Tailed Beast Template

Tailed Beast Template (CR+2)
A tailed beast is a massive powerful entity created out of living chakra. It’s form is frightening and surging with pure raw power.

Creating a Tailed Beast: 

The Tailed Beast Template can be applied to any creature that has a Challenge rating of 15 or more and possesses a constitution score.

CR: Same as the base creature + 2

Type: If the original creature was the animal type it changes to Magical Beast. Do not recalculate hit dice, base attack bonus, or saving throws.

Armor Class: Natural armor bonus improves by +4.

Fast healing: The Creature Gains fast healing equal to it’s HD

Special Qualities and Defenses: A Tailed Beast gains darkvision 120 feet; low-light vision;

Ninjutsu manifested (Su)
All Tailed Beasts, have a x5 chakra multiplier and gain the Chakra reserve feat as a bonus feat. Few Tailed Beasts actually Know any ninjutsu, bust most have other abilities that utilize chakra.

Beast bomb (Su)
As a standard action, the Tailed Beast can create a massive blast of super dense chakra known as a Tailed beast bomb. This can take several different forms:

A 5,200 ft long line that is 15 ft wide

A 2,600 ft cone

A 1,300 ft burst centered anywhere within sight

A ranged touch attack against one target within sight

A charge that becomes held like a touch spell

Regardless of the form it takes this attack deals (10+Beast’s HD)d8 Untyped damage and costs 7 chakra per D8 of damage it deals. All forms but the touch version and held charge allow a reflex save for half. The save DC is 10+1/2 HD+constitution bonus.

Kaiju (Su)
Though on the small side for a Horned Beast the One Horns will not be stopped or slowed easily. It gains the benefit of the Naruto Pathfinder Kaiju Rules

Immortal being (Su)
Even if the Tailed Beast is slain it’s existence will manifest once again in the world. After 2d12 Months the Tailed Beast will be reborn fully healed somewhere in the world.

Unique Ability (Su)
Most Tailed Beasts have two or three unique abilities, usually ones that require the expenditure of chakra. If the GM feels the chosen abilities are too powerful they may wish to further increase the challenge rating of the monster.