Yang Style

Name:  Healing hands (Jutsu)

Technique cost:  1, Yang style

Prerequisites: Basic Yang style

Chakra cost: 5 per round

Weaving: 2 Hands, One round

Range: Touch

Effect: The user of this jutsu focuses their chakra into a glowing energy which suffuses the target, stimulating the natural regenerative abilities in their cells. Each round this Jutsu is used counts as 8 hours of rest for the target. This allows them to gain the benefits of natural healing in seconds instead of hours however it only affects hit points and has no impact on ability damage, fatigue, or other benefits of resting such as recovering chakra. This also automatically stabilizes the target, and ends any ongoing bleed effects the subject is under, as well as any wounds caused by things like caltrops, quills, or similar effects that can be healed by a heal check or bed rest. If the user of this Jutsu makes a DC 15 heal check along with the use of this jutsu they count as providing long term care to the subject, increasing the rate the subject heals at, again only for the purpose of restoring hit points. Lastly the user of this Jutsu may extend the range of the healing by 5 ft for every additional 1 chakra per round they choose to expend. Because this jutsu has a weaving time of 1 round the subject being healed must remain adjacent to the user of the jutsu and they cannot take any significant action without causing the jutsu to fail, including the use of jutsu. During this weaving time the user of the jutsu is flat footed against incoming attacks though they may choose to abandon the jutsu as an immediate action in order to apply their dexterity against an incoming attack. If this jutsu is used outside of combat the user may choose to increase the weaving time to 1 minute and in exchange they may pay the chakra cost directly from their pool of maximum chakra for the day instead of melded chakra.

Name: Ink Mist (Jutsu)

Technique cost: 1,Yang style

Prerequisites: Basic Yang style

Chakra cost: 1

Weaving: 2 hands, Standard action

Range: Close

Effect: This jutsu infuses a small portion of ink, paint, water, sand or similar substance with enough uncontrolled life to expand outward in a concealing cloud. This creates a 20 ft radius of total concealment within range that cannot be penetrated even with darkvision. Likewise scent and the ability to sense water or heat are disrupted by this cloud. It lasts for 1 minute before dispersing. For every 2 extra chakra the radius of the cloud increases by 5 ft. Because the cloud is being held together by yang chakra only a wind in excess of 90 mph can blow it away. If the ninja has no fluid or fine powder available to create the cloud then this jutsu can be used with blood as long as the ninja has taken at least one point of slashing or piercing damage.

Name: Koi dance (Jutsu)

Technique cost: 1,Yang style

Prerequisites: Basic Yang style

Chakra cost: 1

Weaving: 1 hand, swift action

Range: Close

Effect: This humble jutsu imparts the gentlest amount of life into a liquid, allowing the ninja to make it move and flow as they wish. By expending 1 chakra the ninja can agitate, manipulate, stir or separate liquids. They could for example take a cup of coffee with cream and separate the black coffee and cream into two separate components, one atop the other, and even determine which would be sweetened by the sugar. This can impart motion to the liquid but not cause it to defy gravity, thus they could write a message in a spilled glass of wine, but not cause the wine to float through the air. This cannot impart enough motion to cause any damage, though spilling someone’s hot drink on them could potentially be harmful. Any unnatural change imparted generally lasts 1 minute, after which the user may pay he chakra cost again to extend it by another minute. Even after this duration however the change might take a lot of time to undo. Seperate coffee and milk will only very gradually mix if not agitated.

Name:  Beast scroll (Jutsu)

Technique cost: 2, Yang style

Prerequisites: Basic Yang style

Chakra cost: 2

Weaving: 2 Hands, Full round action

Effect: This jutsu allows the ninja to animate the text of a message causing it to become a living being with the sole goal of delivering itself to a designated recipient. The ninja  writes a word or message onto a scroll and then animates it as any animal of cr 1 or less. The creature emerges from the scroll and makes its way to any location or creature the ninja describes. The animal understands whatever languages it’s creator speaks and is able to perfectly recall a description, though it’s intelligence is likely a factor in limiting this jutsu. A ninja could tell the created animal “Bring this to the kage” but they are likely much better off saying “Find an old man in a white hat with this symbol on it” and showing them the Village’s logo. The created creature is capable of fighting though it does so only in self defense and prioritizes escape. The creature remains animated until it’s creator melds their chakra again or until it reaches it’s target, at which time it will find a scroll or other suitable surface to imprint its message upon. The animal does everything in it’s power to ensure the target receives the message.

Name: Obedience of one thousand things (Jutsu)

Technique cost: 2, Yang style

Prerequisites: Basic Yang style

Chakra cost: 1 or 2

Weaving: 1 Hand, swift action

Range: Touch

Effect: By instilling something with life energy the ninja can cause it to take a form matching their needs. The Ninja may shape a liquid, powder, or flexible object into a weapon or tool. The Ninja may create a melee weapon of their choice or a tool weighing up to 5 lbs. They cannot emulate any chemical components or devices, but can create weapons with flexible parts like whips. By paying 2 chakra the ninja may create two weapons or an object up to 10 lbs with a single use of this jutsu. The created object lasts 1 minute or until it leaves the ninja’s hand. The material on hand may limit what the ninja can create, and may have some impact on how the tool functions, at the DM’s discretion

Name: Vanishing facial copy technique (Jutsu)

Technique cost: 2,Yang style

Prerequisites: Basic Yang style

Chakra cost: see description

Weaving: 2 hands, standard action

Range: Touch

Effect: This gruesome jutsu allows the ninja to pull the face from a corpse and wear it as a mask. The Ninja merely weaves the handsigns and then grabs the face of a corpse and pulls it effortlessly off, forming a mask which they then don immediately. This mask is a a perfect disguise and even grants the user the voice of their victim and many of their key features. The Ninja automatically succeed on the disguise check to impersonate their victim, and the disguise cannot be seen through by normal means. Abilities that can see the flow of chakra could tip someone off provided that they were familiar with the victims chakra and can compare it to the impersonators. Other than that, only failing to emulate the personality of the victim can possibly give the user away. Meanwhile the corpse is left entirely faceless, with no teeth, hair or other distinguishing qualities making identifying it very difficult. This jutsu is permanent when used but it reduces the user’s maximum daily chakra by 4 until the ninja receives 8 hours of rest once the jutsu ends. The user of the jutsu may remove the mask at any time as a swift action, but it can also be destroyed by someone making a called shot to the user’s head, or if they succeed on a disarm attempt to relieve them of their face (which of course they could only attempt if they already suspected it was a mask). Even once the jutsu ends the corpse does not regain its features.

Name: Leaking life revelation (Jutsu)

Technique cost: 3, Yang style

Prerequisites: Basic Yang style

Chakra cost: 3

Weaving: 2 hands, full round action

Range: Touch

Effect: By filling a creature or corpse with small amounts of life energy and watching it’s flow a ninja can learn a great deal. This jutsu grants a+10 bonus on heal and knowledge checks to assess the biology of a creature or corpse. It can help identify the qualities of a species, diagnose sickness or poisons, assess cause of death and more. Any biological factors and qualities could potentially be noticed about the target. This jutsu also can extend to assessing biological objects, like plants, poisons and more.

Name: Sticks to snakes (Jutsu)

Technique cost: 3,Yang style

Prerequisites: Basic Yang style

Chakra cost: 6 per cr

Weaving: 2 Hands, standard action

Range: Close

Effect: This jutsu breathes life into objects, transforming them into living breathing animals. The most common use for this jutsu is to turn sticks, vines or branches into snakes, but it is much more versatile. The user animates 1 challenge rating worth of animals per 6 chakra spent and gains total control over the animated animals. Created animals cannot act on the turn they are created. The ninja must have raw materials of about the same size and shape as the animals to be created. They could turn a staff into a constrictor, or a hedge into a hedgehog couldn’t  turn a brick into an elephant for example. If an object being targeted is in the possession of another creature they are entitled to a fortitude save to keep that object from being animated, though other targeted objects are still affected normally.

