, at the end of which the user may pay it’s chakra cost again to extend it’s duration by another minute. In cold climates the target remains frozen in suspended animation indefinitely. Because the jutsu user may, as with most jutsu, choose to dismiss the it at any time as a purely mental action it’s not unheard of for the ninja to target themself as a defensive measure.

Name: Frost bite (Jutsu)

Technique cost: 12, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 5 per CR

Weaving: 2 Hands, full round action

Range: Long

Effect: This versatile jutsu creates one or more animals from ice and snow and sets them upon the user’s foes. The jutsu user may create as many of any kind of animals as desired, paying 5 chakra per CR of the creature. The animals act at the beginning of the ninja’s next turn. If creating multiple animals they must all be the same type. Thus they could pay 75 chakra to create a pack of 5 dire wolves (cr 3 each), but could not then also add in regular wolves or tigers. The animals deal an additional 2d6 cold damage with all of their natural attacks and have construct immunities despite not being constructs. If created in a very cold environment the animals also have maximum hit points per HD. The creatures remain for 1 hour and obey the mental commands of the ninja who made them, even if they leave the range of the jutsu. At the end of this duration they melt. The ninja cannot create an animal with a cr equal to or greater than their own level -2.

Name: Ice binding array (Jutsu)

Technique cost: 12, Ice style, water style, Wind style

Prerequisites: Ice Crystal wall jutsu, Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 16+

Weaving: 2 Hands, standard action

Range: close

Effect:  This seemingly simple jutsu creates one or more small snowflake patterns frozen onto a surface, but upon the meeting of a certain condition the snowflakes blossom out into great pillars of ice. The conditions are generally based on the presence of a creature with a near human body temperature. Often times a ninja will choose to cause the pillar to form when a creature approaches, in order to abruptly block their passage. But it’s not uncommon to set them to activate when a creature passes over them in order to push or crush foes, or to set traps that activate when a creature passes between two or more such snowflakes. At their minimum these pillars are 10 ft tall and 5 ft thick possessing 0 hardness and 180 hit points, however at the user’s discretion they can be far stronger. For every 18 extra chakra the user expends the pillars increase their area by 5 ft and their length by 10 ft, their hit points remain unchanged. All created pillars will be the same length, and will expand at the same time and the chakra cost of the jutsu is increased by 18 for every pillar after the first to be created, regardless of size. Any creature occupying the space an ice pillar is expanding in is subject to a bullrush attempt with a bonus of 20+jutsu user’s cha bonus+jutsu user’s level. If the pillar would come into contact with an object or structure the jutsu user makes a burst check using the above bonus. A creature that would be forced against an object or pillar due to being pushed takes 4d6 bludgeoning damage per pillar acting on it. Thus someone caught between two expanding pillars takes 8d6 damage and so on. These pillars last 1 hour in most climates but remain indefinitely in cold climates

Name: Clear ice [Technique] (Metajutsu)

Technique cost: 13, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: +50%

Effect: This versatile metajutsu allows the ninja to form ice so perfectly clear that it cannot be seen. When used with an ice style jutsu the effect of the jutsu becomes almost entirely invisible. Any attack made using the jutsu targets flat footed armor class or flat footed reflex save, any objects made by the jutsu can’t be seen and so on. The ninja creating the jutsu makes a sleight of hand, stealth, or security check (user’s choice) with a +20 bonus, this serves as the perception DC to see the jutsu effect and ignore the effect of this metajutsu. This metajutsu increases the chakra cost of the jutsu by 50%, with a minimum of 1 point increase.

Name: Great roaring coldly shining moon (Jutsu)

Technique cost: 13, Ice style, water style, Wind style

Prerequisites: Advanced ice style, Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: See description

Weaving: 2 Hands, standard

Range: Personal

Effect:  This awe inspiring jutsu allows the ninja to craft an idealized form using ice and snow. The Ninja gains a limited version of protean abilities. Essentially upon learning this technique they select a specific allocation of protean abilities that would cost up to a maximum of their character level in chakra. By using this jutsu the ninja takes on those specific abilities and pays half the normal chakra cost they would incur, rounded up. For example a level 10 ninja may select 10 ft jet speed (costing 4 chakra), two claw natural attack (2 chakra), and +1 natural armor (4 chakra). Then by weaving this jutsu and paying 5 chakra the ninja takes on those qualities. The change lasts 1 round, at the end of which the ninja may choose to pay the chakra cost again in order to maintain the change for another round without taking an action. In a cold environment the change lasts a minute rather than a round. Each time the ninja gains a level they may change the form they take on. A ninja who desires even more power can take this jutsu a second time by paying 20 more technique points and may then have their special form gain points equal to twice their character level worth of chakra in abilities.

