Gentle Fist Adept

Gentle Fist Adept

Those born with the all seeing white eyes are gifted with prodigious sight. Some choose to channel that insight and accuracy into the art of the Gentle Fist, a precision martial art. Gentle Fist Adepts focus on targeting their foes' most vulnerable areas and unleash chakra from all over their body to become complete offensive and defensive masters.

Hit Die: D10

Prerequisites: Byakugan Kekei Genkai, Perception 5 ranks

Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Craft (Int), Disguise (Cha), Handle animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Common, Nature, Ninjutsu, Taijutsu) (Int), Linguistics (int), Perception (Wis), Perform (Cha), Security (Int), Sense Motive (Wis), Sleight of hand (Dex), Stealth (Dex)

Skill Points at Each Additional Level: 6+Int

Table: Gentle Fist Adept
Hit points per level: 3+con mod (1d8 hit die)

Chakra multiplier: The Gentle Fist Adept has a chakra multiplier of x2. As a reminder chakra is calculated separately for each class and then added together to a single pool, prestige classes are no different.

Technique points: At each level the Gentle Fist Adept gains the indicated technique points.

Eight Trigram- 1 Palm: With the power to see a foes chakra comes the ability to see their foes chakra points or "Tenketsu". These are the tiny points by which chakra can flow through all parts of the body from skin to organs and more. The Gentle Fist Adept is not only able to see such points, they can strike them. When a they manage to strike their foe with an unarmed strike they can also damage the foes Tenketsu. The Gentle Fist Adept may convert hit point damage into chakra damage dealt to the opponent. At first level they can only convert one point of damage into chakra loss, but with each level gained in this class that limit doubles, as indicated on the class chart until at 9th level the ninja may convert any amount of unarmed strike damage into chakra damage. Chakra lost in this way first comes from the target’s melded pool, then from their daily pool, and then finally forces the target to take constitution damage as per the normal rules for chakra burn. Because of the precision required in executing this ability it cannot be combined with a taijutsu attack, combat manoeuvre, vital strike, called shot, martial stance, taijutsu style or other similar abilities.

Chakra flow assessment: When using the Byakugan the Gentle Fist Adept is able to see not only the internal workings of their foes body but can actually see and observe the flow of chakra. This provides a whole host of benefits, such as allowing them to identify any kind of clone that does not possess its own pool of chakra. It also allows them to tell when a creature is melding chakra, making it easier to identify when they're weaving Jutsu and which Jutsu (See the knowledge ninjutsu skill for more information). Furthermore, most Jutsu that provide invisibility no longer conceal the user from the Byakugan's insight unless they also mask the user’s chakra.

Byakugan combat art: At 2nd level and every 2 levels thereafter the Gentle Fist Adept learns a secret martial arts technique available only to the masters of the gentle fist style. They may select one of the abilities below:

Advancing palms: The Gentle Fist Adept has perfected the art of blending their gentle fist style with traditional taijutsu. They remove the restriction on their eight trigram palm ability that prevents their attacks from being used alongside taijutsu and other such abilities, it can now be used with any ability a normal melee attack would.

Air palm: This powerful taijutsu attack is one of the few Byakugan related techniques that draws on its air affinity half to function. When making an unarmed strike attack the user may pay 2 chakra in order to make their attack from 5 ft further away than normal. Every additional 2 chakra spend increases this range by another 5 ft. despite being made at a distance this is treated in all ways as a normal unarmed strike. Because this ability is used when making an attack it cannot be used to increase the threatened area. Using this ability does not require an action and can be used as many times as the user is willing to pay for it.

Air step: By releasing bursts of chakra from the soles of their feet a Gentle Fist Adept may temporarily move across the air like solid ground by paying 5 chakra as a free action. This lasts until the end of their turn the Gentle Fist Adept’s turn, at which point they fall if they are not on a surface they can otherwise traverse.

Art of warfare: A Gentle Fist Adept with this ability may now use any of their class features with any weapon they’re wielding. This allows them to use a weapon for any ability normally requiring an unarmed attack. This even applies to ranged weapons but not to jutsu that require attack rolls. If an ability from this class normally works only on an adjacent creature it can now be used on a creature within the weapons range.

Arrow rotation: The Gentle Fist Adept has learned to apply the power of chakra rotation to their projectile attacks. When using chakra penetration with a ranged attack the ninja may increase the chakra cost by 8 to make their projectile nearly unstoppable. The attack ignores all hardness and damage reduction, regardless of it’s value, and the attack is also treated as a siege weapon for purpose of any abilities that would stop ranged attacks such as high wind or the deflect arrows feat. Lastly, if the projectile strikes an object, such as cover or the like, and destroys it the attack carries on to it’s intended target unimpeded. This ability requires the Art of warfare and 8 trigrams rotation class features. This ability requires chakra penetration

Chakra striking : The Gentle Fist Adept may control their expulsions of chakra to increase the versatility of their attacks. When using Chakra penetration they may pay 2 additional chakra to change their unarmed strike to bludgeoning or piercing damage and either increase their base critical threat range to 19-20, or their critical multiplier by 1. The changes to critical threat range and multiplier stack with other similar effects that normally do not stack and are applied first. This ability requires chakra penetration

Combat feat: The Byakugan user may select a combat feat they meet the prerequisites for

Enhance chakra flow: The Gentle Fist Adept is able to strike an allies' chakra points and clear them of the natural detritus that can obstruct them. This allows them to actually improve the flow of chakra through the target's body. As a full round action the Gentle Fist Adept may target an adjacent ally and allow them to immediately meld their chakra as if they rested, provided they are not suffering from the effects of starvation.