Name: Snakes to sticks (Jutsu)

Technique cost: 3,Yang style

Prerequisites: Basic Yang style

Chakra cost: 4

Weaving: 2 hands, immediate action

Range: Close

Effect: This jutsu is objectification of the most literal sort, transforming a creature into an object. The Ninja infuses one or more willing creatures with chakra that allows them to take the form of objects bearing some similarity to them. They could turn vipers into arrows, crows into shuriken, or turtles into shields for example. The targeted creature must be willing to be transformed. While transformed into an object the creature is entirely helpless and unable to act, though it can still observe its surroundings and change back as an immediate action. While transformed the creature functions in all ways as the object it was turned into, including having the same hardness and hit points, which makes this jutsu very dangerous to use. The user of the jutsu makes a disguise check with a +20 bonus to determine how convincing the new form is and to prevent subtle signs from giving the disguise away. Once transformed the change lasts for 1 hour at the end of which time the target, not the user user, may pay the chakra cost to extend it by another hour.

Name: Animal friend [Technique]

Technique cost: 4 ,Yang style

Prerequisites: Handle animal 3 ranks, Basic Yang style

Effect: The Ninja has an affinity for a particular animal that serves as a trusted friend. When this technique is taken the ninja selects one animal with a cr of 1/2 or less that becomes their animal friend. They are accompanied by a loyal animal that acts as if combat trained. The Ninja gains +10 on handle animal checks with this animal. If the animal is slain the ninja may replace them after 8 hours of searching for and training a replacement. This technique may be taken multiple times, each time providing another animal friend.

Name: Painted needles (Jutsu)

Technique cost: 4, Yang style

Prerequisites: Basic Yang style

Chakra cost: 1

Weaving: Taijutsu

Range: Close

Effect: This jutsu allows the user to turn an errant fleck of paint or splash of water into a deadly weapon. The ninja causes a source of liquid within range to transform into a projectile and fly towards a foe. The ninja can create shurikens, senbons, arrows, bolts, almost any kind of ranged weapon that doesn’t rely on chemical explosives or advanced technology. The attack uses the range, damage, and other qualities of the created projectiles, including being compatible with associated feats or taijutsu styles. Each attack the ninja makes using this jutsu costs 1 chakra. The attacks originate from the liquid medium being used rather than the ninja, potentially allowing them to catch a foe flat footed the first time this jutsu is used in an encounter. This also means that range penalties and cover are calculated based on the distance between the liquid and the target, which potentially allows the ninja to attack a foe who is outside of the range of the jutsu as long as the liquid being used is within range.The liquid medium being used must be roughly equivalent to the size of the projectile, thus a cup of tea might be able to make several shurikens, but it would take at least a bucket to make even one fuma shuriken. At the DM’s discretion projectiles created form certain liquids may have additional benefits or effects.

Name:  Partial Multi-size (Jutsu)

Technique cost:  4

Prerequisites: Yang style

Chakra cost: 4

Weaving: 2 hands, Swift action

Range: See description

Effect: This jutsu, allows the user to grow one part of their body to gain a variety of benefits. The user chooses a specific part of their body to expand. In general this can be used to create one of the following effects:

* Increase reach by 5 ft for one limb

* Increase one movement speed by 10 ft

* increase the damage of a natural attack or unarmed strike by one step.

* Provide a +2 size bonus to constitution

* Provide a +2 size bonus to strength

* Provide a +1 size bonus to CMB and CMD

* Multiply carry capacity by x2

* Provide some other similar benefit to doubling the size of an organ or body part

This effect lasts for 1 minute after which the ninja may pay another 4 chakra to extend the duration by another minute.

Name:  Basic Yang style (Technique)

Technique cost:  5, Yang style

Prerequisites: None

Effect: Someone with this technique takes no penalty to identify Yang style Jutsu, and can learn Yang style techniques and jutsu. Yang style has no counter and cannot counter any other style.

Name: Calorie Conversion [Technique]

Technique cost:  5, Yang style

Prerequisites: Basic Yang style, Advanced Yang style

Effect: This jutsu allows the user to convert their body fat into chakra. This allows them to generate a great deal of chakra at once but at the expense of their physical health. Body fat is essential to keeping a body running and the loss of it can have severe repercussions. As a swift action, or as a free part of weaving any other jutsu a ninja with this technique may choose to take nonlethal damage in increments of 1d6 and in exchange immediately gain 2 melded chakra for every  1d6 damage taken. This is starvation damage and cannot be healed until the user consumes one meal or snack for every 1d6 damage they took and until all starvation damage is healed this jutsu cannot be used again. Additionally because it takes time for the newly eaten foods to be digested this technique can only be used to take a number of d6's of damage equal to the user's level per day. If a Ninja gains chakra above their normal melded limit using this jutsu any excess is lost at the end of their turn.

Name: Chakra transfer (Jutsu)

Technique cost: 5, Yang style

Prerequisites: Basic Yang style

Chakra cost: See description

Weaving: 2 hands, Standard action

Range: Close

Effect: This jutsu allows the user to pour their chakra into one or more other individuals. The ninja may pick any number of creatures within close range and transfer any amount of their own melded chakra to the targets. They may give the same amount or different amounts to whichever targets they wish, divvying it up as they see fit on a 1:1 ratio. Any chakra above the recipients normal maximum is lost 1 round after it is received. Because this jutsu assumes perfect chakra transfer is occurring the user never receives any reduction or refund of the spent chakra, nor does the target or user gain any bonus chakra from abilities like master Yang style. It is impossible to generate more chakra by moving it between creatures.

Name: Hidden shadow snake hand (Jutsu)

Technique cost: 5,Yang style

Prerequisites: Basic Yang style

Chakra cost: 8

Weaving: 1 hand, swift action

Range: Personal

Effect: The Ninja sprouts a deadly servant from their body that they can use to assail opponents or enhance their movement. The ninja may use the newly grown serpent in several ways, firstly it can make a bite attack with 15 ft reach dealing 1d8+str damage, and on hit deliver a dose of Viper venom. (frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.) The save DC to resist this venom is equal to the jutsu’s dc. If the ninja has any techniques that enhance poisons they use they may also apply them to this poison. Secondly the snake grants the ninja the constrict ability dealing 2d4 damage. Lastly the ninja gains a 15 ft climb speed. This jutsu remains active for one minute at the end of which time the ninja may pay the chakra cost again to extend it by another minute. Despite the name of the jutsu the snake can emerge form places other than the arm, such as the users mouth.

Name:  Beast Mimicry- Four legs  (Jutsu)

Technique cost: 6, Yang style

Prerequisites: Transformation jutsu, Yang style

Chakra cost: 6

Weaving: 2 hands, Standard action,

Range: Personal

Effect: This Jutsu uses chakra to make several changes to the user's body. The user becomes much more animalistic gaining 2 claw attacks for 1d6 damage a +20 ft increase to base land speed, and +2 to str and dexterity. Lastly the user is able to make both their claw attacks at any point during a charge or may make both a full attack and move action in the same round as long as the user only makes claw attacks. This jutsu lasts 1 minute at the end of which the user may pay its chakra cost again to extend it another 1 minute. If this jutsu is used by an animal that does not possess a humanoid form, such as a dog or shark, it gains the above benefits as well as takes on a humanoid shape and appearance, exactly as per transformation jutsu.

