Genjutsu

Name: Basic Genjutsu (Technique)

Technique cost: 4, Yin style, Genjutsu

Prerequisites: 14 int, Basic Yin style

Effect: A Ninja with this technique is trained in the art of Genjutsu. They may learn Genjutsu and identify them using a juts craft check. Anytime they use a Genjutsu the ninja may use their int bonus to calculate the save DC instead of charisma if it would be higher.

Name: '''False surroundings''' (Jutsu)

Technique cost: 1, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 2 per 20 ft square per hour.

Weaving: 2 Hands, Standard action

Range: Long

Effect: This simple and subtle Genjutsu allows the user to layer an illusion over a wide area making one location appear to be another. This allows someone to completely alter the appearance of objects and terrain. It could for example make a barren wasteland look like a lush oasis, or make one floor of an apartment look like a luxurious mansion. There is normally no saving throw against this jutsu unless a creature has either the ability to see the flow of chakra or possesses the "Basic Genjutsu training" technique. A successful save allows a particular creature to see through the jutsu. This Genjutsu is incapable of making anything invisible, and as such cannot hide objects already present in the environment. However it can change the appearance of those objects. This jutsu can create false walls, floors and obstacles that block line of sight. Touching any such constructions automatically reveals them to be false and allows a creature to see through the entire Genjutsu. This Jutsu costs 1 chakra per 20 ft cube to be affected and lasts 1 hour. At the end of this hour the user may pay the chakra cost again in order to extend it another hour.

Name: Maximum hazard (Jutsu)

Technique cost: 2, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 3

Weaving: 2 Hands, Standard action

Range: Long

Effect: This jutsu conjures a convincing illusion around a target, making them believe that they're in danger if they use a certain form of attack. The user of this jutsu targets a creature that can see their eyes. If the target fails their will save they see their environment shift in a way that makes them believe the use of a certain form of attack could be catastrophic. This could be an illusion such as a storm of explosive powder around them (to discourage fire style), or the ground seeming like thin ice to discourage melee combat. Regardless of the exact illusion it is convincing enough that the target believes they will suffer life threatening peril if they take the stated action. The types of attacks that can be discouraged are: Any 1 elemental style of jutsu, melee attacks, ranged attacks, or Genjutsu attacks. If the target willingly takes the action anyways they suffer no actual ill effects and the jutsu ends. Otherwise, this Genjutsu lasts 1 minute after which the target may make a new save. If unsuccessful the user may decide to pay the chakra cost again in order to extend the duration another minute. If the target succeeds on their save or the user chooses not to pay the jutsu ends.

Name: Genjutsu Mist (Jutsu)

Technique cost: 2, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 2

Weaving: 2 Hands, Standard action

Range: Medium

Effect: This Genjutsu is one of the most basic, it causes a specific physical stimulation to trigger a visual hallucination that the target is surrounded by mist. The Ninja chooses one object within range to serve as the focus of the jutsu. The next time a creature touches that object the Genjutsu is activated. If a creature is already touching the targeted object then they immediately activate the illusion. This jutsu cannot be triggered against a creature that for whatever reason has no sense of touch. If the touching creature fails a will save they perceive a cloud of thick mist or fog in a 20 ft radius around them. This causes 20% concealment against all creatures adjacent to the target and provides full concealment to any creature further than that. Because the mist is entirely an illusion it cannot be dispersed by wind or any other attempt to push or burn it away for that matter. The Jutsu remains on an object for 1 hour and once triggered the illusion remains in effect for 1 minute.

Name: '''Interrogation jutsu''' (Jutsu)

Technique cost: 2, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 4

Weaving: 2 Hands, Standard action

Range: Touch

Effect: This simple ability floods the touched target's body with rudimentary Genjutsu attempting to force them to tell the truth. Each round the user of the jutsu may ask the target a question, if the target fails they must answer honestly to the best of their knowledge. Once a target succeeds the jutsu ends or If 1 minute passes without the target being asked a question the technique also ends. Because this genjutsu does not in any way restrict the targets actions beyond lying it's usually used on someone bound and helpless.

Name: Illusory jutsu (Technique) (Metajutsu)

Technique cost: 3, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: x.1 (-90%)

Effect: This metajutsu allows the user to weave an illusory version of a jutsu they already know. The Ninja selects any jutsu they have learned and emulates it's effect. This uses the same weaving time and range as the original jutsu but it costs only 10% of the normal total chakra cost. The jutsu cast however only appears to be real. It emulates the normal appearance, sound, texture, smell, taste and temperature of the original jutsu but is not in any way real. The jutsu cannot deal damage, provide the user with any information, slow or hinder creatures, or have any other effect it normally would. If touched gently the illusion seems real, but any harder will allow the ninja to push through easily. Ninja who have any reason to suspect the jutsu is illusory may make a will save in order to see through it and recognize what it really is. Because the jutsu uses it's normal hand signs a successful Knowledge Ninjutsu  check will not see through the illusion, but a ninja able to observe chakra flow will be able to realize it is in fact not real. This metajutsu cannot be applied to transformation jutsu, clone jutsu's, or any other jutsu whose effect already is purely sensory such as any Genjutsu.