Name: Earthen consecutive chains of ice

Technique cost: 14, Ice style, water style, Wind style

Prerequisites: Advanced ice style, Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 30

Weaving: 2 hands, standard action

Range: Medium

Effect: The user of this jutsu creates an incredibly powerful seal that is crippling to ninja and truly lethal against those unfamiliar with chakra. Upon making a successful ranged attack the target is entangled and it must make a will save, on success they negate the worst of the jutsu and are only entangled by the thick chains. If they fail however the chains become lethally cold and feed on chakra. First and foremost this Jutsu threatens to freeze to death anyone that failed their initial will save. This fate can be delayed if the target knows how to meld chakra. On the first round the target takes 1d6 cold damage and 1 dex damage at the end of their turn. Each time this jutsu damages them they increase the cold damage by 1d6 and the dex damage by 1. The target may protect themself for a round by paying 5 chakra, preventing the cold and dex damage and keeping them from increasing that round. Much more problematic however is that the victim cannot heat themself while using a jutsu of their own. If they have any active jutsu that they are paying chakra towards then they cannot also pay the above cost to avoid damage. If the target weaves a jutsu while chained they immediately take the cold and dex damage, which will then cause the target to need a concentration check or have their weaving disrupted. The chains created by the jutsu have 8 hardness and 35 hit points, and any attack targeting the chains deals half damage and the other half is dealt to the target. If the target failed their will save when initially targeted by the jutsu chains fully heal themselves at the start of the targets turn. If not broken the chains will remain indefinitely and cannot be escaped since they are frozen directly to the targets body.

Name: White haze dance (Jutsu)

Technique cost: 14, Ice style, water style, Wind style

Prerequisites: Advanced ice style, Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 20

Weaving: None, immediate action

Range: Personal

Effect:  This impressive jutsu allows the user to cool themselves and their weapons so dramatically that a killing cold creeps into every aspect of their fighting. On using this jutsu the ninja gains immunity to fire and cold damage. Additionally each time they make a successful melee or ranged attack, or are struck with a melee attack, their target or attacker must make a fortitude save or take 1 point of constitution damage. This jutsu lasts until the beginning of the ninja’s turn.

Name: Dance of the Yuki-onna [Technique]

Technique cost: 15, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Effect: A ninja with this ability has learned to draw on the power of cold climates to greater effect. In cold areas or light snowfall they receive a %20 refund of chakra spent on ice style jutsu instead of %10. In areas of severe cold or medium snowfall they receive a %30 refund and in extreme cold or heavy snowfall the refund becomes %40.

Name: Hell’s Handmirror (Jutsu)

Technique cost: 15, Ice style, water style, Wind style

Prerequisites: Demonic ice mirror, Ice crystal wall jutsu, Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 40+

Weaving: 2 hands, full round action

Range: Medium

Effect:  This terrifying jutsu creates a cage of demonic ice mirrors around one or more foes, hopelessly ensnaring them. This jutsu targets an area at least 10 ft square and surrounds it in ice mirrors. For every 20 extra chakra they increase the area of effect by 5 ft. Every square inside the area of effect is threatened by the jutsu user, even those not adjacent to a mirror, and the jutsu user may choose to make their attacks of opportunity using ranged attacks, or even jutsu that require an attack roll and take a standard action or less to weave. Each square along the edge of the area of effect is considered to have a demonic ice mirror in it. Additionally when making a full attack through the mirrors the jutsu user may make an entire full attack against each enemy inside the area of effect.

Name: Multilayer Vacuum Ice Wall [Technique]

Technique cost: 15, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Effect: A ninja with this technique has learned to carefully layer their ice with empty space in order to create many solid sheets pressed upon eachother instead of a single breakable block. The first time an effect would counter or destroy an ice jutsu created by the ninja it instead endures, only the outermost layer of ice being destroyed without hindering the jutsu. A ninja may choose to take this technique multiple times, however each time after the first it costs 20 technique points and each time taken it grants the ice the ability to survive destruction 1 additional time.

Name: Frost heaven hundred flower funeral (Jutsu)

Technique cost: 16, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 40

Weaving: 2 Hands, standard action

Range: Sight

Effect: This beautiful but lethal jutsu causes a terrifying snowstorm that causes near certain death. Countless snowflakes rain down from the sky, but upon contacting anything each snowflake blossoms into a large frozen flower bud, which makes it all the easier for more to find their purchase. The jutsu affects a 200 ft area. On the first round all spaces in that area become difficult terrain, the round following they become very difficult terrain requiring 20 ft of movement per 5 ft square. After the second round each square of movement also automatically causes 1d6 slashing and 1 stacking bleed damage to any creature moving through it. Far more dangerous is the effect this jutsu has on living creatures in it. All creatures besides the jutsu user in the area must make a reflex save each round or take 1 point of dexterity plus another 1 for every 2 points they failed their saving throw by. Once a creature reaches 0 dexterity it freezes solid into an elegant floral bloom and dies. This snowstorm lasts for 1 minute and cannot be extended by paying additional chakra. Because the snowflakes fall from the sky this jutsu is of limited effectiveness to those indoors since the structure will block the effect.