Name: Ink flush (Jutsu)

Technique cost: 6,Yang style

Prerequisites: Basic Yang style

Chakra cost: 6 per CR

Weaving: Standard

Effect: This jutsu causes ink, paint, water or another liquid, poured onto the ground, to animate as a writhing swarm of creatures at the ninja's feet. This jutsu allows the user to create any type of swarm they desire under their control. The swarm cannot act on the turn it is created. The ninja must pay 6 chakra per cr of the created swarm. If desired the Ninja may make multiple swarms of the same kind by paying the chakra cost for each. Creatures made with this jutsu lose access to any spell like, magical, chakra based and supernatural abilities as well as any exceptional or extraordinary abilities that would not function in an antimagic zone. The swarm acts as the ninja desires, following their telepathic commands. If not destroyed first the swarm remains for 1 minute before dissolving back into whatever substance it once was. The amount of liquid to serve as a medium for this jutsu must be roughly equivalent to the amount of swarms created.

Name: Slithering snake mode (Jutsu)

Technique cost: 6,Yang style

Prerequisites: Basic Yang style

Chakra cost: 8

Weaving: no hands, swift action

Range: Personal

Effect: This jutsu melds the ninja’s legs and lower body into a long serpentine mass capable of incredible speed and agility. While under this jutus the ninja gains a +30 ft increase to their base land speed, a climb speed equal to their newly enhanced land speed, and the ability to move freely in any direction when charging. This jutsu lasts 1 round at the end of which the ninja may pay it’s chakra cost again to extend it for another round.

Name: Chakra absorption (Jutsu)

Technique cost: 7,Yang style

Prerequisites: Chakra transfer, Basic Yang style

Chakra cost: None

Weaving: Taijutsu

Range: Touch

Effect: Just as a user of yang style can give chakra they can learn to take it away. Despite being a taijutsu this move can only be used in combination with making a melee touch attack, which deals no damage on it’s own. Instead the target loses 1d8 melded chakra and the user gains that much. If the user goes above their normal maximum melded chakra the excess is lost 1 round later.

Name:  Human Boulder (Jutsu)

Technique cost:  7, Yang style

Prerequisites: Partial multi-size jutsu, Basic Yang style

Chakra cost: 17

Weaving: Full round action, 2 Hands

Range: See description

Effect: This powerful offensive jutsu allows the user to grow their body into a massive sphere, while reducing the size of their arms and head making them appear to vanish, and then vent chakra to create powerful jets that allow the user to roll with incredible speeds. The user briefly increases three sizes, to a maximum of colossal, without increasing strength, and performs a trample exactly as per the monster ability, moving double their normal land speed in a straight line like a charge. If the ninja does not have a slam attack they use their unarmed strike damage instead, remembering that they are larger than normal. Unlike a normal trample this also damages all objects in the ninja’s path and such damage is maxmized. Any difficult terrain is ignored by this movement and if feasible the terrain is crushed flat so it is no longer difficult. Once the trample ends the user returns to their normal size. This jutsu can only damage a particular target once per use even if their movement would lead them over the same target multiple times.

Name:  Super beast scroll (Jutsu)

Technique cost: 7, Yang style

Prerequisites: Beast scroll jutsu, Basic Yang style

Chakra cost: 6 per CR

Weaving: 2 hands, 1 round

Effect: This jutsu allows the user to transform simple ink drawings into powerful living beast servants. The user of this jutsu spends a full turn drawing, painting or sketching, after which they can summon forth their drawings to appear in spaces adjacent to them. The user finishes drawing at the beginning of their next turn and is flat footed until that time. If desired they may abandon the jutsu in order to apply their dex against an incoming attack and doing so does not cause any chakra to be expended. These creations are wholly under the user's control and have a telepathic link to their creator. The Ninja may create any creature of the animal type by paying 6 chakra per CR of the creature. If desired the Ninja may summon multiple creatures of the same kind by paying for each separately. If the Ninja's scroll is destroyed before the jutsu completes the weaving fails but the chakra is not expended. The summoned creatures remain for 1 minute before dissolving back into ink unless the ninja chooses to pay the chakra cost again to extend the duration another minute, this does not require any additional weaving or actions. If desired the ninja may instead increase the duration to 1 hour but in exchange the created animals cannot attack or participate in combat in any way. Creatures created with this jutsu lose access to any spell like, magical, chakra based and supernatural abilities as well as any exceptional or extraordinary abilities that would not function in an antimagic zone. Furthermore such creatures are mindless and possess no intelligence score and immunity to mind affecting abilities. Regardless of the amount of chakra spent the ninja may not create a creature with a challenge rating greater than their level-3. If the Ninja does not have some way to raw or depict the creature they cannot use this jutsu, nor may they use an image they created prior to the weaving of the jutsu.

Name:  Delicate Illness extraction technique (Jutsu)

Technique cost:  8

Prerequisites: Healing hands, Chakra Scalpel jutsu, koi dance jutsu,

Chakra cost: 20 per day

Weaving: 2 Hands, 1 Hour

Range: Touch

Effect:  This Jutsu requires the user to perform surgical extraction of poison or disease from the subject. This process is very primitive and extremely painful, causing convulsions and spasms as medical fluid is forcibly moved through their body. This jutsu suspends the effect of any poison or disease affecting the subject for 24 hours per 20 chakra and 1 hour spent on the jutsu. This is done by extracting the majority of the harmful substance but it does not remove it entirely. After chosen time limit the effect resumes, though the save DC is reduced by 2 for every 20 chakra spent when the jutsu was used. Once this jutsu has been used to extract a poison it cannot be used again against the same affliction. Due to the extended nature of this jutsu’s weaving the user may pay the chakra cost from their pool of daily maximum chakra rather than their melded chakra.

Name: Ink clone (Jutsu)

Technique cost: 8,Yang style

Prerequisites: Clone jutsu, leaf clone, Ink flush jutsu, Basic Yang style

Chakra cost: 8 per clone

Weaving: 1 Hand, Standard action

Effect: This jutsu creates one or more clones by breathing life into a small amount of ink, paint, water, or a similar liquid substance. This creates a form similar to a normal clone jutsu with a few changes. Firstly the life energy of the clone and it’s composition causes it to resemble a human being when viewed using an ability for detecting thermal energy, water content and breathing, and because the clone has physical form it also casts a shadow and leaves footprints making it impossible to detect as false using a normal perception check. The created clone has enough physical mass to carry out basic tasks, it can perform any normal physical action the user can but has no base attacks, feats or proficiency and treats it's strength and dexterity scores as 10. The Clone’s equipment and clothing are cosmetic only and entirely nonfunctional. The clone does however possess the user’s skill ranks, knowledge, and personality. Like most clones any amount of damage destroys the clone immediately however it also immediately dissolves if exposed to any genjutsu or other mind affecting ability, making it particularly good at avoiding capture. If destroyed by a melee attack the clone coats the attacker in whatever substance it was made of. Lastly the clone can use a standard action to establish telepathic contact with the creator across any distance, allowing them to transmit information to each other. This contact lasts 1 round but uses no chakra and so may be used as often as desired. A created clone lasts 1 hour at the end of which the user may pay it's chakra cost again to extend it another 1 hour.

Name:  Multi-size (Jutsu)

Technique cost:  8, Yang style

Prerequisites: Partial multisize jutsu, Yang style

Chakra cost: 12

Weaving: Swift action, 2 hands

Range: Self

Effect: This Jutsu allows the user to enhance their form with chakra, expanding their whole body to double their normal size. When using this jutsu the user pays 12 chakra and increases 1 size category. This provides a +4 size bonus to strength and fortitude saves, +10 ft to all movement speeds as well as 1 temporary hp per character level as well as the usual effects of being large sized. This jutsu lasts 1 minute at the end of which the user may pay its chakra cost again to extend it another minute.