Name: Genjutsu kiss (Jutsu)

Technique cost: 3, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 1

Weaving: 1 Hand, Standard action

Range: Touch

Effect: This simple jutsu allows the user to trap a target in an illusory realm, traditionally using only a kiss. The user of this jutsu must make a melee touch attack against a creature in order to kiss or touch them. If successful the target must make a will save. On failing it sees the world fall away into an endless sea of coloured fog with no walls, ceiling or floor. The target cannot perceive obstacles or hazards, though it can see creatures as if they were standing in a cloud of fog. If desired by the jutsu user the creatures can have their faces changed or removed and their voices are changed or distorted, even to the point of making them impossible to understand, or to make them sound like they're saying something else. This Genjutsu lasts 1 minute after which the target may make a new save. If unsuccessful the user may decide to pay the chakra cost again in order to extend the duration another minute. If the target succeeds on their save or the user chooses not to pay the jutsu ends.

Name: Phantom Chakra (Jutsu)

Technique cost: 4, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 1 Chakra per hour per phantom

Weaving: 2 Hands, Standard action

Range: Perception

Effect: This peculiar Genjutsu is a trap specifically for those mostly resistant to normal Genjutsu. By shaping small amounts of chakra into humanoid shapes a Ninja with this jutsu creates images that can throw off those with the ability to see chakra. Each created shape requires 1 chakra for each hour it is to remain. Anytime that the chakra phantoms remain the user may take a swift action to move them as desired. These chakra phantoms are visible only to creatures who can see the flow of chakra, and as such give the impression of invisible enemies with strong sources of chakra. The user of the jutsu may determine the amount and shape and type of chakra they are forming, allowing them to give the impression of anything from a weak wounded enemy all the way to an incredibly powerful ninja surging with chakra. These details can be changed with the same swift action used to move the phantoms.

Name: Bamboo sway (Jutsu)

Technique cost: 5, Yin style, Genjutsu

Prerequisites: Basic Nintaijutsu, Basic Genjutsu, Basic Yin style

Chakra cost: 4

Weaving: No hands, Immediate action

Effect: This Genjutsu causes the user to seem as though they were evading attacks with ease. This Genjutsu can be used only as an immediate action when a foe attacks the user and misses. The attacker must make a will save and on a fail they believe that their opponent dodged their attack with incredible ease. This gives the impression that the attack failed by 10 or more. While it has no true statistical effect, most animals will choose not to attack such a foe, and most ninja will seek to either retreat or to attempt a different avenue of attack.

Name: Weaving Willow (Jutsu)

Technique cost: 6 Yin style, Genjutsu

Prerequisites: Basic nintaijutsu, Basic Genjutsu, Basic Yin style

Chakra cost: 8

Weaving: 1 Hand, Swift action

Range: Close

Effect: This genjutsu causes the user's weapon of choice to appear to repeat fractally, waving and dancing just long enough to give them an opening. This jutsu targets 1 creature that can see a weapon the user is holding, if the target fails a will save it is flat footed against the next attack the ninja makes with that weapon. The ninja may choose unarmed strike instead of a weapon if desired.

Name: '''Horrific wounding''' (Jutsu)

Technique cost: 6, Yin style, Genjutsu

Prerequisites: Basic Nintaijutsu, Basic Genjutsu, Basic Yin style

Chakra cost: 7

Weaving: Free, No hands, see description

Effect: This genjutsu is transmitted through hand to hand combat and is used to greatly exaggerate the severity of a blow. It can only be used as part of a successful weapon damage roll. A target failing a will save believes that they suffered a brutal injury. The user chooses one of the following illusory effects: The target believes it took five times the damage it did, the target believes it is suffering bleed damage equal to half the damage they took, the subject believes it is suffering 1 point of con bleed per round, or the subject believes that taking a standard or move action will cause it to take damage equal to the original attack's damage. Regardless of the information the target receives, the actual damage is unchanged. Other creatures do not perceive this illusion, but no amount of convincing will cause the target to believe the illusion is not reality. The target will continue to believe they are injured and in need of medical attention, if they heal enough hit points to believe they have no damage left, or receive the benefit of a DC 25 heal check as a full round action the jutsu ends prematurely. This Genjutsu lasts 1 minute after which the target may make a new save. If unsuccessful the user may decide to pay the chakra cost again in order to extend the duration another minute. If the target succeeds on their save or the user chooses not to pay the jutsu ends. (Because this jutsu can be used to convey false information to players it is imperative the GM track the target's true condition since the player will not be.)

Name: Loving embrace (Jutsu)

Technique cost: 6, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 6

Weaving: 2 Hands, Standard action

Range: Medium

Effect: This genjutsu is carried by the sound of a loud shrill whistle and causes a figment of the person or creature that the target loves the most. The target may resist the genjutsu with a will save, but on failing they see the entirely persuasive image of a cherished person, alive or dead. The illusion appears where the jutsu user decides and acts as they desire but always remains convincing to the target. This jutsu has no other direct effect besides making the target believe it's loved one is present, however the uses of such a deception are myriad. This Genjutsu lasts 1 minute after which the target may make a new save. If unsuccessful the user may decide to pay the chakra cost again in order to extend the duration another minute. If the target succeeds on their save or the user chooses not to pay the jutsu ends.

Name: Endless forest (Jutsu)

Technique cost: 7, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 10

Weaving: 2 Hands, Standard action

Range: Medium

Effect: This potent jutsu causes those who inhale the pollen of a specific plant to be trapped in an illusionary looping world. The user chooses a plant within range of the jutsu and the Genjutsu affects all breathing creatures who come within 40 ft of that plant for the Jutsus duration. Those affected must make a will save or become trapped in the loop. To the victims they appear to be moving normally and nothing appears different, however in fact they have stopped moving from where they stand. To the targets perception the world continues to move as they do but the scenery will eventually loop back to where it started, this illusion is generally a 500 ft radius. By making marks or through careful observation the targets may realize they are trapped however only by destroying the plant or ceasing to breathe for at least a full round can they free themselves. If not freed earlier this jutsu can trap creatures for up to an hour before the user may pay the chakra cost again in order to sustain it. This jutsu only creates illusionary terrain however, any creatures that approach the targets are perceived normally, and only movement from the victims space is prevented, attacks and offensive jutsu all function normally, making this best used as a delaying or distraction tactic.