Force the gate: A Gentle Fist Adept familiar with the secret of the 8 inner gates is able to weaponize such an ability. As a full round action the Gentle Fist Adept may target an adjacent creature and cause it to open as many of the inner gates as the Gentle Fist Adept is able to use. If the target is unwilling then the Gentle Fist Adept must make an unarmed attack roll with a -10 penalty against their armour class. This attack deals no damage and cannot be combined with other abilities. A target who has their gates forcibly opened without knowing the proper technique is unable to close the gates on their own. They may, however, allow any ninja who knows the gate of opening jutsu can close their gate as a full-round action.

Medical expertise: The Byakugan is not only a tool for inflicting harm. When using their Byakugan the ninja is able to treat wounds better than humanly possible. As a full-round action the Gentle Fist Adept may expend 10 chakra to heal a target of 1 point of ability damage, remove the sickened, staggered or fatigued condition, or downgrade nauseated, paralyzed or exhausted to sickened, staggered, or fatigued respectively. Alternatively Gentle Fist Adept may spend 10 chakra and a full-round action to undo the effects of the unhealable wound Gentle Fist Adept ability or any harmful condition caused by stunning fist.

Moving rotation: The Byakugan use has mastered the ability to move while expending chakra. Anytime they have their 8 trigrams rotation active they are able to take a full-round action to move up to their land speed and have the area of effect remain centred on them. The Gentle Fist Adept makes a bullrush attempt against any creature they would move in their barrier into contact with and on success hit deal unarmed strike damage and push the target back normally. Once they fail such a roll however they must immediately end their movement.

Stunning palm: The Gentle Fist Adept gains the stunning fist ability as a monk of their level. This includes the improvements to the ability that monks acquire as they level up. Additionally anytime they deal 64 chakra damage or more in a single attack they may treat the attack as a free stunning fist attempt.

Twin lions: The Gentle Fist Adept has learned to sheath their hands in chakra hungry energy fields. Anytime they use their eight trigrams palm strike and chakra penetration together they may halve the amount of chakra damage they decide to do and gain that much chakra, up to their normal maximum melded. This ability requires chakra penetration

Unheal-able wounds: A malicious user of the Byakugan can leave terrible injuries clogged with malignant chakra if they so desire. When using chakra penetration the ninja may pay 3 extra chakra in order to make their attack deal incurable damage. This damage cannot be recovered by healing jutsu, magical curatives, medicinal ointment, class features, fast healing, or regeneration. It can only be recovered by natural healing. This ability requires chakra penetration

Chakra penetration: Beginning at 3rd level the Gentle Fist Adept becomes able to emit a tiny burst of chakra from their fingers, hands, feet, and other striking points as they land blows in order to penetrate deep into their foe, ensuring that each attack harms vulnerable organs rather than hard exterior muscle or armour. Each time the gentle fist adept makes an unarmed attack they can expend 2 chakra and turn the attack into a touch attack instead. This does not take an action and can be done on as many attacks as desired so long as they pay chakra for each one.

Eight trigrams Rotation: At 5th level the Gentle Fist Adept learns their most potent defense. The user of this ability expels chakra from chakra points all over their body, usually while spinning their body, in order to create a flawless defensive barrier around them capable of stopping any and all attacks while at the same time damaging any attackers. This ability is an immediate action that requires spending 10 chakra, and in exchange, it protects the user from nearly any incoming attack. The user creates a field of chakra on all sizes of their occupied square. The outside of this radius is considered a solid object with unlimited hardness, fully protecting anyone inside. For every 10 extra chakra the user expends they increase the size of the effect, by expanding it to a 5 ft radius and then increasing that by 5 ft for every 10 more chakra. Any enemy creature inside this radius, or making a melee attack against the radius is automatically pushed 5 ft outside of the edge of the area. The gentle fist adept then makes an unarmed strike against each creature so pushed. Because this barrier of chakra is entirely solid anyone inside is unable to attack out of it. The barrier lasts until the start of the Gentle Fist Adept’s turn at which point it ends unless they choose to continue paying the chakra cost to keep it active. This defence is not without weakness however. Any effect that would entangle the ninja can end it and such effects count as striking the ninja even if they only hit the barrier created by the rotation. Additionally, the user requires suitable footing to initiate the jutsu and as such cannot use it while floating, flying, falling, or standing in difficult terrain.

Organ destruction: At 7th level the Gentle Fist Adept becomes able to use their knowledge of anatomy and ability to see their foes insides to perfectly target locations for devastating strikes. The Gentle Fist Adept can now use called shots alongside their eight trigrams palm ability. Furthermore, if they exceed the ac of their target by 10 or more they deal the effect of critical called shots even if their attack was not a critical hit. Lastly any penalty imposed by a called shot lasts the maximum possible duration, deals the maximum possible bleed damage and ability damage or drain (if any).

Heart destruction: At 9th level the Gentle Fist Adept becomes even more able to damage and destroy a foes organs. A called shot only needs to do half the targets current hp rather than their full hp, in order to be debilitating. Additionally any penalty imposed by called shots now lasts twice as long as the maximum, deals twice the maximum possible bleed damage and twice the maximum possible ability damage or drain if any.