Name: Testimony of the doll (Jutsu)

Technique cost: 8,Yang style

Prerequisites: Basic Yang style

Chakra cost: 10

Weaving: 2 hands, full round action

Range: Touch

Effect: This unique jutsu breathes life into an object, allowing it to speak and communicate. The jutsu user poses a question or topic to the object and it will respond to the best of its abilities. Objects have very little sense of time or events happening around them but gain strong impressions on things they are directly involved in. For example a knife could say it was used by a large strong man in a headband to stab a smaller younger man in the back, but it wouldn’t be able to say much about where it was or when this happened beyond knowing that the blood has since dried and been washed off. Each question takes a full round and an expenditure of 10 chakra

Name: Deep rest recovery (Jutsu)

Technique cost: 9, Yang style

Prerequisites: Healing hands, Basic Yang style, Advanced Yang style

Chakra cost: 10 per hour

Weaving: 2 hands, 1 hour+

Range: Touch

Effect: This powerful medical jutsu places the target into a healing sleep. From the moment the sleep begins until the jutsu ends, all poisons, bleed, curses and diseases the target is suffering from are suspended. The target, who must be willing, falls asleep until the weaving of the jutsu is complete. The user of this jutsu pays 10 chakra for every hour they wish to use this jutsu. Each hour use counts as 8 hours of rest for the subject for the purpose of healing ability score damage, hit point damage, and shaking off diseases, poisons, and curses. The user of this Jutsu may make a heal check to help the subject recover as normal for treating poison and disease, and if that heal check exceeds DC 15 they also count as providing long term care for the purpose of the subjects healing ability damage and hit point damage. Because this technique stimulates natural healing it is ineffective against ability drain or other effects that cannot be cured through natural healing.

Name: Hazardous Human Boulder [Technique]

Technique cost: 9, Yang style

Prerequisites: Partial expansion jutsu, Multi-size jutsu, Human boulder, Yang style

Effect: A Ninja with this technique is adept at using their enviroment to make the Human Boulder Jutsu more deadly. Firstly the jutsu becomes far more powerful against any target adjacent to an obstacle such as a wall, tree, or other obstruction that can't be moved through. Such a target takes the maximum possible damage on a failed save, and if they either failed their reflex save or opted for an attack of opportunity they are also rendered prone. If the user is able to use Human boulder from at least 10 ft above the target they may treat the ground as a suitable obstacle. Additionally if the user of this technique has any effect active or equipment that would damage or target a foe who grapples or strikes them in melee they may also apply that effect to their human boulder attack.

Name: Hidden shadow multi snake hand [Technique]

Technique cost: 9,Yang style

Prerequisites: Basic Yang style

Effect: When the ninja uses Hidden shadow snake hand jutsu they can spawn more snakes with greater length. For every 12 additional chakra the ninja expends on hidden shadow snake hand they may create another snake head. Each head grants another bite attack, increases the constrict damage by 1d4, and extends the reach of the snake heads by 5 ft. Each snake head beyond the first that is created imposes a -2 penalty on all of the ninja’s attacks, be they with bites or manufactured weapons, even if they arn’t being used to attack.

Name:  Advanced Yang style (Technique)

Technique cost: 10, Yang style

Prerequisites: Basic Yang style

Effect: A Ninja who has mastered Yang style has become adept at breathing life into others, infusing them with extra vigor. Any creature or object the user targets, creates, or animates with a harmless Yang style  jutsu, gains temporary hit points equal to 20% of the chakra expended on the jutsu once it is finished weaving if desired. This includes when the ninja uses such jutsu on themself. These temporary hit points stack with all other temp hp granted by Jutsu and they last for either 1 minute or the duration of the jutsu, whichever is longer.

Name:  Butterfly Mode [Technique]

Technique cost: 10, Yang style

Prerequisites: Calorie conversion, Yang style

Effect: A Ninja with this technique has become so proficient at burning away their calories that they can generate wings of chakra and dramatically enhance their strength. Anytime the user activates calorie conversion they gain a +1 bonus to strength and 10 ft fly speed for every d6 they take. These benefits last for 1 round for every d6 of starvation damage they take.

Name:  Super Multi-size splash (Jutsu)

Technique cost: 10

Prerequisites: Partial expansion jutsu, Multi-size jutsu, Yang style

Chakra cost: 36

Weaving: 2 Hands, full round action

Range: Close

Effect: This jutsu is a special attack that makes use of the briefest glimpse of the Super-multi-size jutsu. It's somewhat of a crude technique, the user becomes massive in size just long enough to fall on their foes and crush them. This attack deals 6d8+ 2x str bludgeoning damage with a reflex save for half in a 30 ft burst centered within close range. Anyone failing the reflex save is also automatically rendered prone, crushed under the massive bulk. After the jutsu is resolved the user returns to their normal size standing in a square of their choice within the burst’s area of effect.

Name:  Beast Mimicry-Passing fang (Jutsu)

Technique cost: 11, Yang style

Prerequisites: Beast Mimicry- Four legs, Transformation, Yang style

Chakra cost: 15

Weaving: 2 Hands, full round action

Range: See description

Effect: This jutsu allows the user to move up to double their speed in any way they desire, including through the air, without provoking attacks of opportunity. During this movement they may make a single attack with a +2 bonus for charging. If the attack hits it deals damage equal to the total damage of the user's natural attacks, including strength bonus. For example a user with 2 claws for 1d6+str and 18 str would deal 2d6+8 damage if they hit.

Name: Healing wound Destruction (Jutsu)

Technique cost:  11

Prerequisites: Healing hands, Basic Yang style, Advanced Yang style

Chakra cost:  X, see description

Weaving: Immediate action, no hands

Range: Personal

Effect: The user of this Jutsu pours chakra into an area of the body that they anticipate is about to be damaged, pushing the body to heal itself and begin replicating cells before the attack even hits. The user may spend any amount of chakra and grant themself temporary hit points equal to the amount spent. These temporary hit points however last only a single round, additionally because the user must be able to anticipate the harm to effectively shield against it, any attack that the user is flat footed against subtracts from actual hit points, ignoring these temporary points.

Name: Massive consumption (Jutsu)

Technique cost: 11, Yang style

Prerequisites: Partial expansion jutsu, Multi-size jutsu, Yang style, Advanced Yang style

Chakra cost: See description

Weaving: 2 hands, Standard action

Range: 0 ft

Effect: The user of this jutsu expands their digestive tract and lungs allowing them to draw in a massive amount of material and safely consume it. This jutsu allows the user to counter any water, wind, or earth style jutsu that targets them by effectively eating it. This ninjutsu is most often used by being readied to activate in response to an opponent using a jutsu. When the jutsu is used the user spends chakra in any amount desired and if the amount spent was at least half of the chakra spent to activate the incoming jutsu then it is sucked into the user's stomach safely. This can even affect an area of effect jutsu that the user is caught in. Unless the ninja has some way to see the flow of chakra they will have to guess how much they need to pay. Instead of consuming a jutsu the user may instead pay chakra to consume a massive amount of food, rock, water, vegetation or nearly any other nonpoisonous matter without harmful side effects in order to gain the size increase listed above. This costs 1 chakra per 20 lbs of matter being eaten. This counts as one meal regardless of how much is eaten.

Name:  Cell activation technique (Jutsu)

Technique cost:  12

Prerequisites: Healing wound Destruction, Healing hands, Yang style, Advanced Yang style,

Chakra cost: 5+

Weaving: 2 Hands, Full round action

Range: Touch

Effect: The user of this Jutsu can infuse someone's cells with a phenomenal storage of regenerative powers. The user pays chakra in increments of 5 and they grant fast healing 2 for each increment. This fast healing lasts a number of rounds equal to the healing granted. Thus by spending 15 chakra they grant fast healing 6 for 6 rounds. This fast healing cannot repair damage caused by thirst or starvation, nor can it restore lost limbs or destroyed organs.