Name:  Bell ringing Jutsu (Jutsu)

Technique cost: 7, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 6

Weaving: 1 Hand, Standard action

Range: Close

Effect: This powerful Genjutsu is transmitted through the sound of a ringing bell and causes numbness in the extremities, dizziness and blurred vision. The user of this Jutsu charges the sound of a specific bell with chakra causing it's sound waves to be carried into the brain of the user. The target of the jutsu must be a creature that is currently hearing the sound of the user's ringing bells. Ringing the bells manually is a move action. A creature targeted by this jutsu must make a will save or take a -6 penalty to strength and dexterity and be rendered prone. In addition to these penalties the target see's many images of the jutsu user making it seem as though they occupy 9 adjacent spaces of their choosing within range. This means if the victim is guessing at which one to target they have only a 10% chance of success. Any movement or action the real user takes is copied by the hallucinations and during any such movement they shuffle and shift around making it impossible to simply remember what square the real one was in from round to round. If the bells cease ringing for at least 1 round the Genjutsu ends immediately, but once the target has failed the initial save even becoming deaf will not stop the jutsu if the bells continue to ring. While most ninja simple continue to ring the bells manually, in order to hinder their foe as long as desired, some find elaborate ways to keep them ringing on their own such as a pendulum or tying them to the handle of their Kunai so they ring when the weapon is swung.

Name: '''Double False surroundings'''  (Jutsu)

Technique cost: 7, Yin style, Genjutsu

Prerequisites: False surroundings jutsu, Basic Genjutsu, Basic Yin style

Chakra cost: 3 per 20 ft square per hour.

Weaving: 2 Hands, Standard action

Range: Long

Effect: This jutsu functions exactly as the false surroundings Jutsu but with one major change: Any creature able to see through the Jutsu, either from making save or interacting with a fake object instead sees a second, equally false genjutsu that the user chose when weaving the jutsu. This secondary one must be saved against or broken separately using the same requirements as the first.

Name: Hazy Genjutsu (Jutsu)

Technique cost: 7, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 6

Weaving: 2 Hands, Standard action

Range: Touch

Effect: This genjutsu is specifically designed to rob the perceptive of their acuity leaving them without their greatest asset. This genjutsu is placed on an object, mark, word, or other part of a surface and triggers when a creature succeeds on a skill check the user specifies. They could for example choose a splot of blood and require a DC 20 survival check, or a word written on a wall and choose a DC 5 Perception check. Whatever the requirement, once a creature succeeds it must make a will save. For every 10 Points the skill check DC is above 0 the save DC increases by +1 since it requires more and more attention focused right onto the genjutsu. A creature failing this save finds their entire world blurred and dulled. Any physical action the ninja performs has a 20% chance to fail, and anything requiring perceiving fine detail, such as sewing, reading, or spotting a wire trap, fails automatically. Furthermore the target feels numb and their body seems to sink knee deep into the ground, all terrain is treated as difficult terrain for them. Because both taste and smell are muted a creature halves the range of its scent, blindsense, tremor sense or blind sight ability if any. Lastly any speech is just a muted blur, as are most sounds which become almost impossible to decipher. While placed, this Genjutsu lasts 1 Hour after which the user must pay it's chakra cost again in order to extend it another hour. Once triggered by a creature however the effect lasts 10 minutes after which the target may make a new save. If unsuccessful the user may decide to pay the chakra cost again in order to extend the duration another 10 minutes. If the target succeeds on their save or the user chooses not to pay the jutsu ends.

Name: '''Death Mirage Jutsu''' (Jutsu)

Technique cost: 8, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 9

Weaving: 2 Hands, Standard action

Range: Long

Effect: This causes the target to see an illusion of their close allies mortally wounded. The user targets one creature who can see their eyes, that target must immediately make a will save. If the target fails then within the next 1d4 rounds they will come across one of their beloved companions horrifically wounded. This time delay helps to ensure the "ally" is discovered naturally and believably. If the user wishes they can choose a specific ally for the target to see, but if not their mind will place in the most believable and loved ally for the specific situation. The illusion feels, looks, smells and acts real and appears to be dying, generally with only a few negative hp left before death. No matter how much healing or first aid is applied however the target will always appear to need more, though the healing does /appear/ to be working, it simply isn't enough to stabilize them. Once the target does something that would normally stabilize a dying creature they can make a DC 30 heal check to realize their ally isn't real. Each round after that they may make the check again and the DC is reduced by 1. This jutsu also has a more direct combat application. If desired the user of this jutsu may choose for the target to believe that an real live ally they can see becomes horrifically wounded, doing so removes the time delay. Any attempts to explain that they arn't hurt are instead heard as urgings for the target to help and provide medical attention, but their actions are not changed. This can be incredibly unsettling as it can cause a team member to scream for help and healing even while continuing to fight. This jutsus effect lasts 10 minutes after which the target may make a new save. If unsuccessful the user may decide to pay the chakra cost again in order to extend the duration another 10 minutes. If the target succeeds on their save or the user chooses not to pay the jutsu ends.

