Sage

A sage is a ninja who has mastered absorbing the natural energy of the world with their own internal power to create a truly amazing combination. Sage's are by definition one with nature and have mastered long periods of utterly still and silent meditation in the farthest and loneliest reaches of the world. They have felt themselves become closer and closer to the natural world, walking a razors edge. Many who undergo sage training dive too deep into the power of the earth and become one with it. Failed disciples transform themselves into stones, trees, water, or even entirely ordinary animals. Those hoping to become a sage must seek out other sages for instruction, or go directly to the source, finding ancient and wise animals that have mastered the skill itself. Someone who has mastered this connection with the living world may view the world in a very different way, feeling the motives and desires and presence of those around them. Whether they use their newfound insight and power to protect or terrorize is entirely up to them, as sages can be of any alignment, though lawful beings are more prone to survive the calm stillness needed to master the power of the sage.  

Alignment: Any

Hit points per level: 3+con mod (1d8 hit die)

Requirements: Training from an existing sage or sage animal, Wis 16, Con 16, Knowledge Nature 10 ranks,

Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Craft (Int), Disguise (Cha), Handle animal (Cha), Heal (Wis), Knowledge (All) (Int), Perception (Wis), Perform (Cha), Security (Int), Sense motive (Wis), Sleight of hand (Dex), Stealth (Dex), Survival (Wis)

Skill Points at Each Level: 4 + Int modifier

 

Chakra multiplier: The Sage prestige class has a chakra multiplier of x4.

Technique Points: At each level the sage gains the listed number of technique points.

Sage mode:  The most fundamental ability of a sage is their ability to draw in nature energy from their environment and add it to their spiritual and physical energy to enhance their chakra. This process requires being one with nature both physically and mentally but the power provided is immense. The specific limitations and benefits of sage mode change over time.

At first level the Sage is able to gain access to nature energy in order to augment their own power. At this stage they are accessing only the barest of the powers of the natural world and are more of a proto-sage than a true sage. At this stage Sage mode may be entered only by remaining perfectly still in meditation for one full hour. This time spent can also be used towards melding the ninja's normal chakra provided they have  eaten recently. This does not change how much time is required to meld chakra, even once sage mode can be entered in less than 10 minutes. Upon finishing this meditation the ninja enters "Sage mode" for one minute. In this form the sage gains bonus chakra equal to 50% of their current melded chakra. This is essentially a temporary source of chakra in addition to their normal chakra. A sage may choose how much chakra to spend from this bonus pool and how much of their own to spend whenever they use chakra, but when all bonus chakra has been spent the sage mode ends as well even if the duration has not expired.

While perfectly safe for the user, this chakra is incredibly dangerous to someone untrained in its use. Anyone, besides another Sage, who steals chakra from a Sage in sage mode puts them self at great risk. They must make a fort save DC 10+1 for every 2 chakra they stole or permanently become one with nature. generally speaking this means being wholly transformed into a plant, animal, or rock. Those who are bestowed chakra by a sage never run this risk.

In addition to this extra chakra almost every aspect of the sage is dramatically enhanced. While in sage mode the Sage gains +2 to str and dex, Fast healing 1, 20 ft blindsense, 5 ft blindsight, and an additional 5 ft base land speed. For each level of sage these bonuses are gained again. Thus a third level sage has +6 str and dex, fast healing 3, 30 ft blindsight, 60 ft blindsense, and +15 ft base land speed.  

Chakra sense: At 2nd level while in sage mode the sage can sense the chakra of an opponent they can see and feel some of the emotion held in that chakra, providing a +10 bonus on knowledge ninjutsu checks to identify their jutsu as well as on sense motive checks. Additionally they become immune to exhaustion, instead becoming fatigued. Sage mode now takes 10 minutes to activate and lasts 2 minutes.

Sage-jutsu: At 3rd level the sage's attacks become vastly more powerful. All weapon, unarmed strike, and jutsu damage they deal is increased by one die size. Additionally they become immune to fatigue. The sage mode now takes 1 minute to activate and lasts 3 minutes.  

Sage training: 4th level the sage now suffuse the air and earth and sea around them with chakra, and using that energy they can dramatically enhance their physical attacks. The Sage may now make unarmed attacks anywhere within 30 ft of them self, though they do not threaten this area. Additionally because these attacks are generally manipulations of the physical environment or projections of pure energy they are almost impossible to predict, leaving opponents flat footed against them. The sage mode now lasts 4 minutes.  

Perfect sage: 5th level The sage's senses are so sharp they cannot be deceived. While in sage mode The sage can sense the chakra of everyone within a huge area, allowing them to detect the presence or absence and general direction of anyone they know in a 5 mile radius and they gain the benefit of improved uncanny dodge. Additionally while in sage mode the sage is also capable of seeing through any clones that do not share or utilise their creator's chakra. Lastly any ability drain the sage takes in sage mode is reduced to ability damage.The sage mode now takes a full round action to activate and lasts 5 minutes.