Name: Spiked human boulder [Technique]

Technique cost: 12, Yang style

Prerequisites: Partial expansion jutsu, Multi-size jutsu, Human boulder jutsu, Yang style

Effect: The user of this technique is adept at augmenting their human boulder jutsu to make it more dangerous. If the user of this Jutsu has at least 10 kunai and at least 20 ft of ninja wire or rope they can loop their body in kunai to add superior rotation, cutting power and traction to their jutsu. This is done as part of the action to use human boulder jutsu as long as the materials are on hand and provides several benefits. Firstly the jutsu deals 2d6 extra damage. Secondly the user may move up to four times their speed instead of three and the movement may be in any direction instead of only straight like a charge. Thirdly the reflex save to avoid the jutsu is for half rather than to negate it and anyone choosing to either take the attack of opportunity or attempting to stop the jutsu user automatically takes 2d4 bleed damage regardless of success. Lastly the jutsu now ignores the hardness of any obstacle in its path. This jutsu can still only damage a particular target once per use even if the movement would lead them over the same target multiple times.

Name:  Tiger Vision staring bullet (Jutsu)

Technique cost: 12,Yang style

Prerequisites: Super beast scroll jutsu, Beast scroll jutsu, Basic sealing jutsu, Advanced sealing jutsu, Basic Yang style, Advanced yang style,

Chakra cost: 5 per CR

Weaving: 2 Hands, 1 round

Range: Close

Effect: This jutsu functions identically to the super beast scroll but with two major exceptions, firstly the created creature may appear anywhere within close range of the user. Secondly the summoned creature can drag a target onto the scroll it emerged from to seal them. This can be done one of two ways. If the summoned creature establishes a grapple and maintains the grapple for at least a full round, or if it forces a creature to move into the same space as the scroll using a drag, reposition or bullrush manoeuvre. Once the creature puts the target into position, both it and the target are immediately sealed into the scroll. The target remains sealed, as if under basic sealing jutsu until the seal is undone at which point it will emerge, but the summoned creature will not. If the creature does not manage to seal a foe within 1 minute it collapses into ink. The ninja must still pay the chakra cost and suffer maximum chakra reduction as normal for sealing jutsu.

Name: Ballet of the broomstick (Jutsu)

Technique cost: 11, Yang style

Prerequisites: Testimony of the doll, Advanced Yang style, Basic Yang style

Chakra cost: 8+

Weaving: 2 Hands, Standard action

Range: Medium

Effect: This peculiar jutsu allows the user to imbue a mundane object with enough life force to cause it to come alive. The targeted object comes to life as if it were an animated object. The user of the jutsu has full control of the object, and it obeys their telepathic commands. Normally the user an only animate an object of small size however every 8 chakra the user pays beyond the base costs can animate an object up to 1 size larger. The object remains animated for up to 1 hour at the end of which time the ninja may pay it’s chakra cost again to keep it active. Regardless of chakra paid the user cannot target an object that, when animated, is a cr of their level -2 or higher.

Name: Healing blood (Jutsu)

Technique cost: 13,Yang style

Prerequisites: Basic Yang style

Chakra cost: 2 per hp healed.

Weaving: No hands, full round action

Range: Touch

Effect: The Ninja charges their body with healing chakra and then allows a wounded creature to bite them, feeding on their energy rich blood. This jutsu instantly a target heals 1 hp for every 2 chakra spent. This healing comes at a cost, the ninja takes 1 damage for every 5 hp of healing they grant their target. This jutsu can be used on an unconscious creature to force them to ingest the blood but cannot be used on an unwilling creature. Like other forms of supernatural healing this jutsu ends ongoing bleed effects, and unlike most other forms it can also heal damage from thirst and starvation as the chakra rich blood sates their hunger and counts as a meal and drink. The user can also spend chakra to heal them self, healing 1 damage per 2 chakra without needing to bite or harm them self or take any damage.

Name: Iron Cauldron [Technique]

Technique cost: 13,Yang style

Prerequisites: Massive consumption jutsu,  Partial expansion jutsu, Multisize jutsu, Basic Yang style, Advanced Yang style

Effect: A Ninja with this technique has become capable of consuming even the deadliest of attacks. When using massive consumption jutsu the ninja may now also eat fire and lightning style jutsu as well as projectiles. The chakra cost for consuming a jutsu is unchanged. If the user was readying to consume a jutsu and their foe makes a ranged attack against them they may pay chakra and as long as they pay an amount equal to half the foes attack roll they harmlessly consume the projectile as if they had consumed a jutsu.

Name: Life Stealer (Jutsu)

Technique cost: 13,Yang style

Prerequisites:Chakra transfer, Chakra absorption, Basic Yang style, Advanced Yang style

Chakra cost: 8+

Weaving: Standard action

Range: Touch

Effect: The power to snatch the life form a foe and use it for oneself is a dark and seductive art. The Ninja needs only touch a creature to begin draining the life from it. The target takes 1d8 negative energy damage and the jutsu user heals the same amount. For every 8 extra chakra the user expends they increase the damage, and thus healing, by 1d8.

Name: Soft physique modification [Technique]

Technique cost: 13, Yang style

Prerequisites: Basic Yang style, Advanced Yang style

Effect: The Ninja has undergone extreme measures to ensure absolute flexibility. A ninja with this technique is able to bend, twist and move in impossible ways as if they had no bones at all. The Ninja gains a +20 bonus on any security (or escape artist) checks to escape bonds, fit through small spaces, or escape a grapple. Additionally the ninja can move through any space that is not water tight, though they take the penalties for squeezing as per normal. Additionally the ninja gains the constrict ability with damage equal to their unarmed strike damage.

Name: Ballistic Human cannonball [Technique]

Technique cost: 14, Yang style

Prerequisites: Partial expansion jutsu, Multi-size jutsu, Human boulder, Massive consumption, Yang style

Effect: Someone with this technique is adept at using a huge filled stomach to increase the power of their human boulder jutsu. If the ninja spends at least 17 chakra using massive consumption jutsu and successfully ingests an enemy jutsu ( or projectile if they possess iron cauldron technique) they may, as an immediate action, use human boulder jutsu despite its normal weaving time.

Name: Butterfly bullet bombing (Jutsu)

Technique cost: 14

Prerequisites: Butterfly mode, Calorie conversion, Advanced yang style, Yang style

Chakra cost: 24

Weaving: 1 Hand, Standard action

Range: Touch

Effect: This jutsu causes the user to focuses the remaining power of their butterfly mode into their hand for a single devastating blow, and as such they must be in butterfly mode to use this jutsu. The user makes a single unarmed strike attack and on hit deals their normal unarmed strike damage plus 1d8 damage for every round of butterfly mode they have remaining plus twice their strength bonus, including the bonus from butterfly mode. Once the attack is resolved the user's butterfly mode immediately ends.

Name:  Mystical Palm (Jutsu)

Technique cost:  14, Yang style

Prerequisites: Deep rest recovery jutsu, Healing hands jutsu, Basic Yang style, Advanced Yang style,

Chakra cost: 15 per round

Weaving: 2 Hands, full round action

Range: Touch

Effect: The user of this jutsu focuses their chakra into their hands to create the easily recognizable green glow of healing chakra. This medical jutsu heals far more than others of its kind. Each round this Jutsu is used counts as three days of complete bed rest for the subject, along with long term care for the purpose of natural healing. Usually this means the target heals 12 hit points per level and 4 points of ability damage from each score. The effect also removes 1 temporary negative level per round. This also jutsu automatically stabilizes the target, and ends any ongoing bleed, fatigue, sickened, or nauseated effects the subject is under, as well as any wounds caused by things like caltrops, quills, or similar effects that can be healed by a heal check. It also cures any non permanent instances of blindness, deafness, confusion, stunned or paralysis that are not being caused by an active jutsu effect. Thus it could cure blindness from a flash bang but not blindness caused by a currently active genjutsu. The user of this Jutsu may extend the range of the healing by 5 ft for every additional 2 chakra they choose to expend.