Name:  Advanced Genjutsu (Technique)

Technique cost: 8, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Effect: A Ninja with this technique has greatly improved their Genjutsu. The genjutsu created by the ninja now accurately mimic the flow of chakra which prevents creatures with the byakugan or Sharingan from immediately seeing through them. Additionally all genjutsu the ninja use can target 1 additional creature at no extra cost so long as they are within range and meet the other requirements. If the genjutsu is one that remains in place until triggered it continues to remain for its normal duration until a second creature triggers it.

Name: Steaming mirage (Jutsu)

Technique cost: 8, Yin style, Genjutsu

Prerequisites: Advanced genjutsu, Basic Genjutsu, Basic Yin style

Chakra cost: 16

Weaving: 2 Hands, breath, Standard action

Range: Long

Effect: The user of this jutsu exhales a thick cloud of steam which then refracts light charged by a genjutsu. It creates a 20 ft radius of illusion depicting whatever the user desires with almost no limit. Unlike weaker genjutsu's this also allows the user to hide anything within the area of effect. Anything inside the area can be made hidden from all the senses it affects. This jutsu affects sight, sound, taste, and hearing as well as temperature, chakra flow, water content, and electrical signals, which makes it very hard to deal with. This jutsu cannot create anything physical, nor can it cause enough heat or cold to damage a creature. Only abilities that can sense weight or that physically make contact can penetrate the illusion. For every 4 extra chakra the user expends they increase the area of effect by 10 ft. This jutsu lasts as long as desired but requires the user to continue using a standard action each round to maintain it. Unlike most genjutsu this technique targets an area rather than a creature and as such cannot be countered or reversed and can affect even mindless beings and creatures immune to mind effects. Likewise the genjutsu does not actually target or affect creatures within it, and so effects such as the mind breaking metajutsu cannot be combined with this jutsu. The user of this jutsu may change what is depicted anytime they wish, including making illusions react believably to their surroundings. Because this genjutsu relies on thick steam it can be countered by a wind style jutsu or blown away by any wind in excess of 100 mph.

Name:  Descending Hell (Jutsu)

Technique cost: 8, Yin style, Genjutsu

Prerequisites: Basic Genjutsu style, Basic Yin style

Chakra cost: 12

Weaving: 2 Hands, Standard action

Range: Long

Effect: This powerful and awe inspiring jutsu seems to create a massive blazing meteor that descends from the sky to scorch the land. This targets a 20 ft burst. Creatures who can see the open sky above them and are caught within the area of effect must make a will save or fall under the genjutsu. The targets believe they narrowly avoided incineration and that the area is blazing. Any squares within the area of effect that the user desires burn with a terrible illusory flame, affected targets believe they will take severe fire damage if they enter those squares. For every 6 additional chakra the user expends they may increase the area of effect by 10 ft. This jutsu lasts 1 minute after which the user may pay the chakra cost again to extend it another minute. Creatures who make their save or who were not in the area of effect do not see the illusion.

Name: '''Flower Petal escape''' (Jutsu)

Technique cost: 8, Yin style, Genjutsu

Prerequisites: Advanced Genjutsu, Basic Genjutsu, Basic Yin style

Chakra cost: 14

Weaving: Immediate action

Effect: This peculiar Genjutsu is used not only to escape from a dangerous situation, but to then turn a debilitating illusion onto a foe. This genjutsu is used an immediate action when the user is targeted by any effect that grapples, entangles, or immobilizes them, or when they succeed on a saving throw against, or resist an illusion or genjutsu. All enemies that can see the user of this jutsu must make a will save, if the enemy who created or started the effect that would capture the ninja fails then the user of this technique automatically succeeds in resisting it. Secondly any creature that fails their will save witnesses the user of this jutsu dissolve into flower petals which then seem to consume their body. The ninja is concealed from their sight for a full turn and the targets failing their save take 3d6 wisdom damage and are confused for 1d4 rounds.

Name: '''Phantom sound chains''' (Jutsu)

Technique cost: 9, Yin style, Genjutsu

Prerequisites: Perform 8 ranks, Advanced Genjutsu, Basic Genjutsu, Basic Yin style

Chakra cost: 20

Weaving: 2 Hands, full round action, breath

Range: See description

Effect: This dreaded Genjutsu uses chakra enhanced flute music to create paralyzing and horrible hallucinations. Any creature who hears the user's music must make a will save or be affected. A creature who fails their save is rendered paralyzed, able to take only mental actions and able to use only jutsu with no hand signs. Each round the target is paralyzed they take 1 point of wisdom damage until eventually they are reduced to 0. At which point they will collapse into a coma of horrific visions. If the Jutsu is broken before the target reaches 0 wisdom the damage is removed immediately. If they reach 0 however the damage is converted into drain and remains. Any creature unable to hear the user's music is immune to its effects, though hearing the flute music has a base perception DC of -10. Creatures may not voluntarily fail a perception check to hear the music. The user of this jutsu may choose to exclude specific creatures from its effect. This jutsu lasts for as long as the user continues playing their instrument as a full round action.