Name: Fire bringing ice (Jutsu)

Technique cost: 17, Ice style, water style, Wind style

Prerequisites: Clear ice Metajutsu, Ice-spy jutsum, Advanced ice style, Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 10+

Weaving: 2 Hands, standard action

Range: Long

Effect: This most unusual of ice style jutsu functions by creating a series of lenses that focus and condense the power of the sun many times over in order to create powerful blasts of pure solar energy. These blasts target a foes flat footed touch ac and deal 1d8 fire damage for every 10 chakra spent. The Ninja may choose to target multiple foes, dividing the damage dice among as many targets as desired and rolling once for each target. Because this attack uses lenses that an be formed anywhere the user of the jutsu does not need a line of sight or effect to their target, they can attack anywhere they can perceive. This jutsu while powerful has two significant flaws. The first is that it only functions when in direct sunlight. It cannot be used at night, nor even during cloudy weather. Secondly, a creature that successfully identifies this jutsu may ready an action and use any reflective surface, such as a ninja headband or a hand mirror to re-direct the attack against another creature using a new attack roll, they may even target the original jutsu user.

Name: Frozen Heart (Jutsu)

Technique cost: 17, Ice style, water style, Wind style

Prerequisites: Advanced ice style, White haze Jutsu, Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 60

Weaving: No hands, immediate action

Range: Personal

Effect: This jutsu is a far more advanced version of the white haze jutsu, one that allows the user to literally freeze their own heart, and in doing so briefly kill themselves. The user of this jutsu counts as being dead as long as they maintain the jutsu. This does not however prevent them from taking actions, instead it renders them immune to any effect that only functions against living creatures. In general this provides immunity to: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), bleed, death effects, disease, paralysis, poison, sleep effects, stunning, nonlethal damage, ability damage, ability drain, energy drain, exhaustion, fatigue, death from massive damage, and most other effects that require fort saves but do not affect objects. The user also gains immunity to cold damage and because of it’s frozen heart they cannot be swayed or persuaded by charisma based skill checks. This jutsu lasts until the user’s next turn but they may extend it each round by paying the chakra cost again. In a cold environment, or while the user is under the effect of white haze jutsu, the chakra cost for this jutsu is reduced to 40.

Name: Black ice [Technique] (Metajutsu)

Technique cost: 18, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: +%50

Effect: A more powerful and more refined version of regular ice, black ice is so densely packed that not even light can escape it’s walls. An ice style jutsu modified with this metajutsu increases any damage it deals by 1 die size and doubles it’s hardness and hit points as well as any armor bonus or damage reduction it would normally provide. This metajutsu increases the cost of the jutsu by +%50.

Name: Frost gently weeps (Jutsu)

Technique cost: 19, Ice style, water style, Wind style

Prerequisites: Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 75

Weaving: No hands, immediate action

Range: Personal

Effect: A ninja with this insurmountable defense is able to cool the air itself enough to form frozen barriers of air anywhere they please, intercepting and even re-directing attacks. As an immediate action the ninja may create such a barrier in response to an attack. If activated in response to a melee attack or area of effect jutsu it provides the user full cover and blocks with a disk of ice that has 6 hardness and 100 hp. Any incoming attack that is able to destroy this barrier applies to the jutsu user normally. Any ranged attack, including ranged touch attacks are instead reflected back at the attacker as if they had been targeting their own ac. Once created this barrier continues to protect the jutsu user, but lasts only 1 round or 1 minute in a cold environment. In an area of severe cold the barrier replenishes it’s hp at the start of the jutsu user’s turn and in extreme cold it fully recovers after any attack that fails to destroy it.

Name: White Album (Jutsu)

Technique cost: 20, Ice style, water style, Wind style

Prerequisites: White song jutsu, Advanced ice style, Ice release Kekei genkai, Basic Water style, Basic Wind Style

Chakra cost: 50

Weaving: 2 Hands, Immediate action

Range: 30 ft radius

Effect: This jutsu builds on the power of white song jutsu in order to create the ultimate expression of cold. The jutsu user creates a 30 ft field centered on the jutsu user of such cold that everything inside stops. This area is treated as being extreme cold. All creatures in this area of effect are unable to move, think, or perceive anything. They don’t age, experience hunger or thirst, and effects currently active on them do not decrease in duration. These creatures are so still and static that they cannot be harmed or affected by anything. Even objects in motion when the jutsu is used freeze entirely becoming utterly immobile. Only the jutsu user is able to move and act normally within this zone. This jutsu lasts 1 round at the end of which the ninja may pay its chakra cost again to extend the duration by another round without using another action. For each personal range jutsu active on the user they reduce the chakra cost to weave or maintain this jutsu by 10, to a minimum of 0.