Name: Human-beast combination (Jutsu)

Technique cost: 14, Yang style

Prerequisites:  Beast mimicry four legs, Basic Yang style, Advanced yang style

Chakra cost: 36

Weaving: 2 Hands, Full round action

Range: See description

Effect: This unusual but astounding jutsu allows a ninja to fight alongside an animal in a way few could dream of. The ninja and a willing, combat trained animal fuse into a single being with more than the combined power of both. The user must be adjacent to their animal companion or human partner to use this jutsu and neither may have taken standard actions yet during the turn. The two then fuse into one being. This new form is built by taking either of the two participants as a base and using the Protean system to modify them by spending chakra equal to the combined HD of the two users. The abilities purchased are permanently active or usable at will while the two users are combined. The new form cannot contain qualities or ability not posses by either of the pair.

As an example of how this ability works we’ll look at an 8th level ninja and his 7 HD wolf companion. They want a more humanoid form and so use the ninja as a base. Between the two of them they have 15 HD, giving them the equivalent of 15 chakra to spend on abilities. They spend 4 of these points to buy a second head, and another 2 to grant both heads a bite natural attack. Next they spend four points to increase their land speed by 20 ft. To round out the selection they spend another two points on buying a pair of claw natural attacks, another two points to buy scent with a range of 10 ft and the last point to acquire a +2 on reflex saves. Even if they want to they could not purchase an extra head or an ability like jet flight since between the two of them they have only 2 heads and neither of them could fly.

For all of the new forms ability scores the ninja may user the higher of the two subjects, and the combined form has all of the skill ranks, feats, chakra natures, starting benefits, traits, jutsu and technique known by either form and uses the better of their base attack and base saves. The melded chakra of the two combined creatures are added together to form the new creatures melded pool and likewise their hit point totals are added together to make the hit points of the new being. The qualities of this combined form cannot be changed later but as the ninja and companion gain levels they may add new qualities. This jutsu lasts 1 minute at the end of which the combined creature may pay chakra equal to it’s chakra cost to extend it by another minute. Once the jutsu ends any damage taken by the combined form is divided evenly between the two parties and rounded up. Meanwhile any harmful condition suffered by the combined form now applies to both of them.

Name:  Master yang style (Technique)

Technique cost:  15, Yang style

Prerequisites: Basic Yang style, Advanced Yang style

Effect:  A ninja with this technique is an expert at infusing others with chakra. In addition to providing temporary hit points, anyone, including the user of this technique, targeted or animated by the ninja's harmless yang style jutsu also regains melded chakra equal to 20% of the amount spent on the jutsu if desired. If a creature is raised above it’s maximum melded chakra by this effect any excess is lost after 1 round.

Name:  Revival of lost vitality (Jutsu)

Technique cost: 15

Prerequisites: Basic Yang style, Advanced Yang style, Master Yang style, Healing hands, Deep rest recovery, mystical palm

Chakra cost: 20+

Weaving: 2 Hands, 1 hour

Range: Touch

Effect: This potent healing jutsu allows the subject to regain strength and life force they thought permanently lost. This Jutsu can be used to turn a permanent negative level into a temporary one, and to downgrade ability drain to ability damage. First this jutsu puts the willing or helpless target into a deep sleep. From the moment the sleep begins until the jutsu ends all poisons, curses and diseases they're suffering from are suspended,  including ones that are supernatural in origin. For every negative level, Curse, poison, disease, or point of ability drain to be removed the user of this jutsu must spend 1 hour and 20 chakra. Each hour of this jutsu's use also counts as 24 hours of bed rest with long-term care for the purpose of healing ability damage, hit points, and negative levels. Due to this jutsu’s long weaving time it's chakra cost can be paid from the user's daily maximum chakra rather than melded.

Name: Temporary Paralysis jutsu (Jutsu)

Technique cost: 15, Yang style

Prerequisites: Basic Yang style, Advanced Yang style, Master Yang style

Chakra cost:  40

Weaving: 2 hands, Standard action

Range: Close

Effect: This jutsu causes the target's body to be laced with chakra that is used to restrain them. The target of this jutsu must make a will save or be paralyzed for 1 round. For every 20 extra chakra the user pays they may target another creature at the same time with this jutsu. This jutsu is very potent for stopping weaker foes but quickly fails against a stronger opponent. If the target of this jutsu is a different level than the user they receive the difference as a bonus or penalty to their saving throw. Thus a target 3 levels higher gains an extra +3, while one 2 levels lower would take a -2.

Name: Twin snakes mutual death (Jutsu)

Technique cost: 15, Yang style

Prerequisites: Basic nintaijutsu, advanced nintaijutsu, One handed weaving, forced co-operative weaving, Basic Yang style, Advanced Yang style, Master Yang style

Chakra cost: None

Weaving: 2 hands, standard action

Range: Personal

Effect: This jutsu causes the weaver to die instantly. Given the nature of this jutsu it is almost always used only in combination with  forced co-operative weaving in order to take the target out along with the user. The user of this jutsu cannot be a clone, though the other participant, if any, can be. If the jutsu user somehow would survive, such as by being immune to death effects, the jutsu fails, their death is required for the jutsu to work.

Name:  Creation Rebirth  (Jutsu)

Technique cost:  16

Prerequisites:  Healing hands, Revival of list vitality, Mystical palm, deep rest recovery, Yang style, Advanced Yang style, Master Yang style,

Chakra cost: See description

Weaving:  Standard action,  2 hands

Range: Self

Effect: The user of this Jutsu pushes someone's body to the absolute physical limit by repairing their cells to the peak of physical health. This Jutsu completely heals the user. Every 4 hp healed costs 1 chakra. Furthermore, any ability drain or damage is likewise healed, costing 4 chakra per point. Negative levels are immediately removed, costing 5 chakra per level. Any other conditions such as Blinded, confused, dazed, dazzled, deafened, disabled, fatigued, exhausted, nauseated, paralyzed, sickened, staggered, and stunned are all likewise removed at a cost of 5 chakra each. Removed limbs are instantly regenerated and the user ends all bleed effects active on them. The only major limitation of this jutsu is that the user of this jutsu cannot do less than completely heal them self. They cannot choose to heal only some harm in order to conserve chakra. If fully healing and removing all conditions would require more chakra than they have the user may pick and choose what to heal first. The use of this Technique ages the user by a full month.

Name: Man beast tactics [Technique]

Technique cost: 16, Yang style

Prerequisites:  Human beast combination, Beast mimicry four legs, Basic Yang style, Advanced yang style

Effect: The Ninja has developed ideal technique for fighting while combined. Firstly when the ninja uses human beast combination the newly combined form may act normally on the turn it is created. Additionally the limitation that neither partner may have used a standard action no longer applies, allowing one of the two to act normally and then combine. Furthermore the combined creature may, as an immediate action, separate back into the two base creatures in order to avoid an incoming attack. Any attack that was directed at the combined form must now target one or the other and takes a -8 penalty. Lastly any harmful conditions affect only one of the two instead of both, the jutsu user may choose which conditions are passed to whom.

Name: Super multi-size (Jutsu)

Technique cost: 16

Prerequisites: Partial expansion jutsu, Multi-size jutsu, Master Yang style, Advanced yang style, Yang style

Chakra cost: 28+

Weaving: 2 Hands, swift action

Range: Personal

Effect: This Jutsu is a much more advanced form of the Multi-size jutsu and while it's control is more limited it's power is monumental. The user may choose to assume either Huge, Gargantuan, or Colossal form. Each form has its own benefits and drawbacks. For 28 chakra the user can become Huge size: this grants a +8 bonus to strength and fortitude saves, +4 to natural armor, +20 ft to all movement speeds and 4 temporary hit points per level. This form also gains 2 slam attacks for 2d6+str bonus.