Name: '''Shackling Stakes''' (Jutsu)

Technique cost: 9, Yin style, Genjutsu

Prerequisites: Advanced Genjutsu, Basic Genjutsu style, Basic Yin style

Chakra cost: 8+

Weaving: 2 Hands, Standard action

Range: Close

Effect: This genjutsu is brutish but effective, it targets a single creature who can see the user's eyes. This Genjutsu causes one or more massive illusionary iron spikes to impale the target causing severe pain and pinning them to the ground. The target is entitled to a will save to resist. If they fail they are entangled and unable to move from their current square, all of their movement speeds become 0ft. Additionally the target takes 2d8 nonlethal damage and takes a -2 penalty to the DC required to intimidate them. For every 8 extra chakra the user pays they deal an extra 2d8 damage and another -2 to the DC to intimidate. The effect lasts 1 minute after which the target may make a new save. If unsuccessful the user may decide to pay 5 chakra in order to extend the duration another 1 minute, though this does not deal additional damage. If the target succeeds on their save or the user chooses not to pay the jutsu ends.

Name: '''Tree binding death''' (Jutsu)

Technique cost: 10, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 20

Weaving: 2 Hands, Standard action

Range: Medium

Effect: This genjutsu creates the illusion of a powerful tree erupting from the earth and growing around the victim's body. If the target, who must be able to see the user's eyes, fails their will save they are immediately bound up in the illusory branches, helpless and unable to take any physical actions. This jutsu does not however render the victim incapacitated and as such is ideal for interrogations. The target is capable of speaking and taking purely mental actions, such as using jutsu that require no hand signs. This genjutsu lasts for 1 minute after which the target gets another saving throw to resist. If they fail the user may expend the chakra cost again in order to maintain the jutsu for another minute. If the target succeeds or the user chooses not to pay the jutsu ends. Due to the static nature of the binding if the target is moved from the square it is standing in the jutsu ends immediately. Because this jutsu appears to be a wood style technique to the target, they mistakenly identify it as an unknown wood style technique rather than a genjutsu unless their Knowledge Ninjutsu check exceeds the normal DC by 10 or more. This genjutsu lasts 1 minute after which the target may make a new save. If unsuccessful the user may decide to pay the chakra cost again in order to extend the duration another 1 minute. If the target succeeds on their save or the user chooses not to pay the jutsu ends.

Name:  Bringer of Darkness (Jutsu)

Technique cost: 10, Yin style, Genjutsu

Prerequisites: Advanced Genjutsu, Basic Genjutsu, Basic Yin style, Advanced Yin style

Chakra cost: 16

Weaving: 2 Hands, Standard action

Range: Close

Effect: This powerful Genjutsu blinds a target by creating the illusion of absolute all encompassing blackness. The target of this jutsu must be able to see the user's eyes and they are permitted a will save to negate the effect. Those who fail are blinded for 1 minute. This effect lasts 1 minute after which the target may make a new save. If unsuccessful the user may decide to pay the chakra cost again in order to extend the duration another 1 minute. If the target succeeds on their save or the user chooses not to pay the jutsu ends.

Name: '''Thrown down into hell''' (Jutsu)

Technique cost: 10, Yin style, Genjutsu

Prerequisites: Basic nintaijutsu, Basic Genjutsu, Basic Yin style

Chakra cost: 14

Weaving: Taijutsu

Effect: This genjutsu is used to cause a foe to believe they have been sent hurtling to their doom. This Genjutsu can be used as part of a grapple, bullrush, trip, drag, or reposition attempt. The target of the attack must make a will save, if it fails it believes that it has been sent plunging into a pit. The target is frightened and falls prone and remains there, believing that they are falling. Unless the target can fly it continues to remain prone for a full minute at which point the Genjutsu ends as it believes it has finally landed, which ends the Genjutsu. After "landing" the target will be shaken by the experience for 1 hour. A flying creature is immune to this jutsu. The falling target perceives others as being far away and cannot be convinced they are not falling unless someone actually grabs them. If another creature grabs the target of this jutsu it immediately ends and it seems like that creature saved them, instead of being shaken for 1 hour the victim's attitude increases by 1 step towards the creature who saved it for 24 hours.

Name: Flash of lightning pillar (Jutsu)

Technique cost: 10, Yin style, Genjutsu

Prerequisites: Basic lightning style, Basic Genjutsu, Basic Yin style

Chakra cost: 10

Weaving: Free action, see description

Effect: This genjutsu is particularly rare as it requires the user to also be capable of using lightning style. The user creates a blinding flash in a 20 ft radius centered on them. In addition to being blinding the flash can carry with it another genjutsu. Targets in the area must succeed on a reflex save or be blinded for 1 round. If Immediately after this jutsu is used the user weaves another Genjutsu requiring some kind of sight based perception it will be more potent. Any creature who succeeded on their reflex save to avoid being blinded rolls twice on their save against the follow up Genjutsu, if any, and takes the worse result. For every 8 additional chakra spent the user increases the area of effect of this jutsu by 10 ft.

Name: Mindbreaking (Technique) (Metajutsu)

Technique cost: 11, Yin style, Genjutsu

Prerequisites: Advanced Genjutsu, Basic Genjutsu, Basic Yin style

Chakra cost: x1.3 (+30%)

Effect: The Ninja's genjutsu are so terribly overwhelming that they can erode the mind of their victim. Any foe that fails to save against the user's genjutsu modified by this metajutsu takes 4 points of wisdom damage each time they fail a save against the jutsu. If the genjutsu does not allow a saving throw then this metajutsu is of no use. This metajutsu increases the chakra cost the genjutsu by 30%.