For 42 chakra the user becomes Gargantuan: This grants a +12 to strength and fortitude saves, +30 ft to all movement speeds, +6 to natural armor and 6 temporary hit points per level. Additionally they gain  2 slams for 3d6+1-1/2 str bonus each, both slam attacks target a 10 ft by 10 ft square, apply to all creatures in those 4 spaces normally.

For 64 chakra the user becomes Colossal: This grants a +16 bonus to strength and fortitude saves, +40 ft to all modes of movement, +8 natural armor, 8 temporary hit points per level, and 2 slams for 4d6+ x2 str damage and the attacks apply to every creature in a 15 ft square. Any targets in the squares targeted by a slam that were not hit by the attack must also make a reflex save or take the slam damage anyways. The DC for this reflex save is 10+1/2 the user's level+str bonus. Any creature taking the slam damage is also subject to a free bullrush or trip attempt by the ninja. Additionally the colossal ninja ignores ordinary difficult terrain and is only slowed by areas like small cities, oceans, forests and the like which are treated as normal difficult terrain. Lastly, while colossal any creature less than huge can freely move through the space of the ninja, and never provokes attacks of opportunity from them, but also cannot flank them.

Regardless of the size chosen the jutsu lasts 1 minute after which the user must pay the chakra cost again to extend the effect another minute.

Name: Casualty puppet [Technique]

Technique cost: 17, Yang style

Prerequisites: Vanishing facial copy technique, Human beast combination, Beast mimicry four legs, Basic Yang style, Advanced yang style, Master Yang style

Effect: When a master of Yang style looks over the sum of their abilities. The power to meld with other beings, the power to change ones form, and the power to steal the faces of the dead, there is only one gruesome conclusion. This technique allows the ninja to use Human beast combination on a dead body rather than a living animal. It functions similarly with a few changes. Firstly the corpse retains the physical ability scores it had in life, but it does not provide any benefit for mental ability scores. Similarly the deceased corpse does not provide any base attack, base saves, feats, or skill ranks. It does however retain it’s jutsu’s, elemental natures, kekei genkai and techniques. The corpse has no hit points of it’s own and instead provides the host with 4 temporary hit points per HD it had in life. Once these hit points are depleted the jutsu ends. This jutsu has no exact duration, however each day the user maintains this jutsu they take two points of wisdom damage and they cannot heal this damage by any means until the jutsu ends, at which point it will begin healing naturally. If a ninja chooses to combine with multiple corpses this damage stacks.

Name: Healing Resuscitation Regeneration Technique (Jutsu)

Technique cost: 17

Prerequisites: Basic Yang style, Advanced Yang style, Master Yang style, Mystical Palm Jutsu, Healing hands jutsu,

Chakra cost: 120+

Weaving: 12 hours or more

Range: Touch

Effect: This Jutsu is by far one of the most complex healing techniques as it functions by taking cells of the victims and using tremendous amounts of precisely controlled chakra to turn them into stem cells, which then replace lost or damaged organs. The jutsu restores someone to perfect condition, regrowing destroyed limbs, regenerating lost organs, recovering the target form all negative conditions, undoing all ability drain and damage. The only thing this jutsu cannot restore are dojutsu that are voluntarily sacrificed such as using a sharingan’s izanami or izanagi abilities. This technique can only replace or repair injuries that are still in place, if the subject has reached full health since receiving their wounds they are beyond the scope of this Jutsu to repair. The true power of this jutsu however is the ability to revive the dead. If the subject died in the last hour this jutsu can restore them to life as long as it's begun within that hour. Resurrecting someone requires an additional 2 days and increasing the chakra cost to 500. During the weaving of this jutsu a large seal is drawn around the target, covered in writing, scripture, sealing signs and markings to form a 20 ft square with the subject in the center. The weaver must maintain contact with the circle and devote their full attention to the jutsu doing nothing more strenuous than speaking. Unlike most jutsu the chakra cost does not need to be paid all at once, or by just one person. While the weaving is occurring any number of ninja who know this jutsu may join and take part in the weaving and the expenditure of chakra. As long as the full cost has been paid by the end and there has always been at least 1 person maintaining the jutsu for the entire weaving time it will complete normally. Additionally given the extended nature of this jutsu the weaver may pay chakra from their daily maximum pool rather than their melded pool. This jutsu does have one major limitation however, once something has been restored by it, it cannot be replaced again. Thus a regrown arm can never again be regrown by this jutsu, and a life restored may never again be returned with this ability.

Name: Living den of ten thousand (Jutsu)

Technique cost: 17,Yang style

Prerequisites: Basic Yang style, Advanced Yang style, Master Yang style

Chakra cost: 40

Weaving: 2 Hands, full round action

Range: See description.

Effect: This horrifying jutsu causes the ninja to disgorge thousands of animals  at once forming a great writhing mass that can serve many purposes. This legion of animals occupies 20 continuous 5 ft squares along the ground and can extend out in any shape desired as long as they remain adjacent to at least one other square. The ninja and any of their allies occupying this are again the benefit of improved cover.Additionally they may move through the swarms spaces as if they were solid traversable ground, even up walls. Meanwhile any enemies treat the area as difficult terrain and take 6d4 damage automatically each round they remain inside and is subject to the distraction ability as a swarm. The mass itself functions like a massive mindless swarm. It has an armor class of 20 (10 base+2 size+4 dex+4 natural) and 200 hit points and all the usual resistances and qualities of a swarm of tiny animals. It has Fort and will saves of 0 and a reflex save of +10. Each turn the swarm heals 20 points of damage and can move into any shape the user desires as long as each square remains adjacent to another. For every 10 extra chakra the user pays the area increases by 5 squares, the damage increases by 1d4, the hit points increase by 50 and the fast healing increases by 5. This mass remains in place for 1 minute after which the component creatures separate and break apart. When the swarm is created the ninja chooses one of the following qualities for it:

* Deadly: The swarms attacks deal D8’s instead of d4’s

* Evasive: The Swarm has an extra +4 dex bonus to ac and reflex saves and does not take extra damage from area of effect attacks.

* Flight: The swarm can occupy spaces in the air as well as on the ground as long as it remains adjacent.

* Resilient: The swarm has twice the normal hit points and fast healing.

* Venom: Each time a creature is damaged by the swarm it must make a fortitude save or be exposed to a potent poison. (Frequency 1/round for 6 rounds; effect 2d3 Con; cure 2 saves.)

Name: Fantasia [Technique]

Technique cost: 18, Yang style

Prerequisites: Testimony of the doll, Ballet of broomsticks, Basic Yang style, Advanced Yang style, Master yang style

Effect: The ninja is a master of bestowing life unto objects. When they use Ballet of broomsticks jutsu the ninja may target multiple objects at the same time, and the chakra cost is halved. Additionally all animated objects gain a fly speed equal to their land speed. Furthermore a ninja may choose to bestow permanent life onto an object. This causes the ninja to reduce their maximum daily chakra by 2 points for every point of intelligence, wisdom, or charisma they grant their object. For example giving an animated object 10 int would reduce the ninja’s daily chakra by 20. The object must have at least 1 in all mental stats in order for this use of the jutsu to succeed. Using the jutsu in this way causes the object to no longer be under the ninja’s control, though it does begin with a helpful attitude. It also causes the object to gain feats and skill points in line with it’s construct type and new intelligence. Such objects can even eventually gain class levels. If the permanently animated object is destroyed the ninja will regain the maximum chakra lost once they get 8 hours of rest.