Name: Coercion (Jutsu)

Technique cost: 12, Yin style, Genjutsu

Prerequisites: Advanced genjutsu, Basic Genjutsu, Basic Yin style, Advanced Yin style

Chakra cost: 11

Weaving: 2 hands, Standard action

Range: Close

Effect: This illusion seems to trap the target in a nightmarish realm, filling them with dread. The target can only collapse in pure terror, or submit to their foe. A single creature that can see the user must make a will save or become panicked for 1 minute. The panicked creature believes that it cannot escape and begins cowering. The user of the jutsu may make a demand of the target and if they agree to submit to the demand they instead become shaken until the request is completed, regardless of how long it takes. After 1 minute a panicked target may make a new saving throw, if they fail the user of the jutsu may choose to pay the chakra cost again to extend the duration of the jutsu another minute. If they succeed, or the user decides not to pay again the jutsu ends.

Name: Illusory trials (Jutsu)

Technique cost: 12, Yin style, Genjutsu

Prerequisites: Basic Genjutsu, Basic Yin style

Chakra cost: 12

Weaving: 2 Hands, Standard action

Range: Close

Effect: This jutsu causes a target to experience a pitched battle against a series of consecutively more powerful foes, all taking place inside its mind. This jutsu targets 1 creature currently in dim light. If the target fails a will save it is stunned for 1 round. When it would be the targets turn it may make an attack roll, using it's normal attack bonus with any weapon it has against a DC of 20. If it fails it takes damage equal to the amount it failed by as it's own body matches it's perceived injuries in battle. For every 8 additional chakra the user expends when using the jutsu, the effect lasts another round, and each round the target DC increases by 2. If the jutsu lasts more than 1 round the target gains a bonus on each successive attack roll equal to the amount they exceeded the previous DC by if any. If this extra bonus ever exceeds +10 the jutsu ends regardless of how many rounds would be remaining. For example, if the jutsu were used and 28 chakra were paid the target would be stunned for 3 rounds and have to make a DC 20 attack roll on the first turn, a DC 22 attack roll on the second, and a DC 24 attack roll on the third. Each failure causing it damage equal to how much it failed by. But if the target rolls 25 on the first attack, the second one would get an extra+5 bonus. If that second attack totaled 30 the bonus carried over would be +13 (8 more than the dc of 22, and +5 from the first round), since this bonus exceeds +10 the target would escape without being stunned on the third round.

Name: Genjutsu block (Jutsu)

Technique cost: 12, Yin style, Genjutsu

Prerequisites: Master Genjutsu, Advanced genjutsu, Basic Genjutsu, Basic Yin style,

Chakra cost: 10 per block

Weaving: Two hands, 1 Hour per block

Effect: This powerful Genjutsu creates mental barriers inside a subjects mind, preventing certain memories from being accessed. The target of this jutsu must be either willing or helpless and must remain in physical contact with the jutsu user for the entire weaving. This jutsu creates multiple blocks in a subjects memory. Each block increases the knowledge or intelligence check DC to remember anything about a specific topic, and even normal information about a subjects life can be blocked. The base DC for well known facts about someone's own life is 10 if a block is placed. A topic can be somewhat vague, but it basically encompasses information on a specific subject. Someone could have their name blocked, or "what you saw in the kage's office" or have "memories about your family" blocked, each would count as a single topic. If the subject is targeted by an effect that would force it to remember, reveal, or in some other way grant access to the blocked knowledge the blocks protect it. A creature failing a save against such an effect looses a number of blocks equal to the amount they failed by, and if there are any blocks remaining they succeed on the save instead. These blocks are permanent until used to protect against a jutsu as described above. Multiple uses of this jutsu stack and there is no limit to the number of genjutsu blocks that can be accumulated on the same or different topics.

Name: Ephemeral (Technique) (Metajutsu)

Technique cost: 13, Yin style, Genjutsu

Prerequisites: Master Genjutsu, Advanced Genjutsu, Advanced yin style, Basic Yin style, Basic Genjutsu

Chakra cost: x1.2 (+20%)

Effect: A ninja with this skill has learned to expand their Genjutsu to every part of their body. Any genjutsu that requires some kind of sensory trigger can be modified by this metajutsu jutsu and instead it requires only that the target be able to see some part of the user. This increases the chakra cost of the jutsu by 20%

Name: Hell view (Jutsu)

Technique cost: 14, Yin style, Genjutsu

Prerequisites: Advanced Genjutsu, Basic Genjutsu, Intimidate 10 ranks, Basic Yin style

Chakra cost: 24

Weaving: 2 Hands, Standard action

Range: Medium

Effect: This Jutsu conjures up a target's worst fears and forces them to experience them in a bid to overwhelm their mind. The jutsu targets 1 creature that can see a calming sight of natural beauty. This might be the gentle flow of a lake, the falling of rain or leaves or even a bird resting on a branch and grooming itself, but the sight must be natural and nonthreatening and involve some movement. The target makes a will save against fear. If they succeed on the save they are still shaken for 1 minute as they realize it is merely an illusion. If they fail their save they experience in perfect detail one of the things they fear most and are frightened for 1 minute instead and must make a fortitude save. If this fortitude save is also failed the target is so scared or traumatized that they become unconscious for 1 minute. This also has any other effects that seeing one's greatest fear might cause such as trying to provide medical attention to an illusion of a dying ally, or trying to put out flames that they can feel but not be killed by.