Name: Nemesis (Jutsu)

Technique cost: 18, Yang style

Prerequisites: Healing hands, Healing wound destruction, Basic Yang style, Advanced Yang style, Master Yang style

Chakra cost: 10

Weaving: 2 Hands, standard action

Range: Personal

Effect: The Ninja supercharges their body with unrivaled evolutionary power, turning themself into a biological juggernaught. While this jutsu is active the ninja automatically adapts to any attack used against it. Each time the ninja takes damage they gain resistance equal to half the damage taken, rounded up, and pays that amount in chakra. For example a ninja taking 10 points of fire damage automatically expends 5 chakra and gains 5 fire resistance afterwards. A Ninja struck for 13 slashing damage gains DR 7/Piercing or bludgeoning. If the ninja was later hit for 24 bludgeoning damage they’d spend 12 chakra and gain DR 12/Slashing or piercing. While the jutsu is active the ninja cannot choose not to adapt to incoming damage. Even if the ninja depletes their melded chakra they can continue to evolve, expending chakra from their daily pool. The Ninja can never be forced to take constitution burn form this jutsu. This jutsu lasts 1 minute at the end of which the ninja may pay it’s chakra cost again to maintain it, this does not require them to pay for all of the adaptations again, only the base chakra cost of 10.

Name:  Super God scroll (Jutsu)

Technique cost: 18,Yang style

Prerequisites: Super beast scroll jutsu, Ink flush jutsu, Beast scroll jutsu, Master yang style, Advanced yang style, Basic Yang style

Chakra cost: 8 per CR

Weaving: 2 Hands, 1 round

Effect: This jutsu functions as the super beast scroll jutsu but allows the ninja to create creatures of any type and the maximum CR can be equal to their level-1.

Name: Absolute Resurrection Sacrament of life [Technique]

Technique cost: 19, Yang style

Prerequisites: Healing Resuscitation Regeneration ,Mystical Palm Jutsu, Healing hands jutsu, Deep rest recovery, Revival of list vitality, Basic Yang style, Advanced Yang style, Master Yang style

Effect: The Ninja has surpassed the limits of mortality and can draw the dead back from beyond with their own two hands. When a ninja with this technique uses Healing Resuscitation Regeneration jutsu they gain several benefits. Firstly the chakra cost is reduced to only 100 for normal use, including reviving someone who has died within the last hour. Secondly the weaving time for the jutsu becomes a full round action if used on a living target and 10 minutes if reviving the dead. Additionally the ninja may revive someone who has been dead for up to 24 hours by increasing the chakra cost to 300, this does not alter the weaving time. Furthermore the ninja is no longer limited to regrowing a particular limb or organ once, they can regenerate body parts indefinitely, though they may still only return a creature from death once. Lastly if the ninja is in dire need they may eschew the entire chakra cost of the jutsu by sacrificing their own life at the end of the weaving time.

Name: True clone [Technique]

Technique cost: 19 ,Yang style

Prerequisites: Heal 18 ranks, Clone jutsu, transformation jutsu, shadow clone jutsu, Basic Yang style, Advanced Yang style, Master Yang style

Effect: This jutsu allows the ninja to form a true to life actual biological clone of themself. The process is extremely long and complex, requiring vast sums of wealth, (at least 100,000 ryu) access to an advanced scientific lab, a sample of the dna of the creature to be cloned, and a willingness to violate the laws of nature. The process requires 400 hours of work in total. The ninja may take breaks during the process, putting in effort whenever they can, as long as they keep working on the clone at least once a year. One the time is spent the Ninja reduces their maximum daily chakra by at least half (though they may choose to lose more.) and gives life to the clone which develops in one of two ways. Firstly the ninja may choose to create a “perfect” clone, flawlessly emulating the creature that the sample DNA was taken from at the time the sample was taken. A perfect clone suffers all of the same reductions to maximum chakra as the original creature, regardless of when the sample was taken. Alternatively the ninja may create a “Modified clone” which can essentially take the form of a new creature of whatever race, age, gender, class and description the clone’s creator wishes. In either case once a clone is created and awakened it functions as it’s own living free willed creature, though generally it will start with an attitude of helpful towards its creator. The creator of a modified clone generally may assign the clones ability scores, starting feats and skill ranks as they wish but cannot determine how they will develop beyond that. At the DM’s discretion the creator may be able to apply templates or other unusual benefits to a created clone by further increasing the loss to their maximum chakra.

Name: Tyrant [Technique]

Technique cost: 19,Yang style

Prerequisites: Nemesis, Healing hands, Healing wound destruction, Basic Yang style, Advanced Yang style, Master Yang style

Effect: The Ninja gains access to the protean system. Additionally once per round when the ninja uses a Yang style jutsu to target themself and only themself they may reduce the weaving time to a swift action.

Name: Body coating (Jutsu)

Technique cost: 20, Yang style

Prerequisites: Master Yang style, Advanced yang style, Basic Yang style

Chakra cost: 66

Weaving: 2 Hands, Standard action

Range: Touch

Effect: This jutsu allows the user to meld their body onto an opponent, allowing them to forcibly control another creatures body by becoming a conjoined entity. This jutsu requires the user to make a melee touch attack. If successful the target must make a will save to resist the jutsu. If the target fails the user melds into their targets body and gains full control of the target, including access to its jutsu, chakra, and fighting techniques. This allows the user to make their target take any action they desire with their normal capability. Maintaining this jutsu requires the user's full concentration, preventing them from taking any of their own actions. The user's body and equipment effectively vanish, absorbed into and onto their victim, though if desired any items can become equipped or held by their target instead. The controlled target takes half damage from all attacks and the ninja controlling them takes the other half. Each minute the target may make another will save to end the jutsu. This jutsu lasts until the target makes a successful will save. When the jutsu does end the user appears in a square adjacent to the target.

Name:  Creation Rebirth Strength of one hundred (Jutsu)

Technique cost:  20

Prerequisites:  Creation rebirth, Mystical palm Jutsu, Basic Yang style, Advanced Yang style, Master Yang style

Chakra cost: See description

Weaving:  Swift action,  no hands.

Range: Self

Effect: This medical jutsu is regarded as the ultimate in terms of combat use healing, it places the user in a state of temporary immortality. While this technique is active the user instantly heals from any damage taken, even if this damage would have slain the user. Each 5 hit points healed, or part thereof, costs 1 chakra. Furthermore, any ability drain or damage is likewise healed, costing 3 chakra per point. Negative levels are immediately removed, costing 4 chakra per level. Any other conditions such as Blinded, confused, dazed, dazzled, deafened, disabled, fatigued, exhausted, nauseated, paralyzed, sickened, staggered, and stunned are all likewise removed at a cost of 4 chakra each. Removed limbs are instantly regenerated and the user becomes immune to bleed damage and is not subject to death from massive damage while the technique persists. Any death effect that would kill the user without dealing hit point damage is negated at the cost of 10 chakra. As long as this jutsu is active the user becomes functionally immortal but there are three major downsides. Firstly, the user cannot choose not to heal them self, since their regeneration is automatic. They have no choice but to fully heal from any condition, including hit point damage that this jutsu can undo, and pay the cost detailed above. Secondly, each round that this jutsu is in effect ages the user by 24 hours. While this jutsu is active the user may use their standard action to touch another creature and heal them in the same manner at the same chakra cost to the user. The user may keep this jutsu active as long as desired, though few do so for long given the aging effect it has on them.

Name: Deities Dance [Technique]

Technique cost: 20, Yang style

Prerequisites: Human beast combination, Beast mimicry four legs, Basic Yang style, Advanced yang style, Master Yang style

Effect: The Ninja is now able to combine not just with an animal, but with any living creature that is willing. When using Human beast combination jutsu the user may fuse with any willing creature of their choice that has not taken a standard action yet. All other effects are the same. The combined creature has the mind and will of both parties together in telepathic communication but the jutsu user defaults to being in control. If they wish they may pass control to the other member who retains it until they likewise surrender it back.