Name: Total Illusion (Jutsu)

Technique cost: 14, Yin style, Genjutsu

Prerequisites: Advanced Genjutsu, Basic Genjutsu, Advanced Yin style, Basic Yin style

Chakra cost: 22

Weaving: 2 Hands, Standard action

Range: Medium

Effect: This jutsu manipulates the target's senses entirely, allowing the user to choose what they see, hear, feel, taste and smell. The target must be a creature that can see the user's eyes and is entitled a will save to resist the jutsu. If the target fails the user has full control of their senses for 1 minute. The user of the jutsu alter the foes however they wish, including having it react to the actions the target takes. Though the user may cause a foe to experience pain this will not actually damage the target of the Genjutsu. For the duration of the jutsu the target is still able to act, but without being able to control its senses it can be easy for the jutsu user to manipulate them and of course any attack they do not perceive they will be flat footed against. This Genjutsu lasts 1 minute, at the end of which the target may make a new will save, if they fail the user may pay the chakra cost again to extend the duration another minute. If the target succeeds or the user chooses not to pay the jutsu ends. Unlike more advanced Genjutsu this illusion cannot cause a foe to experience things at a different rate of time than normal. This Genjutsu fools even advanced senses such as the ability to see electrical flow, heat, weight and so on.

Name:  Cajoling flattery (Jutsu)

Technique cost: 15, Yin style, Genjutsu

Prerequisites: Diplomacy 8 ranks, Advanced Genjutsu, Basic Genjutsu, Basic Yin style

Chakra cost: 18

Weaving: 2 Hands, breath, Standard action

Range: Close

Effect: This jutsu fills the user's voice with intense suggestive power capable of crushing a target's will. The user of the jutsu target's a creature that can hear it's voice. The user makes a diplomacy check as part of using this jutsu with no penalty for being rushed in combat. If the user is able to adjust the target's attitude to friendly they may give the target a single suggestion for a specific course of action they must follow as soon as feasible. This request may be as simple as delivering a message, or as complex as stealing an item and bringing it somewhere. This suggestion may not however require the target to kill someone or act against their morals. If it would, the target may make a will save to resist the effects of the jutsu, if they fail they carry out the action. If the user adjusts the target's attitude to helpful they may treat everything the jutsu user says as a suggestion outlined above, likewise with the potential for a subject to break free if forced to do something against their core principals. Unlike most uses of diplomacy, player characters are not immune to this use of it or the accompanying control.

Name:  '''Master Genjutsu''' (Technique)

Technique cost: 16, Yin style, Genjutsu

Prerequisites: Advanced Genjutsu, Basic Yin style

Effect: A Ninja with this ability has truly mastered the illusory arts. The Ninja's Genjutsu cannot be escaped by the target using Genjutsu dispersal. Someone else using that jutsu on the target still releases them though. Additionally, a target that takes damage from a source other than genjutsu no longer automatically awakens. Creatures immune to mind affects in general however retain that immunity. Additionally all Genjutsu used by the ninja can, if desired cause enough stress and pain to deal 3d6 nonlethal damage each time a target fails a save against any of their genjutsu, whether it was an initial save or ongoing.

Name: Soul Submission (Jutsu)

Technique cost: 16 Yin style, Genjutsu

Prerequisites: Cajoling flattery jutsu, Master Genjutsu, Advanced Genjutsu, Basic Genjutsu, Basic Yin style

Chakra cost: 40

Weaving: 2 Hands, Standard action

Range: Medium

Effect: This powerful Genjutsu forces the target to take a single action of the user's choosing. The target must meet eyes with the user and is entitled to a will save to resist the jutsu, if they fail however they are under the user's command. The target can be given a simple command up to one sentence long and they will carry that task out with single-minded determination. The jutsu ends when the target completes their task or after 24 hours, whichever happens first. A target can be forced to take actions against their morals including clearly suicidal commands but such a request allows a second will save to resist.

Name: Ocean of blood (Jutsu)

Technique cost: 16, Yin style, Genjutsu

Prerequisites: Master Genjutsu, Advanced Genjutsu, Basic Genjutsu, Basic Yin style, Advanced Yin style

Chakra cost: 35

Weaving: 2 Hands, Standard action

Range: Close

Effect: This gruesome genjutsu causes a target to believe they are being drowned in an ocean of blood. The target must be able to see the user's eyes. The target must make a will, fortitude, and reflex save in that order. Failing the will save causes the target to be shaken, while succeeding ends the genjutsu, eliminating a need for the following 2 saves. Failing the fortitude save causes the target to be sickened. Failing the reflex save causes the target to be unable to hold their breath before plunging under the surface which means they immediately begin needing to make constitution checks to avoid drowning. A creature succeeding on the reflex save is able to hold its breath for a number of rounds equal to twice their con score, but if they failed the fort save they treat each round as 2 instead of 1. A target that fails the con check falls unconscious and remains so for an hour, at which point the genjutsu ends and the creature can then be awakened normally, if not it will remain unconscious for 8 hours. The drowned creature is not reduced to 0 hp.

Name: '''Confrontation chant''' (Jutsu)

Technique cost: 17, Yin style, Genjutsu

Prerequisites: Perform 15 ranks, Master Genjutsu, Advanced genjutsu, Basic Genjutsu, Advanced yin style, Basic Yin style

Chakra cost: 50

Weaving: 2 hands, breath, 1 Minute

Effect: This incredibly potent genjutsu creates a song so powerful that all who hear it are brought low. Performing this jutsu requires a full minute of loudly singing and weaving hand signs, during which the user is flat footed. At the end of this time all creatures who can hear the song are immediately trapped in a genjutsu without a saving throw. The victim's bodies fall limp and their minds experience imprisonment for the rest of their lives. The genjutsu persists until the user chooses to free the targets or they die. If desired the genjutsu user may exclude any creatures they wish from the effect, or even limit it to just specific targets. The strain this jutsu pouts on the throat is incredible and as such it can be used only once a day regardless of chakra.

Name: Genjutsu Reversal (Jutsu)

Technique cost: 18, Yin style, Genjutsu

Prerequisites: Genjutsu dispersal technique, Master Genjutsu, Advanced Genjutsu, Basic Genjutsu, Basic Yin style

Chakra cost: 10

Weaving: Immediate action, 2 hands

Effect: A ninja with this ability can wrap a foe up in their own illusion. When the user is targeted by a genjutsu they know they are immediately aware of that fact and can activate this jutsu. All targets of the genjutsu automatically are immune to its effects and instead the original jutsu user must save to resist the genjutsu they were using. The save DC is their original DC plus the int bonus of the ninja reversing it. If the genjutsu has any aspects controlled by the weaver they are instead controlled by the user of this jutsu.

Name: '''Gejnutsu Binding''' (Jutsu)

Technique cost: 18, Yin style, Genjutsu

Prerequisites: Master Genjutsu, Advanced Genjutsu, Basic Genjutsu, Advanced Yin style, Basic Yin style

Chakra cost: 45

Weaving: 2 Hands, Standard action

Range: Close

Effect: This Genjutsu is one of the most powerful of illusory abilities, bordering on surpassing illusory arts. It creates not only the sensation of immobility, but by shutting off all bodily responses it effectively creates total paralysis. The Ninja may target a creature within range as long as they have any kind of sensory input whatsoever. Targets are entitled to a will save to resist. Those who fail are rendered helpless, standing stock still. This genjutsu lasts 1 minute after which the target may make a new save. If unsuccessful the user may decide to pay the chakra cost again in order to extend the duration another 1 minute. If the target succeeds on their save or the user chooses not to pay the jutsu ends.

Name: Tsukuyomi (Jutsu)

Technique cost: 20, Yin style, Genjutsu

Prerequisites: Master Genjutsu, Advanced Genjutsu, Basic Genjutsu, Master Yin style, Advanced Yin style, Basic Yin style

Chakra cost: 75

Weaving: Swift action, No hands

Range: Close

Effect: This is the ultimate form of Genjutsu, one of the strongest illusions ever conceived. The illusions it can create are simply put limitless. If a target fails their save against the Tsukuyomi they are utterly at the mercy of the user. The user may have the experience anything in whatever amount of time they desire. This is more than capable of causing enough strain or experience to permanently alter, or end, a creature's life. The simplest among it's abilities is to cause the target to instantly die on the spot, either from pure terror, mind destroying sensation, or simply from mentally experiencing one or more lifetimes of experiences, dictated by the user, at once. This jutsu can also be used to cause a creature to sleep for as long as desired, experience any ammount of nonlethal damage up to a maximum of their full hp, or to cause them to perceive anything the user desires. More than that however the user may destroy or change the target's mind in subtler ways. While they cannot technically alter a target's memories, they can for example cause them to experience so many concurrent or consecutive lives that they utterly forget the person they once were and effectively become someone entirely new by being mentally re-incarnated. This allows the user to reduce, increase, or re-arrange the target's mental ability scores as they desire, up to a maximum of their own score in that category. A ninja with 21 intelligence could for example turn even a truly dull peasant of 4 intelligence into a genius with 21 intelligence by having them experience education to an enormous degree. This of course comes with a likewise number of skills. Beyond this the Tsukuyomi also allows the user to re-allocate the target's feats, skill ranks, class levels, beliefs, loyalties, preferences, personality and more. These changes have few limitations, chiefly being that they firstly cannot change a creature's physical body directly, such as altering a target's strength score, and they also cannot teach any feat, jutsu, or skill that the user does not possess. The user also cannot bestow a creature more class levels than they already possessed, they can merely re-arrange them. The user may however leave feats or skill points unspent in order to permit the target to rapidly begin progressing and learning in whatever field they desire. Tsukuyomi's effects occur as quickly as the user desires, from truly instant to taking years.

Name: Kotoamatsukami (Jutsu)

Technique cost: 20, Yin style, Genjutsu

Prerequisites: Master Genjutsu, Advanced Genjutsu, Basic Genjutsu, Master Yin style, Advanced Yin style, Basic Yin style

Chakra cost: 90

Weaving: 2 Hands, Standard action

Range: Perception

Effect: This incredible jutsu is regarded as the opposite of Tsukuyomi in many ways, though equally feared. This jutsu creates a perfect Genjutsu crafted from the targets own mind that will force it to take the exact actions the user desires while seeming entirely natural. Every sense perceives precisely what it needs to cause the target to do as the user desires, giving them absolute control over the targets actions. The user of the jutsu may declare any command they wish and if the target fails it's will save it will carry out that task, no matter how long it takes, without knowing it is being manipulated. The given command can be as complex as desired and has no limit to the amount of specificity or length of time it may contain. A user could specify something as simple as "Die", to as complex as laying out a ten thousand word decree specifying whom to kill, when, how, where, under what circumstances, and any number of contingencies they can plan for. The only limitation of this technique, besides it's incredible chakra cost, is that a target can only be under one command at a time, though as mentioned the complexity of that command can be limitless. A target could be forced to "Protect me",  or even "Protect me while juggling" But could not be forced to "Protect me. Make breakfast. Kill the Kage, and juggle.". Once a foe has failed their save only someone capable of seeing the flow of chakra directly can notice the target is under a genjutsu as the target is otherwise entirely themself and is always capable of rationalizing their actions. This Genjutsu is permanent until dispersed.